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Duke Nukem => Duke Nukem Main => Topic started by: MSandt on July 05, 2006, 12:56:47 AM



Title: MSDN Topic
Post by: MSandt on July 05, 2006, 12:56:47 AM
General discussion about the most amazing website ever - MSDN (http://msdn.duke4.net).

Feel free to suggest, comment and criticize. This topic will also work as an announcement thread for future updates.


Title: Re: MSDN Topic
Post by: Telee on July 05, 2006, 01:33:38 AM
Awesome site, except the links for the episodes are dead. Other than that, great site to download fun maps  -_-


Title: Re: MSDN Topic
Post by: Sang on July 05, 2006, 02:04:27 AM
Trying to please your ego now are you :)


Title: Re: MSDN Topic
Post by: Telee on July 05, 2006, 02:11:41 AM
Quote
Trying to please your ego now are you  -_-

lol  ^_^


Title: Re: MSDN Topic
Post by: Geoffrey on July 05, 2006, 03:02:10 PM
I like the white after you press "HERE!".


Title: Re: MSDN Topic
Post by: Nancsi on July 05, 2006, 05:36:08 PM
I like the white after you press "HERE!".

Most amazing white ever. Our future. :ph34r:


Title: Re: MSDN Topic
Post by: MSandt on July 05, 2006, 05:51:39 PM
I have yet to receive an email from the tech guys. Once I get it the site will be moved to msdn.planetduke and that should rid the site off any "white, blank" page issues.

Trying to please your ego now are you :)

My Ego has reached a state where it no longer requires any boosting.


Title: Re: MSDN Topic
Post by: Numan on July 05, 2006, 06:23:06 PM
The first page of the site looks ugly,
I think a nice picture of Duke or another colorful one would fit better,
also the frames aren't right;

Internet Explorer textview normal:

(http://img.photobucket.com/albums/v215/Beerz/1-1.jpg)

Firefox textview just above normal:

(http://img.photobucket.com/albums/v215/Beerz/3-1.jpg)

And where the hell are them links to my site and forum?

(http://img.photobucket.com/albums/v215/Beerz/sshot-4.jpg)




Title: Re: MSDN Topic
Post by: Quakis on July 05, 2006, 06:51:55 PM
The way you request getting linked like this is rather rude...


Title: Re: MSDN Topic
Post by: Numan on July 05, 2006, 06:56:15 PM
Not to Mikko it isn't, I'm just behaving in his style...


Title: Re: MSDN Topic
Post by: Sang on July 05, 2006, 07:06:14 PM
And where the FUIK is my episode in the upcoming maps section :)


Title: Re: MSDN Topic
Post by: Geoffrey on July 05, 2006, 07:19:00 PM
Firefox textview just above normal:

Surely you can't expect sites to be compatible with custom text sizes? If I increase the size of the text in this forum it'll screw up as well.


Title: Re: MSDN Topic
Post by: Numan on July 05, 2006, 07:28:34 PM
Okay, you have a point there but the frames still don't look okay though in normal textview,
if he gives the green space above where the logo is some more room, it will be better...  


Title: Re: MSDN Topic
Post by: MSandt on July 05, 2006, 07:43:53 PM
Firefox textview just above normal:

Surely you can't expect sites to be compatible with custom text sizes? If I increase the size of the text in this forum it'll screw up as well.

Exactly.

Numan:
Quote
if he gives the green space above where the logo is some more room, it will be better...

Already done this once but I'll see what I can do.

If you want me to link you must first have a button. If you had a button you'd have been linked a long time ago. Drawing buttons is not my responsibility.

Sang:
Quote
And where the FUIK is my episode in the upcoming maps section Smiley

Provide a short description first. A few lines is enough. I'll snap some screenshot from yer blog. Which one you think should be picked?


Title: Re: MSDN Topic
Post by: Quakis on July 05, 2006, 07:52:51 PM
Here's a rather simple and crappy button I made for Numan's site... better than nothing... right?

(http://img.photobucket.com/albums/v220/deathquakis/dukeuniverse.jpg)


Title: Re: MSDN Topic
Post by: Numan on July 05, 2006, 08:15:46 PM
Here's a rather simple and crappy button I made for Numan's site... better than nothing... right?

(http://img.photobucket.com/albums/v220/deathquakis/dukeuniverse.jpg)


Thanks but no thanks Quakis... -_-

Website:

(http://img.photobucket.com/albums/v215/Beerz/DU1.jpg)

Forums:

(http://img.photobucket.com/albums/v215/Beerz/DU2.jpg)

Will this do Sandt?
Thanks in advance... -_-

EDIT: Or maybe Iggy wants to make one for the forums in the Duke colors,
that's allright with me too...


Title: Re: MSDN Topic
Post by: Quakis on July 05, 2006, 08:19:14 PM
I prefer mine  :wub:


Title: Re: MSDN Topic
Post by: Sang on July 05, 2006, 08:42:27 PM
Which one you think should be picked?

The one you think is best, durh, my judgement on that is impaired :)


Title: Re: MSDN Topic
Post by: MSandt on July 05, 2006, 10:29:12 PM
Website:

Too high. I don't see anything wrong with the one Quakis made?


Title: Re: MSDN Topic
Post by: Numan on July 06, 2006, 02:18:39 AM
I understand but it's too unclear what he made, I can hardly read it,
I'll make another one...


Title: Re: MSDN Topic
Post by: Numan on July 06, 2006, 03:44:01 AM

This one is for the website or the forums, you choose or you can leave the website out,
it sucks anyway...

(http://img.photobucket.com/albums/v215/Beerz/MSDNDU2.jpg)

It's the best I can do for now, it's much too hot to do anything at the moment,
we're in this heatwave...


Title: Re: MSDN Topic
Post by: Quakis on July 06, 2006, 03:50:37 AM
Look's much better now!


Title: Re: MSDN Topic
Post by: Numan on July 06, 2006, 03:54:20 AM
Thanks, (or are you not serious?) you did your best and I appreciate that but I didn't like the letter you used,
so I took the Hollywood Hills Letter... -_-


Title: Re: MSDN Topic
Post by: Quakis on July 06, 2006, 03:58:41 AM
Thanks, (or are you not serious?) you did your best and I appreciate that but I didn't like the letter you used, so I took the Hollywood Hills Letter... -_-

I'm being serious. And I didn't really do my best, I just did something simple so you could get linked on MSDN that's all. I keep replying too much I feel like I'm spamming now.


Title: Re: MSDN Topic
Post by: Numan on July 06, 2006, 04:00:58 AM
I would appreciate it Sandt, if you would add it to the left side besides Iggy's site
because we form a team and link it to the forums, you can forget about the website, maybe later, thanks...

(And now I will stop to spam this thread...)


I keep replying too much I feel like I'm spamming now.


Me too...


Title: Re: MSDN Topic
Post by: Vector on July 06, 2006, 11:38:20 AM
I think the site is great in that it is an updated duke 3d site!  I like Quakis' button better, simply because it had the planet in view.  Thanks for the work you put into it Mikko.  I wish that the level indexing were easier to use.  DNR's indexing would be the model standard.


Title: Re: MSDN Topic
Post by: Nancsi on July 06, 2006, 05:45:38 PM
Btw. the "Duke's universe" name was my idea just for your information. :)
Not something to be really proud of, but factual. :ph34r:


Title: Re: MSDN Topic
Post by: Numan on July 07, 2006, 04:10:54 AM
Btw. the "Duke's universe" name was my idea just for your information. :)
Not something to be really proud of, but factual. :ph34r:

Not true, this is a lie, I made up the name myself;
first it was Duke's Darkness, then Duke's Universe...

End Of Line... (because I don't want to spoil Sandt's thread...)


Title: Re: MSDN Topic
Post by: Nancsi on July 07, 2006, 06:13:15 AM
Btw. the "Duke's universe" name was my idea just for your information. :)
Not something to be really proud of, but factual. :ph34r:

Not true, this is a lie, I made up the name myself;
first it was Duke's Darkness, then Duke's Universe...

End Of Line... (because I don't want to spoil Sandt's thread...)

IIRC I was giving some site name ideas like Duke Citadel or Duke Universe. But oh well, never mind. :)

Back on track, MSDN won't review FactoryX? That map should deserve some big score, but haven't seen any detailed review anywhere about it.


Title: Re: MSDN Topic
Post by: Vector on July 07, 2006, 02:24:39 PM
He's waiting for my bug-free version.  :mellow:  In time, this weekind it will be done.


Title: Re: MSDN Topic
Post by: MSandt on July 07, 2006, 06:25:20 PM
Received an email from the Gamespy dudes with everything I need to move my site to msdn.planetduke.gamespy.com.  I'll try to make the move tonight or during the weekend. Update your links:)

I would appreciate it Sandt, if you would add it to the left side besides Iggy's site
because we form a team and link it to the forums, you can forget about the website, maybe later, thanks...


Wouldn't it be better to add a link to Duke's Universe since the forum is more like a subsite of Duke's Universe?


Title: Re: MSDN Topic
Post by: Quakis on July 07, 2006, 06:49:37 PM
your links:)

Even if you don't, the old one will be mirrored to the new one if you ask/drop them another line. Might be automatic, I'm not sure. Hope the move goes well.


Title: Re: MSDN Topic
Post by: Iggy on July 07, 2006, 06:56:32 PM
Received an email from the Gamespy dudes with everything I need to move my site to msdn.planetduke.gamespy.com.  I'll try to make the move tonight or during the weekend. Update your links:)
URL of the MSDN-banner on D4E updated.


Title: Re: MSDN Topic
Post by: Numan on July 07, 2006, 08:06:19 PM

Wouldn't it be better to add a link to Duke's Universe since the forum is more like a subsite of Duke's Universe?


Okay, allright with me, that means I have to add more maps to the site too...

Good luck with the movement, I hope you have a backup system in case something goes wrong?


Title: Re: MSDN Topic
Post by: MSandt on July 07, 2006, 09:57:51 PM
I don't think shtml works so I have to convert all shtml files to html files. Is there any quick way to do this? Some program that changes file extensions for a bunch of files at once?


Title: Re: MSDN Topic
Post by: MSandt on July 08, 2006, 03:00:41 AM
shtml works but now I have to replace the old ad code. Just that I've got more than 600 pages :(


Title: Re: MSDN Topic
Post by: MSandt on July 09, 2006, 02:20:53 AM
The move is complete. MSDN is now at http://msdn.planetduke.gamespy.com.


Title: Re: MSDN Topic
Post by: MSandt on August 25, 2006, 08:15:05 PM
Sorry for the lack but I should have plenty of time during the next week or two since I'll be left without an internet connection.

I know I should review both Meth & Fakir's dm maps and they will be reviewed - just without a score if I can't play them online (this practice should have been implemented in the first place).

I'll also be adding Fileplanet links to WetDream & Twilight City and Sang - you should upload the new SMND version to your space (whatever that is) so I can add a mirror.


Title: Re: MSDN Topic
Post by: Telee on September 01, 2006, 03:56:32 AM
I have a question - Why is the Duke It Out In DC review gone? Sorry if it was never reviewed, but I could have sworn it was there at one point :huh:


Title: Re: MSDN Topic
Post by: HighWire on September 01, 2006, 04:05:45 AM
Mikko, feel free to add CT2 to the "in production" section!


Title: Re: MSDN Topic
Post by: MSandt on September 16, 2006, 05:00:31 AM
I'm back and just uploaded two game reviews - Quake 4 & Freedom Fighters!

I have a question - Why is the Duke It Out In DC review gone? Sorry if it was never reviewed, but I could have sworn it was there at one point :huh:

It never was there.


Title: Re: MSDN Topic
Post by: Telee on September 16, 2006, 05:59:10 AM
I have a question - Why is the Duke It Out In DC review gone? Sorry if it was never reviewed, but I could have sworn it was there at one point :huh:

It never was there.

Oh lol, ok. Sorry about that :)


Title: Re: MSDN Topic
Post by: MSandt on September 22, 2006, 10:26:54 PM
Updated! Check LAW's new map - Predator 2.

http://msdn.planetduke.gamespy.com


Title: Re: MSDN Topic
Post by: _ on September 23, 2006, 01:19:57 AM
Check LAW's new map - Predator 2.

It's always good to have something new to play but --- I think the map was bad.

no details
no shadings (or when it had it sucked)
bad gameplay : no action or bad actions (one shoot one death, what's the use of the armor and medipack anyway ?)
annoying blockable walls and that crappy invisible teleporter in the vent
ugly flat sprites everywhere
the new textures didn't look that great, neither were the new sounds good

But I never watched the movie (and probably never will).


Title: Re: MSDN Topic
Post by: Geoffrey on September 23, 2006, 01:31:52 AM
Woah, judging from those screens the slaughterhouse sure looks simplier.

Will play it this weekend if I find the time :)


Title: Re: MSDN Topic
Post by: MSandt on September 23, 2006, 02:39:42 AM
Will play it this weekend if I find the time :)

Why? You think you've got something better to do? Hah!


Title: Re: MSDN Topic
Post by: DavoX on October 03, 2006, 07:30:34 AM
I have yet to receive an email from the tech guys. Once I get it the site will be moved to msdn.planetduke and that should rid the site off any "white, blank" page issues.

Trying to please your ego now are you :)

My Ego has reached a state where it no longer requires any boosting.

When you are at the top, you can only fall  :ph34r: .


Title: Re: MSDN Topic
Post by: MSandt on October 11, 2006, 02:18:48 AM
Updated! "Out of the Grave" is back with Juha's (Turpuli) Escape From Area 54.

I have yet to receive an email from the tech guys. Once I get it the site will be moved to msdn.planetduke and that should rid the site off any "white, blank" page issues.

Trying to please your ego now are you :)

My Ego has reached a state where it no longer requires any boosting.

When you are at the top, you can only fall  :ph34r: .

Or become omnipotent...


Title: Re: MSDN Topic
Post by: DavoX on October 14, 2006, 12:21:34 PM
Or silly  :ph34r:

But back on topic, i like the site, i've been playing many of the new maps that i haven't checked in a while. Great reviews also.


Title: Re: MSDN Topic
Post by: Cody on October 18, 2006, 07:42:06 PM
Quote
Quote From MSDN,

These four levels were made by Fakirbaba for 'fucked' Command & Conquer TC.

http://msdn.planetduke.gamespy.com/hotcandc.shtml

You were aware that C&C TC isnt dead and is still well alive if you saw in a few threads on this fourm that its coming along just nicely :D and it will include those levels too :)

http://amc.planetduke.gamespy.com/smf/index.php?topic=6252.0


Title: Re: MSDN Topic
Post by: Geoffrey on October 19, 2006, 12:31:40 AM
Fakirbaba

o_o


Title: Re: MSDN Topic
Post by: Cody on October 19, 2006, 04:33:52 PM
Do I even ask what thats ment to mean?


Title: Re: MSDN Topic
Post by: MSandt on October 19, 2006, 09:19:51 PM
Another new map by LAW is out. This one should be way better than Predator 2 and scored 93. It's a very good remake of Alien 3 with a good bunch of details and spritework:

http://msdn.planetduke.gamespy.com/hotfury161r.shtml

(http://i7.photobucket.com/albums/y259/msandt/lawi.jpg)

You were aware that C&C TC isnt dead and is still well alive if you saw in a few threads on this fourm that its coming along just nicely :D and it will include those levels too :)

I noticed the thread but didn't know it was the same "fucked" TC. Anywayz - good to hear that it's back on track!


Title: Re: MSDN Topic
Post by: Geoffrey on October 20, 2006, 12:37:07 AM
Do I even ask what thats ment to mean?

You just did :huh: It means omg nickname


Title: Re: MSDN Topic
Post by: Revenant on October 30, 2006, 08:15:03 PM
It's a good site but sometimes I find insults towards mappers in the reviews... not funney.
Else than that? My Nr 1 resource for maps


Title: Re: MSDN Topic
Post by: MSandt on October 31, 2006, 01:21:52 AM
It's a good site but sometimes I find insults towards mappers in the reviews... not funney.

?


Title: Re: MSDN Topic
Post by: Revenant on November 01, 2006, 12:43:31 AM
I just meant that Quakis and LAW have gotten their fair share in your reviews of maps by them :p
Not to try to teach you something cause you are an excellent reviewer, but I just don't find jokes like "Release Date: It is made to be abandoned" funny.

Just my two cents ;)


Title: Re: MSDN Topic
Post by: MSandt on November 01, 2006, 04:48:00 AM
"Golgi" reviewed!

Not to try to teach you something cause you are an excellent reviewer, but I just don't find jokes like "Release Date: It is made to be abandoned" funny.

I'm sure he does (not to mention that it is a good point - and seemingly true as of today).

LAW has such an ego that it can't be that bad to poke it sometimes.


Title: Re: MSDN Topic
Post by: Sang on November 01, 2006, 06:41:24 PM
Some of the projects in your Upcoming Maps section are dead; ones that I can think of are Return To Black Mesa, FBSP003, DinoHunt... I think The System - Greenrose has been ditched as well ;)


Title: Re: MSDN Topic
Post by: Quakis on November 01, 2006, 10:52:29 PM
When I read it the first time, I found it quite funny, so I don't really mind. The System Episode isn't really dead but put on hold instead since I don't really want to ditch it. However, the screen on MSDN is very out of date now.


Title: Re: MSDN Topic
Post by: Revenant on November 01, 2006, 11:39:23 PM
Quote
When I read it the first time, I found it quite funny, so I don't really mind. The System Episode isn't really dead but put on hold instead since I don't really want to ditch it. However, the screen on MSDN is very out of date now.

OT, but I'd do some mapping for you if you're stuck. I got a bunch of unreleased stuff that you can use too if there's any need.

Quote
LAW has such an ego that it can't be that bad to poke it sometimes.
Well, I can't really argue with that  ^_^


Title: Re: MSDN Topic
Post by: MSandt on December 17, 2006, 03:56:27 AM
I finally got around reviewing all three Aqua maps. This is something that has been on my to-do list for the past seven years!

It seems now that there won't be any surprises for Christmas so sorry about that but I blame you for being slackers. The third Oblivion episode will finally be reviewed though.


Title: Re: MSDN Topic
Post by: _ on December 17, 2006, 05:03:20 AM
You still have the time to come up with a brand new map, don't you?


Title: Re: MSDN Topic
Post by: Fox on December 18, 2006, 10:28:02 PM
Aqua got inspiration from Water Bases.


Title: Re: MSDN Topic
Post by: MSandt on December 19, 2006, 12:23:39 AM
Aqua got inspiration from Water Bases.

Aqua maps were made in 1996 (the first is dated back to 1995 but that must be an error) so it's the other way around.


Title: Re: MSDN Topic
Post by: Nancsi on December 19, 2006, 06:55:12 AM
Aqua got inspiration from Water Bases.

Wrong. Crystal mine (the 4th and probably the thoughest level in the LR TC) was clearly inspired by Aqua 2 tritanium mine.


Title: Re: MSDN Topic
Post by: MSandt on December 21, 2006, 03:44:14 AM
Sorry for the lame Christmas update but at least I got Oblivion E3 reviewed.


Title: Re: MSDN Topic
Post by: MSandt on January 12, 2007, 06:44:13 AM
Another killer update. Map comments here (http://amc.planetduke.gamespy.com/smf/index.php?topic=6614.0).

Played Prey already? You should.


Title: Re: MSDN Topic
Post by: MSandt on March 17, 2007, 06:22:41 AM
Better late than never: http://msdn.planetduke.gamespy.com/hotv5.shtml


Title: Re: MSDN Topic
Post by: _ on March 17, 2007, 08:14:51 PM
Awesome oldie. Sure becomes one of my favourite oldies. Thanks for the share, we all wished you had more like this one.


Title: Re: MSDN Topic
Post by: Telee on March 18, 2007, 02:38:39 AM
You seem to have two links to The Gate TC on the TCs page - one near the top and one near the bottom.


Title: Re: MSDN Topic
Post by: MSandt on March 18, 2007, 03:40:51 AM
You seem to have two links to The Gate TC on the TCs page - one near the top and one near the bottom.

Yeah, I wanted to keep some kind of a chronological order.


Title: Re: MSDN Topic
Post by: Nancsi on March 19, 2007, 04:10:34 AM
What is very interesting, that the guy named Nick Calender who "created" Moonland gave us a hint about his own TC and website in the readme file. It's strange nonetheless.


Title: Re: MSDN Topic
Post by: MSandt on January 14, 2008, 05:43:31 AM
I finally added a FAQ. Check it out and tell me if it has all the relevant questions.

The section is open for suggestions.


Title: Re: MSDN Topic
Post by: James on January 14, 2008, 06:04:46 AM
Great (y) It's got just about all the info you need and having some more community history is interesting. It's strange hearing AMC called the new community though since some of us have been here since it opened (2001 wasn't it?) but it is quite true.


Title: Re: MSDN Topic
Post by: DavoX on January 14, 2008, 06:57:30 AM
Well hopefully We'll all make maps for DNF, We can be the first official community for it  :wacko:


Title: Re: MSDN Topic
Post by: Telee on January 14, 2008, 09:31:41 AM
Fast-forward ten years:

Hey guys, remember the old days? Those were good times, I just replayed Roch 9 the other day and it's still as awesome as ever (y)


Title: Re: MSDN Topic
Post by: DavoX on January 14, 2008, 10:52:45 AM
On the Unreal engine  :wacko:


Title: Re: MSDN Topic
Post by: Cody on January 15, 2008, 08:52:04 AM
Quote
If you want to hang around with the best mappers of the community I suggest you join us at AMC.

LOL, I laughed at that when I read it cos its true.

Quote
I'm a big fan of Final Fantasy games with FFVII being my favorite game of all time.

Now that is deffently true, Im playing it right now and am just about to face Weapon for the 1st incounter.
EDIT: He chickened out and flew away. :D


Title: Re: MSDN Topic
Post by: Sang on January 15, 2008, 11:23:08 PM
Quote
If you want to hang around with the best mappers of the community I suggest you join us at AMC.

LOL, I laughed at that when I read it cos its true.

Well yeah but that's because we're the ONLY mappers of the community :p (well, minus a couple more.. "noobish".. user maps at 3DR)

Note that I'm talking about USER MAPS, not mods.


Title: Re: MSDN Topic
Post by: Cody on January 16, 2008, 03:48:10 AM
Quote
If you want to hang around with the best mappers of the community I suggest you join us at AMC.

LOL, I laughed at that when I read it cos its true.

Well yeah but that's because we're the ONLY mappers of the community :p (well, minus a couple more.. "noobish".. user maps at 3DR)

Note that I'm talking about USER MAPS, not mods.

Yes I know :D


Title: Re: MSDN Topic
Post by: MSandt on January 31, 2008, 10:28:10 PM
Found an old html file I had stored. It's about Chris Day, who used to run Dukeworld. If I remember right, this is the guy who's to be blamed for the downfall of Dukeworld: http://msdn.planetduke.gamespy.com/chrisday.shtml

Now that is deffently true, Im playing it right now and am just about to face Weapon for the 1st incounter.
EDIT: He chickened out and flew away. :D

Yeah, I've been thinking of replaying it in a year or two. The last time I went through it was in 2004.


Title: Re: MSDN Topic
Post by: Trooper Dan on February 01, 2008, 12:46:31 PM
Mikko,

The links in your "old maps" section of "hot maps" are all broken.


Title: Re: MSDN Topic
Post by: MSandt on February 02, 2008, 02:30:59 AM
Mikko,

The links in your "old maps" section of "hot maps" are all broken.

Download links? You didn't notice the Note in there:
As some might have noticed the maps in this archive have not been available for years. The download links have been broken ever since MSDN moved to Planetduke (from Dukeland). On the fifth of March 2006 all maps in this section were re-released in a Hot Map pack that collects all 28 early hot maps. Check the levels HERE (http://msdn.planetduke.gamespy.com/hotmsdnoldmappack.shtml).


Title: Re: MSDN Topic
Post by: MSandt on February 04, 2008, 10:45:08 PM
It's about time to update the poll. Any suggestions?


Title: Re: MSDN Topic
Post by: William Gee on February 05, 2008, 12:11:01 AM
What do you play duke in the most? Classic? HRP? Polymost without HRP?


Title: Re: MSDN Topic
Post by: Trooper Dan on February 05, 2008, 02:04:13 AM
Mikko,

The links in your "old maps" section of "hot maps" are all broken.

Download links? You didn't notice the Note in there:
As some might have noticed the maps in this archive have not been available for years. The download links have been broken ever since MSDN moved to Planetduke (from Dukeland). On the fifth of March 2006 all maps in this section were re-released in a Hot Map pack that collects all 28 early hot maps. Check the levels HERE (http://msdn.planetduke.gamespy.com/hotmsdnoldmappack.shtml).

In that case, why don't you remove the dead links?


Title: Re: MSDN Topic
Post by: Gambini on February 05, 2008, 11:55:32 AM

pardon the ignorance but that means: LOL -XD - MSDN
 :huh: i dont understand, please keep me updated.


Title: Re: MSDN Topic
Post by: DavoX on February 05, 2008, 01:09:00 PM
LOL : Laugh out loud (Cagarse de la risa)
XD : It's supposed to be this smiley  ^_^
MSDN : I think it's Mikko Sandt's Duke Nukem


Title: Re: MSDN Topic
Post by: Sang on February 05, 2008, 07:38:09 PM
It's about time to update the poll. Any suggestions?

How about something DNF-related?


Title: Re: MSDN Topic
Post by: Gambini on February 05, 2008, 08:59:56 PM
Yes i suppost it. But what significates each one!


Title: Re: MSDN Topic
Post by: MSandt on February 05, 2008, 10:37:44 PM
Quote from: William Gee
What do you play duke in the most? Classic? HRP? Polymost without HRP?

We have a winner!

How about something DNF-related?

Howabout I don't waste any of my time on DNF until the game is released?


In that case, why don't you remove the dead links?

Yeah, I'm a bit lazy but I'll try to remember that.


Title: Re: MSDN Topic
Post by: MSandt on February 12, 2008, 05:03:14 AM
We have a new rookie: http://msdn.planetduke.gamespy.com/hotmassintension.shtml

That makes three new mappers this year.


Title: Re: MSDN Topic
Post by: DavoX on February 12, 2008, 05:25:39 AM
And the year is just starting out :)


Title: Re: MSDN Topic
Post by: Gambini on March 07, 2008, 06:31:53 AM
Mikko, do you have thought to do a review of my other maps? i just ask.


Title: Re: MSDN Topic
Post by: MSandt on March 07, 2008, 06:34:58 AM
Yes. Hydrofusion & Mortum are on my list.


Title: Re: MSDN Topic
Post by: Gambini on April 12, 2008, 07:17:30 PM
You reviewed Hidrofusion, nice review! (y)


Title: Re: MSDN Topic
Post by: MSandt on April 22, 2008, 02:56:22 AM
Well, nothing special this anniversary but anyways, I bundled together a bunch of old hotties but I'm not sure if the download link works. Anyone else getting an error: http://www.fileplanet.com/dl.aspx?/planetduke/msdn/msdnmodern.zip

http://msdn.planetduke.gamespy.com


Title: Re: MSDN Topic
Post by: Sang on April 22, 2008, 03:07:39 AM
Saw the name Daniel Ashaage pop up in the "review" - Gotham City doesn't happen to be in the pack by any chance? Was among the first custom levels I played after joining 3DR over 6 years (omg it's been that long?) ago :o


Title: Re: MSDN Topic
Post by: MSandt on April 22, 2008, 03:09:18 AM
It's there.


Title: Re: MSDN Topic
Post by: James on April 22, 2008, 04:06:53 AM
Yeah I can't seem to get the pack to want to download here :(


Title: Re: MSDN Topic
Post by: Fernando on April 22, 2008, 04:19:11 AM
Error in your request. :P


Title: Re: MSDN Topic
Post by: Nancsi on April 22, 2008, 05:51:52 AM
Christ! I joined this board nearly 6 years ago.  :/


Title: Re: MSDN Topic
Post by: MSandt on May 22, 2008, 04:54:05 AM
Just thought to give u heads up that there's a new "lost" map available and it's pretty good.

http://msdn.planetduke.gamespy.com/hotgrowl.shtml


Title: Re: MSDN Topic
Post by: Gambini on May 25, 2008, 09:19:29 PM
Mikko, do you want to upload my video in your stuff/upcomming maps site? -_-


Title: Re: MSDN Topic
Post by: MSandt on July 22, 2008, 08:52:12 PM
Ten-Year Anniversary approaches...

If I were to reorganize the whole map section (now it may be a bit confusing and finding a specific map may be a bit hard if you don't know how to use edit-->search this page), how should I do it?


Title: Re: MSDN Topic
Post by: Trooper Dan on July 22, 2008, 10:30:37 PM
Ten-Year Anniversary approaches...

If I were to reorganize the whole map section (now it may be a bit confusing and finding a specific map may be a bit hard if you don't know how to use edit-->search this page), how should I do it?

Even if you use the browser find on page function, you might have to search several pages doing that.

Ideally, you should have your own search function.  Also, you should be able to list every map on the site by different criteria, mainly name rating and date.


Title: Re: MSDN Topic
Post by: MetHy on July 27, 2008, 05:46:07 PM
That's a lot of work, but you should rewrite all the old reviews which are poorly written AND don't say much about the maps.


Title: Re: MSDN Topic
Post by: MSandt on August 17, 2008, 04:28:20 AM
Updated Maps, DM Maps & TC Reviews indexes today with more up-to-date info about the sections. Not a big update but something that I should've done years ago.


Ideally, you should have your own search function.  Also, you should be able to list every map on the site by different criteria, mainly name rating and date.

Yeah but that'd require php coding, I think, and there's no way I'm going to start learning that now.

Quote
That's a lot of work, but you should rewrite all the old reviews which are poorly written AND don't say much about the maps.

Should Mona Lisa be repainted?


Title: Re: MSDN Topic
Post by: XTHX2 on August 17, 2008, 04:31:14 AM
I don't know but I feel like putting this here. Could you add my mod to anywhere in your site?  ^_^


Title: Re: MSDN Topic
Post by: Trooper Dan on August 17, 2008, 04:35:19 AM
I don't know but I feel like putting this here. Could you add my mod to anywhere in your site?  ^_^

Why would you want him to review a half-finished mod that is frequently being updated?


Title: Re: MSDN Topic
Post by: XTHX2 on August 17, 2008, 04:37:08 AM
I did not want him to review actually. I thought it could fit into Upcoming Maps section as there are some projects under construction there :p (fixed)


Title: Re: MSDN Topic
Post by: Trooper Dan on August 17, 2008, 05:41:28 AM
(Every 12 hours? C'mon...)

fixed


Title: Re: MSDN Topic
Post by: Cody on August 17, 2008, 05:44:11 AM
lol, wow. Maybe I should advertise DTA a bit more?  ^_^


Title: Re: MSDN Topic
Post by: XTHX2 on August 17, 2008, 05:44:32 AM
Well, it looks better now... At least much better than the 12 hour thing... (It has been a week and a few days since I haven't updated the mod...)  -_-


Title: Re: MSDN Topic
Post by: MSandt on August 17, 2008, 09:09:16 AM
I don't know but I feel like putting this here. Could you add my mod to anywhere in your site?  ^_^

Sure.


Title: Re: MSDN Topic
Post by: MSandt on August 26, 2008, 01:39:15 AM
Reopened the Dukematch section. I'm considering getting rid of all the old Dukematch map reviews, not entirely but at least so that they're in a separate section. Dukematch maps will be rated from one to five stars. I'd have gotten better looking stars if that had been possible but all the star images I could find by googling had these tiny artifacts that prevented me from simply replacing one color with another.


Title: Re: MSDN Topic
Post by: MetHy on August 26, 2008, 01:53:32 AM
Why not using those ?

(http://msdn.planetduke.gamespy.com/3nukes.jpg)

But maybe using a different pal making it clear that the system is different than in the game reviews part of the site.
Actually maybe you could also mention somewhere that the system is out of 5 stars (unless I've missed where you mentionned it, if you did)

Thanks for the review !  (y) Even though I do believe Ducts plays better than my maps ;)


Title: Re: MSDN Topic
Post by: XTHX2 on August 26, 2008, 02:03:58 AM
Why not using those ?

(http://msdn.planetduke.gamespy.com/3nukes.jpg)

But maybe using a different pal making it clear that the system is different than in the game reviews part of the site.
Actually maybe you could also mention somewhere that the system is out of 5 stars (unless I've missed where you mentionned it, if you did)

Thanks for the review !  (y) Even though I do believe Ducts plays better than my maps ;)

Lord Misfit will kill me for this but; you can ask him permission to use his stars that he is using for rank system. They look great and yellow one might fit the best.


Title: Re: MSDN Topic
Post by: Geoffrey on August 26, 2008, 02:14:19 AM
bawww I feel like ducts is scoring lower because you haven't gotten used to the layout yet. And rating canyon the same as atomic shouldn't be right too, since canyon is definitely the lesser of the two.

This is the problem with your star system: one star less and it feels like a huge drop in quality, and there's no space between 80% and 60%. Why did you make a new system anyway? With DM maps having a history of getting horribly inacurate reviews (they're still getting them on dnr) I wouldn't try to simplify their ratings.


Title: Re: MSDN Topic
Post by: MetHy on August 26, 2008, 02:27:50 AM
Quote from: Geogay
BAAAAAAAWWWWWWW MY MAP IS UNDERATED

edit : seriously though, I do think the same about Atomic being better than Canyon.


Title: Re: MSDN Topic
Post by: Geoffrey on August 26, 2008, 02:37:47 AM
shut up lol


Title: Re: MSDN Topic
Post by: William Gee on August 26, 2008, 05:36:01 AM
Cool :)

As for Atomic and Canyan, I would also rate them the same. I haven't played DM Ducts for a while but I remember it being really good.


Title: Re: MSDN Topic
Post by: mrline on August 26, 2008, 06:11:04 AM
I played atomic bunker with Maarten and I must say that it's a very solid dm-map! I agree with the rating. (y) I'd rate Canyonbunker a little lower (3 stars) and dm-duct rocks. That level always means lots of fun (but then again I'm very fond of tripbombtraps and this map is perfect for it. :) ).

I like the star system, works pretty well IMO.


Title: Re: MSDN Topic
Post by: Geoffrey on August 26, 2008, 01:24:35 PM
To add to that: it looks like you're playing it safe by not going beyond 4 at the moment, but as someone who's playtested just about every possible dm map there is (well that's not entirely true, but it has been alot) I'd say that you can safely add one point to all of the reviews you've uploaded so far. Atomic_bunker can safely score a 5 without having to worry about finding a map in the future that's ten times better.


Title: Re: MSDN Topic
Post by: MetHy on August 26, 2008, 05:31:44 PM
I played atomic bunker with Maarten and I must say that it's a very solid dm-map! I agree with the rating. (y)

Thx ! Glad you like it !
And you're right about Ducts ;) in a 5 star system, I would rate Ducts 5/5 (+fav)


Title: Re: MSDN Topic
Post by: MSandt on August 26, 2008, 10:59:12 PM
Why not using those ?

I thought about that. We'll see.

Quote
Actually maybe you could also mention somewhere that the system is out of 5 stars (unless I've missed where you mentionned it, if you did)

Yeah, the section is still incomplete. The section description obviously doesn't apply anymore and as I said, I'm planning on removing most of the maps there.

Quote from: Fakir
Why did you make a new system anyway?

Because the old system is flawed. 

Quote
With DM maps having a history of getting horribly inacurate reviews (they're still getting them on dnr) I wouldn't try to simplify their ratings.

Well I think that's exactly why you need to simplify ratings.

Quote
Atomic_bunker can safely score a 5 without having to worry about finding a map in the future that's ten times better.

Okay, but imagine if Atomic Bunker was more detailed so that it obviously looks better than the current version but plays the same. Then it'd be a five-star map.

Quote from: MetHy
seriously though, I do think the same about Atomic being better than Canyon.

That's why it's on top -_-


Title: Re: MSDN Topic
Post by: Geoffrey on August 27, 2008, 12:18:54 AM
Okay, but imagine if Atomic Bunker was more detailed so that it obviously looks better than the current version but plays the same. Then it'd be a five-star map.

That's a 20% difference. That's like saying a SP map that scored 70% would suddenly score a 90% if it had some extra details.

Anyway it doesn't look like you're going to change anything so hey, nuff said.


Title: Re: MSDN Topic
Post by: Fernando on August 27, 2008, 11:07:09 PM
http://msdn.planetduke.gamespy.com/hotterran.shtml (http://msdn.planetduke.gamespy.com/hotterran.shtml)
This one was very, very unexpected. Very late, but welcome nonetheless.

I think this one is the worst critic I've recieved from him. Calling it generic: I agree. Making 11 fairly equally designed maps in a row surely is uninspiring... Also, I do think I'm dishonest in changing the dates, but calling me childish and unfair... wow, I'm downhearted. I didn't even think he would be such like that. Particularly, since he's such an important entity in Duke scene.

Nonetheless, I'm still glad he considers my maps as hot (y), yet I feel somewhat punched in the face for this harsh, but fair, review. (n) I'll still be glad to have my maps reviewed in any other site other than DNR, even if it's not well-recieved. -_-


Title: Re: MSDN Topic
Post by: MSandt on August 27, 2008, 11:58:16 PM
Quote from: Fernando
but calling me childish

Because such behavior is childish. You're grown up and study at a university so it's about time you get to terms with yourself so that you don't have to end up lying to hundreds because of some extremely petty reason.

That's a 20% difference. That's like saying a SP map that scored 70% would suddenly score a 90% if it had some extra details.

No. The scale is (despite some inconsistencies) from around 40 to 100.


Title: Re: MSDN Topic
Post by: Rusty Nails on August 28, 2008, 12:43:39 AM
Also, I do think I'm dishonest in changing the dates, but calling me childish and unfair... wow, I'm downhearted.
Haha! What the fuck!? You do this to rack up a better score or something?


Title: Re: MSDN Topic
Post by: Fernando on August 28, 2008, 12:55:01 AM
Haha! What the fuck!? You do this to rack up a better score or something?
No, to rate the map according to the date it represents, not as a map which is crap under the new standards of Duke mapping. That's what I think when I go to MSDN to read reviews.

I will keep making maps, regardless of what you or others, especially Mikko, say; but if this bothers you too much, I'll release them raw to sites, that is without changing dates.
To put the final nail on the coffin, want me to change the release dates on the DNR site? That's what you want?? Now that I have the true DNR release dates I can...

My apologies for my behavior...


Title: Re: MSDN Topic
Post by: Sang on August 28, 2008, 01:39:12 AM
Dude it's just a date, no need to be butthurt :D


Title: Re: MSDN Topic
Post by: MetHy on August 28, 2008, 01:59:02 AM
No, to rate the map according to the date it represents, not as a map which is crap under the new standards of Duke mapping. That's what I think when I go to MSDN to read reviews.
I will keep making maps, regardless of what you or others, especially Mikko, say; but if this bothers you too much, I'll release them raw to sites, that is without changing dates.
To put the final nail on the coffin, want me to change the release dates on the DNR site? That's what you want?? Now that I have the true DNR release dates I can...

There is no "shame" in choosing a 3DR style as an art direction, and you actually do that 3DR style pretty well. But there is no need to hide behind some date, just because it's not overwhelming with details doesn't mean that it doesn't deserve a high score (it all depends on many other factors).

Quote
My apologies for my behavior...
Stop pussyfying yourself more, Mikko isn't the Big Boss of Duke Nukem 3D and nobody else is, you don't owe us anything.


Title: Re: MSDN Topic
Post by: DavoX on August 28, 2008, 02:13:46 AM
Yeah, I don't get it. Instead of apologizing, just don't do it anymore and that's it.


Title: Re: MSDN Topic
Post by: Revenant on August 28, 2008, 04:34:33 AM
Talk about walking into a shitstorm...

I can sort of understand the motive behind it since nowadays people judge a map by how detailed it is and not how good a time you have when playing it.
But come on, there was no need to adress it in the first place, was it? Nothing constructive comes out of it. Actually, it has nothing to do with the map review if he changed the dates - it doesn't change the gaming experience at all. Changing the dates were just as silly as the "public humiliation" (Note the quotation marks before going nuts on me) in the review.

Good GOD, the internet really gets me sometimes...


Title: Re: MSDN Topic
Post by: James on August 28, 2008, 05:03:10 AM
I think it's irritating that whenever something gets criticized, somebody comes out of the woodwork to stick up for the person and say they're entitled to act the way they did. In Fernando's case it's not really that bad, but I've seen several times where people have reacted poorly to criticism and it's starting to become annoying.


Title: Re: MSDN Topic
Post by: MSandt on August 28, 2008, 05:14:54 AM
No, to rate the map according to the date it represents, not as a map which is crap under the new standards of Duke mapping.

Twelve years ago brilliant maps such as Boba Fett, Legends, GJHoyer, Warz and many others were created. They don't pale in comparison to modern maps at all.

Besides, your maps were not made twelve years ago, that's the whole point. If this habit had been just a joke (as I originally thought it was) I would not have cared so much. It's the plain dishonesty and the petty reasons behind that dishonesty that I care about. I personally don't even understand why you even care so much about what people think of your levels. I, just as anyone, care about what people think of my work but not enough to start rewriting history. It is serious: Some months ago Sanek started a topic about Duke3D mapping history and included your maps under 1996 and 1997. This is when you should have realized what you're doing.

And, as MetHy said, there's nothing wrong with building 3DRealms type of levels. Why are you so ashamed of the direction you have chosen? And why you think your skills are not up to date? I can clearly see that you can fill your levels with good lighting and details. But what makes you think you can't top that? Are you so insecure that you don't even want to try?

Quote
I will keep making maps, regardless of what you or others, especially Mikko, say

I don't see the point of this comment. Did any of us say that we want you to stop making maps?

Quote
that is without changing dates.

This should have happened without any discussion on the subject.

Quote
To put the final nail on the coffin, want me to change the release dates on the DNR site?

Were the maps released in 1997?

Quote from: DavoX
Instead of apologizing, just don't do it anymore and that's it.

I think it's mature to let people know that you acknowledge having done the wrong thing.

Quote from: Revenant
I can sort of understand the motive behind it since nowadays people judge a map by how detailed it is and not how good a time you have when playing it.

Nonsense. If a map looks bad you're not going to enjoy playing it.

Quote
But come on, there was no need to adress it in the first place, was it? Nothing constructive comes out of it.

This entire discussion is constructive. What makes you think it's not?

Quote
Actually, it has nothing to do with the map review if he changed the dates - it doesn't change the gaming experience at all.

So you think I gave the map a "bad" score because of this date issue?


Title: Re: MSDN Topic
Post by: Revenant on August 28, 2008, 05:32:12 AM
Quote
So you think I gave the map a "bad" score because of this date issue?
No, but I think that if you had not brought it up in the review, in the way you did calling him childish, he would not have reacted the way he did and we would not be having this conversation.
Its about trying to avoid stepping on peoples toes when you don't have to. It was not necessary for the review at all. It was an asset, I suspect one to tick him off, which I hesitate to say because people here already seem agitated. The score had nothing to do with it, just the fact that him changing the date was irrelevant to the gaming experience.
It was a weird thing to do, and I am as surprised as everyone else. But no one would care or even find out unless they checked the file properties so is it a big deal after all.

Quote
I think it's irritating that whenever something gets criticized, somebody comes out of the woodwork to stick up for the person and say they're entitled to act the way they did. In Fernando's case it's not really that bad, but I've seen several times where people have reacted poorly to criticism and it's starting to become annoying.
Why is that? Isn't this a public discussion board or does it suddenly apply, out of the blue, that a conversation here must be limited to two persons at the time and others can not state their opinion?
You seem to react to this "third party" thing a lot, and I wonder why. I thought everyones opinion was valid on a discussion board.

Quote
Yeah, I don't get it. Instead of apologizing, just don't do it anymore and that's it. 
Excellent point.


Title: Re: MSDN Topic
Post by: William Gee on August 28, 2008, 05:41:27 AM
Is this a new 2008 map?


Title: Re: MSDN Topic
Post by: Trooper Dan on August 28, 2008, 05:50:51 AM
Is this a new 2008 map?

Yes.  It was the one I mentioned in the 2008 maps thread that I couldn't remember the name of, then Fernando supplied the name of it in a reply.


Title: Re: MSDN Topic
Post by: William Gee on August 28, 2008, 05:52:59 AM
Oh. :D


Title: Re: MSDN Topic
Post by: MSandt on August 28, 2008, 06:06:54 AM
he would not have reacted the way he did and we would not be having this conversation.

And that'd be a good thing?

Quote
Its about trying to avoid stepping on peoples toes when you don't have to.

What makes you think we didn't have to?

Quote
It was not necessary for the review at all.

Yes it was since those who download the map are going to notice that "hey, this one was done in 1997, pretty cool!".

Quote
But no one would care or even find out unless they checked the file properties so is it a big deal after all.

People check file properties and as I already said, there already is an example of the map(s) trying to rewrite history (see the thing I said about Sanek). Besides, matters of principle are a big deal. If you don't have principles you obviously wouldn't understand.


Title: Re: MSDN Topic
Post by: Fernando on August 28, 2008, 11:17:29 AM
Before replying to this thread... I was expecting bad comments. At least there's some support.

I can't remember why I started to change dates, but I can't say they're meant as a joke. If I said that, I would be lying, and I'm been really open and honest. I didn't expect most of you would really notice the date hacking at all, instead of just playing and commenting. But there are people who take notice of what's wrong with something.

When I read the highest-rated reviews in most sites, what do I see? Highly-detailed maps with realistic architecture and real life location-inspired places. It gets that rating regardless of great or poor gameplay and extra support for other gameplays. That's the thing it bothers me a lot: it's all about the design. Gameplay, difficulty and extras: nah... we don't care.

I'm not ashamed of the 3DR direction I've taken, but I couldn't create a BOBSP map even if I tried. Why? I don't have the imagination and the patience to really think of some great realism those inspired maps have. It is really hard enough to build in the 3DR style, imagine how horrible would be for me to build in BOBSP-inspired architecture.

Mikko is right in one thing: while most of you obviously know these maps are indeed recent, others will actually think they they're old. I can't blame them for not knowing since they're not following progress of the releases of these files. But this:
Quote
Fernando has a dishonest and childish habit of modifying file properties to give the impression that his maps were designed more than ten years ago
is what really let me down and triggered all this raft. Really cruel, and a jerk, without intentional offense.

Now to the individual quotes:

I, just as anyone, care about what people think of my work but not enough to start rewriting history. It is serious: Some months ago Sanek started a topic about Duke3D mapping history and included your maps under 1996 and 1997. This is when you should have realized what you're doing.
My plan was never to rewrite Duke history. If you though that yourself, that's out of my business.

Quote from: Revenant
I can sort of understand the motive behind it since nowadays people judge a map by how detailed it is and not how good a time you have when playing it.
That's my exact though of how I feel with reviews nowadays. As I said previously, it's all about design...

Quote from: Mikko
Nonsense. If a map looks bad you're not going to enjoy playing it.
Partially nonsense. If a map looks really bad, that's right: you're not going to enjoy it, but if it's at least a bit decent, not totally nice looking, you can still enjoy it if it has a great gameplay.

Quote
Actually, it has nothing to do with the map review if he changed the dates - it doesn't change the gaming experience at all.
At least, that's what I wanted to think, but now I see the worst face of all.

he would not have reacted the way he did and we would not be having this conversation.

And that'd be a good thing?
At least, none of this would have happened should have not mentioned the issue, but you had to mention it!

To end up this; once again I apologise for all the trouble and discussion this led to. It was never my intent to heat up things and I didn't think my actions would proove quite disastrous. Honestly, now I'm much less enthusiastic about making and releasing maps.


Title: Re: MSDN Topic
Post by: Trooper Dan on August 28, 2008, 11:44:13 AM
When I read the highest-rated reviews in most sites, what do I see? Highly-detailed maps with realistic architecture and real life location-inspired places. It gets that rating regardless of great or poor gameplay and extra support for other gameplays. That's the thing it bothers me a lot: it's all about the design, gameplay, difficulty and extras, nah...

I agree with you about the relative importance of gameplay versus detail, although I'm not sure if what you say about reviewers is true.  For example, notice that Mikko recently gave a 98 to a map on the strength of its gameplay and other non-design aspects...

On the other hand, to give another recent example that goes in the other direction, Forge at DNR just gave JCBP2 an 80, and reading his rationale it was clear that the more classic style of that map was a major reason for the low score.

To end up this; once again I apologise for all the trouble and discussion this led to. It was never my intent to heat up things and I didn't think my actions would proove quite disastrous. Honestly, now I'm much less enthusiastic about making and releasing maps.

This isn't a flamewar (yet), just an intense discussion, and there is nothing wrong with that.  There is no disaster here.  I think you should give your maps accurate release dates, and then be proud of them because they are fine maps.  No one was hurt, and any damage done can easily be repaired.

Some of your remarks are defensive and I hope no one decides to get nasty and turn this into a flamewar by responding to them harshly...

EDIT:  Maybe Mikko could agree that if you correct the release dates on your maps, then he will remove that paragraph from his review.


Title: Re: MSDN Topic
Post by: DavoX on August 28, 2008, 12:45:23 PM
Knowing Mikko I don't think that might happen, but maybe after him reading this thing I'm writting he might say "Fuck you DavoX, I'm gonna prove you wrong and that I'm not predictable!" Hah, beat that  ^_^

Seriously. Fernando, don't you know Mikko already? That's the way he is...maybe he went a little overboard with that remak but it's not like it needed whole pages of discussion for that :p

Keep mapping and don't touch the dates, that's all...that's the normal way. Going with your logic, if everyone just appreciates good design, then why bother changing the dates? is that going to make them appreciate it more because it's oldie or something? no man.


Title: Re: MSDN Topic
Post by: Sang on August 28, 2008, 04:23:37 PM
Hmm, weren't these people who claim that review scores are all about design and not gameplay the same people that thought Project Zero was overrated?

edit: apparently not


Anyway... uh i was gonna write something here but

dude I don't even know why we're having such a huge discussion about this, it's just a date


Title: Re: MSDN Topic
Post by: mrline on August 28, 2008, 04:43:45 PM
Quote
I agree with you about the relative importance of gameplay versus detail, although I'm not sure if what you say about reviewers is true.  For example, notice that Mikko recently gave a 98 to a map on the strength of its gameplay and other non-design aspects...

To add to that: delivery to hidden base (carthiefs first map) has a lower score because of gameplay-issues. So I don't agree at all that design is more important then gameplay to reviewers. Usually the well designed maps also happen to have solid gameplay (Ale's maps, Williams maps etc.). If the gameplay is frustrating or plain bad it will affect the score.

Quote
On the other hand, to give another recent example that goes in the other direction, Forge at DNR just gave JCBP2 an 80, and reading his rationale it was clear that the more classic style of that map was a major reason for the low score.

Well IMO design also has an impact on gameplay. In this case I would have a huge 'been there, done that' feeling. Boring, uninspiring design (not saying JCBP2 is boring) greatly lessens the fun for me, unless the gameplay really makes up for it with some unexpected twist and turns (which usually isn't the case).


Title: Re: MSDN Topic
Post by: Revenant on August 28, 2008, 06:09:32 PM
Quote
Usually the well designed maps also happen to have solid gameplay (Ale's maps, Williams maps etc.).
It is not fair to compare mere mortals to build Gods like WG and Ale. Your last two Red maps fit under that category for me too. It is a perfect merging of clever design and gameplay.
Those maps are exceptions. They are pretty much perfect in sense of gameplay and design.

Speaking of maps like the Bobsp series, they gave me more an impression of "look what I can do with build" which he clearly stated was the reason he mapped. He wanted to see how far he could push it without using cons, new graphics or whatever.
Those maps getting high scores as opposed to not so cleverly designed maps that have better gameplay is unfair, I think. I thought the Bobsp maps were nothing but eyecandy. The gameplay was a combination of shoot aliens in corridors + guided tour in the build museum of Bob.

I'm not mocking his maps, as I find them impressive design-wise. But that was all they were to me: museum maps. But I wanted to add that many cleverly designed maps with bad gameplay get higher score than less detailed maps with better gameplay.


Title: Re: MSDN Topic
Post by: MetHy on August 28, 2008, 08:10:07 PM
I can't stand it when people use the term "flamewar" when we're simply discussing things seriously. This is not a flamewar. This is a discussion board, if you don't want discussions, than go back to 4chan, or enjoy having a meaningless forums with only posts like "I LIKED YOUR MAP" or "WHAT I AM LISTENING TO" and the random "TODAY I STICKED MY COCK INTO A GIRLS VAGINA" in Ramblings.
This is actually the only real thread going on this forum at the moment...

Also I don't understand why people say Mikko was being a "jerk", he wasn't. He used the words "CHILDISH" and "DISHONEST" and he proved his points, it's far from saying "Fernando is an asshole".
He also did the right thing because nobody ever dared to say to Fernando that his date hacking was stupid. And in such cases, it's better to use sometimes stronger words to make the person understand.

It is not fair to compare mere mortals to build Gods like WG and Ale.
Why ? The aim of reviewing is to actually say which map is better than another one. The aim isn't to give higher considerations to noobs because they are noobs, it's nonsense. (I'm not saying Fernando is a noob, it's just an exemple)


Title: Re: MSDN Topic
Post by: Sang on August 28, 2008, 08:36:15 PM
I would like to remind all citizens who say that maps get rated because of their design and not gameplay (even though good gameplay is a consequence of good design) and that Mikko seems to "hate" this classic 3DR style thing that Fernando's map scored 87 points. Which, if you don't live in bizarroland, is a good score.


edit: On an unrelated matter - Seems like the download links for some of Mikko's old maps (My Maps => more crap for SP) are down.. Too bad, I wanted to replay Unreal.


Title: Re: MSDN Topic
Post by: MSandt on August 28, 2008, 10:24:53 PM
When I read the highest-rated reviews in most sites, what do I see? Highly-detailed maps with realistic architecture and real life location-inspired places. It gets that rating regardless of great or poor gameplay and extra support for other gameplays. That's the thing it bothers me a lot: it's all about the design. Gameplay, difficulty and extras: nah... we don't care.

Others already proved this point wrong. Almost every highly detailed level offers a solid gameplay experience. It's true that maps like Bobsp1 and Bobsp2 are a bit overrated by today's standards but they're just two maps and they were, after all, the first ones.

Design is more important than gameplay but not by as much as you want to believe. Also, design and gameplay are of course inseparable.

Quote
Really cruel, and a jerk

It'd have been that if it had served no reasonable purpose.

Quote
My plan was never to rewrite Duke history.

Then you should have explicitly stated so in the readme.

Quote
If a map looks really bad, that's right: you're not going to enjoy it, but if it's at least a bit decent, not totally nice looking, you can still enjoy it if it has a great gameplay.

Define "decent, not totally nice looking".

Would you say your maps have "great gameplay"? Your maps would obviously score more if they had some nice effects, explosions, scripted sequences, objectives, brand new ideas and so on but they don't. Therefore, it's not all about design, it's about gameplay too. You seem to be using this gameplay issue as some kind of an ego defense mechanism. You cannot admit that almost every highly detailed map provides a gameplay experience that's at least as good as the one you provide so you're trying to slam them down.

Quote
At least, none of this would have happened should have not mentioned the issue, but you had to mention it!

Yes, because the last time I expressed my distaste for your behavior you didn't seem too eager to change it.

Quote from: DeeperThought
Maybe Mikko could agree that if you correct the release dates on your maps, then he will remove that paragraph from his review.

Of course.

Quote from: DavoX
Seriously. Fernando, don't you know Mikko already? That's the way he is...maybe he went a little overboard with that remak but it's not like it needed whole pages of discussion for that :p

Argumentum ad hominem. Maybe I should have called you childish instead of Fernando. Civilized people are capable of providing rational arguments and not arguments like "he's wrong because he's a nazi".

Quote from: Revenant
It is not fair to compare mere mortals to build Gods like WG and Ale.

The option being what? That ranks should be given according to relations within groups rather than between them?

That kind of egalitarian nonsense would not foster competition.


Title: Re: MSDN Topic
Post by: MSandt on August 28, 2008, 10:26:49 PM
My brilliant Unreal has been attached to this post.


Title: Re: MSDN Topic
Post by: Sang on August 28, 2008, 10:37:41 PM
Praise the lord, now I have to go play this.


Title: Re: MSDN Topic
Post by: Revenant on August 29, 2008, 01:15:32 AM
Quote
The option being what? That ranks should be given according to relations within groups rather than between them?

That kind of egalitarian nonsense would not foster competition.

That comment of mine was more a recognition of the top builders in the community than a literal statement. I should have put in a wink or something.
You are right about the comparison part - but I disagree about competition. Mapping should not be a sport. Builders should, of course, strive to do their best and therefore look at the score as a reward for their hard work. I salute you for this score part of your site - It is a great part of MSDN. It is where I go when I want to get maps to play and I quickly find good maps because of your quality control.

BUT - I reacted on you calling him childish. I completely agree with you on adressing the fact that he did change the dates. It could otherwise confuse those who download it to think it was made years ago while it is not. I just think you went a bit too personal. I would have said it differently.
But then again, I am not the one running the site and it is very easy for others to pick on small details and beat dead horses.

Quote
Others already proved this point wrong. Almost every highly detailed level offers a solid gameplay experience. It's true that maps like Bobsp1 and Bobsp2 are a bit overrated by today's standards but they're just two maps and they were, after all, the first ones.
Good point about Bobsp maps being the groundbreaking maps in the high-detail revolution. But from my experience, they were nothing but a showcase for his design. Sure, the gameplay was there, but most less detailed maps offer better gameplay, in my opinion.

Then again, we have those who manage to make perfect maps that fuse delicious design with groundbreaking gameplay, like William, Merlijn and Ale.
Pascal did some marvellous design, but that was all it was too. The gameplay was mainly key hunting.

So I have to disagree about gameplay and design going hand-in-hand. There are cases like that, but all maps arent like that. But I guess people have preferences. That is why no one can ever make a 100% accurate review. Someone will always disagree.



Title: Re: MSDN Topic
Post by: Trooper Dan on August 29, 2008, 03:14:08 PM
My brilliant Unreal has been attached to this post.

I played that using the latest snapshot, and I noticed that the ambiant sounds outside were mostly "NOW THIS IS A FORCE TO BE RECKONED WITH" and "I AIN'T AFRAID OF NO QUAKE".  That can't be right.  Is there a bug in EDuke32?


Title: Re: MSDN Topic
Post by: Sang on August 29, 2008, 05:57:35 PM
Nope. Mikko just made this a really really long time ago. ;)

But hey unlike last time I played it, some areas were instantly recognizable.. Nyleve's Falls was obvious of course, so was the small Outpost 3J homage or whatever that map was called.. I could also recognize an area from that big mine level, as well as some other stuff I can't think of right now.


Title: Re: MSDN Topic
Post by: Trooper Dan on August 29, 2008, 09:43:36 PM
Nope.

Are you absolutely sure?  Lately, I've had the same thing happen in other user maps where I hadn't noticed it before.


Title: Re: MSDN Topic
Post by: Sang on August 29, 2008, 10:40:32 PM
Well the "Now that's a force to be reckoned with" thing has happened to me as well, even back in the days of Dos duke.. for some reason if you put a lotag of the first street ambient sound thing on a Music&SFX sprite, Duke will say that occasionally.

Not sure where the Quake line comes from, could be the same thing.


Title: Re: MSDN Topic
Post by: DavoX on August 29, 2008, 11:05:34 PM
It happens to me too on an old snapshot but only in that map. It's just that Mikko set lotags on the sectors to have that sound play over and over. It seems he likes that line too much  :wub:


Title: Re: MSDN Topic
Post by: mrline on August 30, 2008, 12:04:23 AM
First time I played that map (long before eduke) it already had that 'bug'.

Oh, and..

Quote
Pascal did some marvellous design, but that was all it was too. The gameplay was mainly key hunting.

I don't agree, rochmaps always offer solid gameplay and a lot of fun. Gameplay might not be groundbreaking (even though roch 4 and roch 7 introduced some more unlinear gameplay) but Pascal never let the gameplay suffer because of design.


Title: Re: MSDN Topic
Post by: Trooper Dan on August 30, 2008, 12:37:52 AM
It happens to me too on an old snapshot but only in that map. It's just that Mikko set lotags on the sectors to have that sound play over and over. It seems he likes that line too much  :wub:

Here's what I learned in trying to determine whether this is an eduke bug (it isn't):

Setting lotag on the M sprite determines the sound it plays.  Setting hitag will add between 0 and the hitag number to that sound number.  So if you use lotag 232, hitag 3, the ambiant sound will randomly choose between 232 and 235.  You all probably knew that already.  -_-


Title: Re: MSDN Topic
Post by: MetHy on August 30, 2008, 12:52:14 AM
Gameplay might not be groundbreaking (even though roch 4 and roch 7 introduced some more unlinear gameplay)

So that actually means it was groundbreaking ;)

And indeed, Roch maps play very very well. Ennemy placements are VERY well thought, as are health/ammo ratios.
Now Roch maps didn't introduce cutscenes or scipt sequences, if that's what Revenant meant by "gameplay".


Title: Re: MSDN Topic
Post by: Sang on August 30, 2008, 01:23:42 AM
Setting lotag on the M sprite determines the sound it plays.  Setting hitag will add between 0 and the hitag number to that sound number.  So if you use lotag 232, hitag 3, the ambiant sound will randomly choose between 232 and 235.  You all probably knew that already.  -_-

No as far as I was concerned, hitag either set the distance from which an SFX sprite could be heard, or an additional sound for doors and elevators and all that.. This particular usage is quite new to me.


Title: Re: MSDN Topic
Post by: Fernando on August 30, 2008, 02:54:43 AM
I did knew about it. I've used that SFX effect and I've never, ever, heard the Duke talks randomly, that's strange for me.
EDIT: But now, I remember why it doesn't happen to me. In editing, I swapped HiTags between 1, 2 and 3, but always with Lotag 231. If I'm correct, the original maps have no M(*,232) or M(*,233) sprites, just M(*,231)


Title: Re: MSDN Topic
Post by: MSandt on September 12, 2008, 11:05:33 PM
There's a new poll.

Vote or die!

(http://i76.photobucket.com/albums/j25/ryang_bucket/250px-Voteordiesp.jpg)


Title: Re: MSDN Topic
Post by: mrline on September 13, 2008, 01:20:37 AM
Quote
Mirros - I have a Fileplanet account

Mirros?


Title: Re: MSDN Topic
Post by: William Gee on October 18, 2008, 06:34:50 AM
I see the WGR button on your main page still goes to my old site, and its the old button.
Newer site.
http://wgrealms.williamgeegallery.com/
Newer button.
(http://williamgeegallery.com/wgrealms/button.jpg)


Title: Re: MSDN Topic
Post by: Gambini on November 30, 2008, 09:23:17 PM
Hey Msandt, maybe you noticed that i updated my last map, well i checked MSDN and noticed that you´re linking the review to an old Dukeplus package, is there any possibility to link it to the DP site? i recall there was some issues with that, but not sure. At least if you aren´t able to do it, you should update the download link with the latest DP, if you dont mind.  (y)


Title: Re: MSDN Topic
Post by: MSandt on December 01, 2008, 03:49:13 AM
The problem is that DT keeps changing the filename so I'd have to keep updating the review. If I link to the site (and not to the file), many will get confused. In fact, several people have emailed me asking if the download link points to a wrong location.

But I guess I'll simply stop linking to DukePlus and link to individual maps instead. It's reasonable to assume that DP is well known enough at this point so I don't have to try to "promote" it (i.e., point a download link to it) anymore via reviews other than by mentioning that it's required (like with EDuke32).


Title: Re: MSDN Topic
Post by: Trooper Dan on December 01, 2008, 04:00:53 AM
I think there is only going to be one more file name change, and then it will have the same name forever after.


Title: Re: MSDN Topic
Post by: Gambini on December 01, 2008, 04:07:45 AM
I think there is only going to be one more file name change, and then it will have the same name forever after.

right, dukeplus.rar

@Mikko: isnt there anyway to link your review download button to the dukeplus site download button? I know that it sounds odd, but there should be any way to do it.


Title: Re: MSDN Topic
Post by: Trooper Dan on December 01, 2008, 04:44:50 AM
I think there is only going to be one more file name change, and then it will have the same name forever after.

right, dukeplus.rar

@Mikko: isnt there anyway to link your review download button to the dukeplus site download button? I know that it sounds odd, but there should be any way to do it.

No, but I could make a downloads page instead of linking directly to the file, then he could link to the page.


Title: Re: MSDN Topic
Post by: Gambini on December 01, 2008, 05:10:46 AM
I meant no page, i meant this. (http://deeperthought.dukertcm.com/dp/DukePlus19.rar)

Obviusly supposing that there will not be more filename changes.


Title: Re: MSDN Topic
Post by: Eddy Zykov on December 05, 2008, 01:54:47 PM
I can't download "Armageddon 2 TC", "Imagination world TC" and "SST TC demo" from MSDN TC section. They have lame download links.


Title: Re: MSDN Topic
Post by: MSandt on December 05, 2008, 06:26:16 PM
I can't download "Armageddon 2 TC", "Imagination world TC" and "SST TC demo" from MSDN TC section. They have lame download links.

Armageddon 2 seems to be down and I don't have the file, IW TC link is fine, just remove the msdn part from the url, and SST TC demo is no longer available it seems.

Quote from: Gambini
isnt there anyway to link your review download button to the dukeplus site download button? I know that it sounds odd, but there should be any way to do it.

As I said, that can happen only if DT stops changing the filename.


Title: Re: MSDN Topic
Post by: Cody on December 05, 2008, 07:53:00 PM
Quote from: Gambini
isnt there anyway to link your review download button to the dukeplus site download button? I know that it sounds odd, but there should be any way to do it.

As I said, that can happen only if DT stops changing the filename.

Couldnt you just link to the Duke Plus site for the time being?


Title: Re: MSDN Topic
Post by: Eddy Zykov on December 05, 2008, 08:08:23 PM

Armageddon 2 seems to be down and I don't have the file


It's bad, becouse i need this Tc. Anyone else have this file?


Title: Re: MSDN Topic
Post by: Gambini on December 06, 2008, 06:04:13 AM

Armageddon 2 seems to be down and I don't have the file


It's bad, becouse i need this Tc. Anyone else have this file?

I know why you need it.


Title: Re: MSDN Topic
Post by: Trooper Dan on December 06, 2008, 06:28:09 AM
As I said, that can happen only if DT stops changing the filename.


For the next release, I will change the name to DukePlus.rar, and then it will NEVER change again.


Title: Re: MSDN Topic
Post by: Gambini on December 06, 2008, 06:34:14 AM
Never?  ^_^


Title: Re: MSDN Topic
Post by: Eddy Zykov on December 06, 2008, 12:06:28 PM

Armageddon 2 seems to be down and I don't have the file


It's bad, becouse i need this Tc. Anyone else have this file?

I know why you need it.

Why i need it?


Title: Re: MSDN Topic
Post by: Cody on December 06, 2008, 12:20:07 PM
Texture/Art Rip?


Title: Re: MSDN Topic
Post by: Eddy Zykov on December 06, 2008, 07:08:29 PM
Texture/Art Rip?

"sigh" No, commander. I need this TC for duke Nukem TC site


Title: Re: MSDN Topic
Post by: Gambini on December 06, 2008, 07:19:14 PM
^  ^_^

PS: We should stop spamming msdn with this crap.


Title: Re: MSDN Topic
Post by: CryptoproctaFerox on December 13, 2008, 09:19:38 AM
Kinda on topic.

MSDN has the url to my OLD mod site but the old one will no longer be updated.

So Mikko here is the new (alive) site of my mod.
http://zaxtor.net/OblivionTC/Oblivion_Index_Page.html


Title: Re: MSDN Topic
Post by: Gambini on December 24, 2008, 10:16:11 PM
Mikko, DT did change the file name to dukeplus.rar forever, so you can link the download right there now, since the old map doesnt work anymore in DP because several effect sprites have been moved from tiles013 to tiles024.


Title: Re: MSDN Topic
Post by: MSandt on December 25, 2008, 03:15:23 AM
Okay; Blown Fuses, Project Zero and Oblivion pages updated with new links.


Title: Re: MSDN Topic
Post by: MSandt on January 11, 2009, 02:39:22 AM
Okay, so here's something I should have done a long time ago:

(http://i7.photobucket.com/albums/y259/msandt/sort.gif)

You can click any of the headers and the maps will be sorted according to the header. In the picture the maps are sorted according to their name. This is just a raw version. Do not comment on the form (table size, color etc.) but please, any helpful suggestions concerning what I should add or modify are welcome. For example, the themes are a bit so so. Should Red 3 fall under "city", "outdoor", "hi-tech" or "scary"? I think "scary" (or "moody") is the most natural and usual way to describe the level. Supa is another example of a similar problem. Also, should 1.3d maps fall under "Both" rather than under "1.3d" (I think they should)? I'm not sure about the "Reviewed" column. Most hot maps have review dates but older reviews don't have dates so I'd have to search for them in the news archive. "Port required" is now simply "yes" or "no" but could be instead "no", "Eduke32/Jonof" or "Eduke32 and DukePlus" but I think "yes" & "no" work better.

(Note that Maps will have its own section: Hot Maps and Maps won't be mixed so Supa should not be on the list.)


Title: Re: MSDN Topic
Post by: MetHy on January 11, 2009, 03:22:16 AM
the themes are a bit so so. Should Red 3 fall under "city", "outdoor", "hi-tech" or "scary"? I think "scary" (or "moody") is the most natural and usual way to describe the level.
Have them have multiple themes when needed. Red3 could therefore be something like "outdoor/high-tech/scary" or something (or you'd see Red3 in any of these sections, but you'd need to mention the several themes IN the section as well). Oh and it should be "scary", not "moody".

Quote
Also, should 1.3d maps fall under "Both" rather than under "1.3d" (I think they should)?
Yeah it shouldn't be "both" since that would mean putting all maps in, and therefore making this section the same as the "Name" one or the "Date" one.

Quote
I'd have to search for them in the news archive.
Do it.

Quote
"Port required" is now simply "yes" or "no" but could be instead "no", "Eduke32/Jonof" or "Eduke32 and DukePlus" but I think "yes" & "no" work better.
Well yeah, the "Dukeplus" section is so small it's not needed.

Quote
Hot Maps and Maps won't be mixed so Supa should not be on the list.
Good.


Title: Re: MSDN Topic
Post by: Gambini on January 11, 2009, 04:21:18 AM
I would use 1.3d instead of ¨both¨. Who doesnt know nowadays that 1.3d maps work for atomic as well? I know a couple of dudes that check sites as yours for maps and they doesnt understand english, 1.3d clearly says it work both ways but the word ¨both¨ is not so spreaded for non-understanding-english-people. If i were you i would combine ¨port required¨ and ¨version¨ in just one column as ¨requires¨ and would use two letters as shortening, like: DP, JF, ED, 1.3 and 1.4/1.5 (i know the last three ones have three characters) you can explain at the bottom what each one means, like:

ED Eduke32
DP Dukeplus
JF JonofDuke
1.3d blabla bla
....

The two first ones could be direct downloads links, such as:

DP Dukeplus (http://deeperthought.dukertcm.com/dp/DukePlus.rar)

ED Eduke32 (http://wiki.eduke32.com/stuff/eduke32_current.zip)

finally, i vote for just one word for describing the level, like Scary, City, Hi-tech.

Hope it´ll be usefull.


Title: Re: MSDN Topic
Post by: Forge on January 11, 2009, 07:16:20 AM
An alternate to date reviewed could be date released which might be a bit easier to get the information.


Title: Re: MSDN Topic
Post by: MSandt on January 11, 2009, 07:35:44 AM
Have them have multiple themes when needed. Red3 could therefore be something like "outdoor/high-tech/scary" or something (or you'd see Red3 in any of these sections, but you'd need to mention the several themes IN the section as well). Oh and it should be "scary", not "moody".

The way the simple script I found works is that the names are sorted according to the first letter. So in your example the map would fall under "outdoor" despite the other labels. But this would only prevent me from being able to sort a map according to more than one theme; I could still type the secondary themes as well but you wouldn't be able to sort by them. In the case of Red 3, it'd fall under "scary" ("scary/hi-tech/outdoor") since that'd be the primary theme.

Quote from: Gambini
Who doesnt know nowadays that 1.3d maps work for atomic as well?

Some noobs who enter the site for the first time may not. But noobs may not know the difference between 1.3d and 1.4 anyway. (If this is the case, they should read the FAQ.)

Quote
the word ¨both¨ is not so spreaded for non-understanding-english-people.

I'd be surprised to find anyone above the age of ten who doesn't know what the word means.

Quote
If i were you i would combine ¨port required¨ and ¨version¨ in just one column as ¨requires¨ and would use two letters as shortening, like: DP, JF, ED, 1.3 and 1.4/1.5 (i know the last three ones have three characters) you can explain at the bottom what each one means, like:

Then again, you can sort them by just one, so a map requiring EDuke32, 1.4 and DP would read ED/1.4/DP but they'd be sorted according to ED.

Quote from: Forge
An alternate to date reviewed could be date released which might be a bit easier to get the information.

Not actually. I'd still have to dig to get the release dates, even more than in the case of review dates. Also, you can't get the review date information elsewhere but the map release/finished on date info is usually available either in the txt or in the file properties. I could do both but that'd be a bit too much of work.


Title: Re: MSDN Topic
Post by: Gambini on January 11, 2009, 08:26:56 AM
I'd be surprised to find anyone above the age of ten who doesn't know what the word means.

ook :-[ i had to use a dictionary the first time i readed it here, and i was 17 years older than 10.

Quote
Then again, you can sort them by just one, so a map requiring EDuke32, 1.4 and DP would read ED/1.4/DP but they'd be sorted according to ED.
That is almost exactly what i meant, some examples:

Blown Fuses -      DP
Happy Hangover - ED
Roch8        -       1.4
Anslem       -       1.3d

And at the bottom an explanation about what each shortering means.


Title: Re: MSDN Topic
Post by: Eddy Zykov on January 14, 2009, 12:47:44 AM
Just interesting, why i can't send PM to Mikko Sandt?  :/


Title: Re: MSDN Topic
Post by: MSandt on January 14, 2009, 01:05:53 AM
The forums are fucked. It's been that way for some quite time. Dunno if other members are getting that problem but several individuals have complained about not being able to PM me despite the fact that my box is not full.


Title: Re: MSDN Topic
Post by: Eddy Zykov on January 14, 2009, 01:14:11 AM
The forums are fucked. It's been that way for some quite time. Dunno if other members are getting that problem but several individuals have complained about not being able to PM me despite the fact that my box is not full.

Hmmm... ok, so i post my message here:

Please add RCBP2 and The dream on MSDN   


(I plan soon to make new version of IIT TC, so don't add this TC while)


Title: Re: MSDN Topic
Post by: MSandt on January 14, 2009, 04:00:34 AM
In due time.


Title: Re: MSDN Topic
Post by: Gambini on January 14, 2009, 04:37:40 AM
Just interesting, why i can't send PM to Mikko Sandt?  :/

Lucky him


Title: Re: MSDN Topic
Post by: MSandt on January 16, 2009, 07:49:43 AM
Wow, a blast from the past, MSDN at the end of 1999:

(http://i7.photobucket.com/albums/y259/msandt/vitunvanha-1.jpg)


Title: Re: MSDN Topic
Post by: DavoX on January 16, 2009, 08:41:11 AM
Holy santa claus shit, how old is that website??


Title: Re: MSDN Topic
Post by: Fernando on January 17, 2009, 05:37:18 AM
It will turn 10 years, and I wonder: is there any website which is still alive and older than MSDN? I can't find any.


Title: Re: MSDN Topic
Post by: Sang on January 17, 2009, 05:38:31 AM
3D Realms, for one..


Title: Re: MSDN Topic
Post by: Fernando on January 17, 2009, 05:40:23 AM
3D Realms, for one..
I mean fan sites. :wacko:


Title: Re: MSDN Topic
Post by: MSandt on February 14, 2009, 07:05:41 AM
Howabout these colors?

(http://i7.photobucket.com/albums/y259/msandt/msdntausta.jpg)


Title: Re: MSDN Topic
Post by: Forge on February 14, 2009, 07:49:12 AM
Too similar to DNR.


Title: Re: MSDN Topic
Post by: MSandt on February 14, 2009, 08:14:45 AM
Nah, I disagree. I like the colors in my blog (http://m-sandt.blogspot.com/) so I aimed for something like that.


Title: Re: MSDN Topic
Post by: Trooper Dan on February 14, 2009, 09:28:08 AM
It's funny how you post a big screenshot because you know we're too lazy/don't care enough to click on a link.  ^_^


Title: Re: MSDN Topic
Post by: Geoffrey on February 14, 2009, 04:09:57 PM
That looks terrible. We're all used to the current color scheme so there's no reason to change it.

(don't mix saturated with desaturated blue, what's wrong with you)


Title: Re: MSDN Topic
Post by: Cody on February 14, 2009, 04:40:00 PM
That poll is fuckn old man.


Title: Re: MSDN Topic
Post by: Sang on February 14, 2009, 07:22:10 PM
That looks terrible. We're all used to the current color scheme so there's no reason to change it.

Seconded.


Title: Re: MSDN Topic
Post by: MSandt on February 14, 2009, 10:17:05 PM
I like the colors, so fuck you.

Anyone know if it'd be relatively simple to implement a news section that works like a blog, i.e. you just fill out a form and it updates a section of the main page reserved for news?

(don't mix saturated with desaturated blue, what's wrong with you)

Okay, you got a point. Not that I know what saturated means but I can take a guess.

Quote from: The Commander
That poll is fuckn old man.

The polls always are.


Title: Re: MSDN Topic
Post by: Sang on February 14, 2009, 10:19:05 PM
I like the colors, so fuck you.

Then why did you ask for opinions in the first place?


Title: Re: MSDN Topic
Post by: Cody on February 14, 2009, 10:30:38 PM
Oh boy... here we go...


Title: Re: MSDN Topic
Post by: Gambini on February 14, 2009, 10:33:28 PM
Oh boy... here we go...

Well, i never understood the actual meaning of ¨fuck you¨ it makes no sense if you think. It´s like fuck yourself?


Title: Re: MSDN Topic
Post by: Geoffrey on February 14, 2009, 11:09:22 PM
Have you guys only known Mikko for, like, one day or something?


Title: Re: MSDN Topic
Post by: Trooper Dan on February 14, 2009, 11:39:54 PM
Oh boy... here we go...

Well, i never understood the actual meaning of ¨fuck you¨ it makes no sense if you think. It´s like fuck yourself?

I've never really understood it either, because fucking is not such a bad thing.  My guess is that it is like you are saying "I hope you get raped".


Title: Re: MSDN Topic
Post by: MSandt on February 17, 2009, 02:31:39 AM
Since you all wanted it so bad, it's all blue now.

I'm actually messing with css stylesheets so that every time I want to change something (e.g. background color) I don't have to update every single shtml page I gave. Since only the news page links to the stylesheet it's the only one with blue colors for now.

I edited Kef's old MSDN logo by first making the background transparent and then adding some blur. I did all this with GIMP. It might seem like nothing but this is the first time I have done something like this in a paint program. (Never had a proper paint program before GIMP.)

(http://i7.photobucket.com/albums/y259/msandt/msdnnew.gif)


Title: Re: MSDN Topic
Post by: Geoffrey on February 17, 2009, 02:52:27 AM
The logo looks like you tried to expand a 20x20 pixel logo with paint. Seriously, none of the things you're doing to your site's design are an improvement, just leave it alone.


Title: Re: MSDN Topic
Post by: Trooper Dan on February 17, 2009, 02:57:41 AM
How about making a new logo?  Surely it can't be very difficult to improve on that.  Just type something in a nice font in PS, and add some layer effects.


Title: Re: MSDN Topic
Post by: MSandt on February 17, 2009, 06:17:42 AM
Classic piece of news from 1 July 2000: I was standing in our local shopping center looking at PC games. I saw game called "Daikatana". I think everyone knows what kind of game Daikatana is. It's made by John Romero ( behind Doom Quake ) and it has been under development for four years. I was going to buy it but I decided to read review first and play demo. Ok so I bought "PC Zone" instead of Daikatana. I opened itand read daikatana's review. 53 points out of 100. Guess am I going to buy it? And demo sucked. Not worth the wait actually.

Seriously, none of the things you're doing to your site's design are an improvement, just leave it alone.

The point was that I got the stylesheet done; that's what counts. Now by modifying just one page I can surprise you every single day with a new color combination.

Quote from: NoThought
How about making a new logo?  Surely it can't be very difficult to improve on that.  Just type something in a nice font in PS, and add some layer effects.

Yes, this is something I have wanted to learn for a long time but never got around to actually doing anything.


Title: Re: MSDN Topic
Post by: Forge on February 17, 2009, 06:26:04 AM
With the color of background you chose, your logo in iron maiden (the type used on their album covers) styled letters; red with gold trim, would look nice.


Title: Re: MSDN Topic
Post by: Gambini on February 17, 2009, 07:15:39 AM
What about this?

(http://img27.imageshack.us/img27/6636/mikkoxa2.png)

It´s a lossless version for if you like it.

PD: Ah, just one thing, if you use it mind to move my map to the best maps´s top :P


Title: Re: MSDN Topic
Post by: Forge on February 17, 2009, 07:21:44 AM
Yep, that's a nice one. Don't know what Gambini is using, but I have paint shop pro 9 and photoshop CS4. It only takes a couple of minutes to make something like what he or I did.


Title: Re: MSDN Topic
Post by: Gambini on February 17, 2009, 07:25:27 AM
Yep, that's a nice one. Don't know what Gambini is using, but I have paint shop pro 9 and photoshop CS4. It only takes a couple of minutes to make something like what he or I did.

It´s a quick 3D studio model, i could tryed to do it with Corel, but with 3ds is faster.


Title: Re: MSDN Topic
Post by: Geoffrey on February 17, 2009, 09:52:54 PM
What about this? I could redo it in photoshop if you want, and render it in 3dsmax.


Title: Re: MSDN Topic
Post by: Sang on February 17, 2009, 11:26:18 PM
Guys it has to fit the colour scheme so how about this?


Title: Re: MSDN Topic
Post by: Cody on February 17, 2009, 11:29:19 PM
lol, MSON?

Are we just taking the piss now?  ^_^


Title: Re: MSDN Topic
Post by: Sang on February 17, 2009, 11:31:26 PM
MSON?

MSon of Our Lord


Title: Re: MSDN Topic
Post by: MSandt on April 21, 2009, 08:18:29 PM
MSDN hits ten!

http://msdn.planetduke.gamespy.com

I think the new Hot Maps section (discussed here a few pages back) is a lot better than what I used to have. It's not perfect though. For example, you can only sort according to the first theme and the themes are pretty vague sometimes. Making the list was a pain in the butt because I had to go through all past updates to get the reviewed on dates correct.

Post here if you don't like the way your map has been listed.

Edit: Thanks for the brilliant logo suggestions! I considered adopting Sang's logo as the new official logo but decided not to at the last minute.


Title: Re: MSDN Topic
Post by: Steambull on April 21, 2009, 08:26:40 PM
Congrats!

The new 'hot maps' is a great update, I see a lot of maps that I never spotted from the site before. Unfortunately there still seem to be a lot of broken download links (?).


Title: Re: MSDN Topic
Post by: MSandt on April 21, 2009, 08:53:11 PM
Unfortunately there still seem to be a lot of broken download links (?).

Oh, right, thanks for reminding.

I fixed it so that now all oldies point to the collection of maps which has every map from the oldest Hot Maps section.


Title: Re: MSDN Topic
Post by: Sang on April 21, 2009, 10:20:01 PM
New Hot Maps section looks very neat. It's handy to have all of the maps listed on one page as well.. just press CTRL+F for a title and there you go.

Sorting them did kindof catch me off guard though, the cursor didn't change to the usual hand icon so I figured there was a bug.. but then it worked anyway. :o Was a little bit weird, but it works so I guess it doesn't really matter.


Title: Re: MSDN Topic
Post by: Cody on April 21, 2009, 10:39:17 PM
" Prepare yourself -- Click HERE! (can't see the site with frames? "

Why do you still have that? I think it's stupid. (no offense)


Title: Re: MSDN Topic
Post by: MetHy on April 21, 2009, 11:02:20 PM
MSDN, Roch 3 and Red 3 all were created/released on this day. Man what a day, the 21st of April is almost as epic as the 21st of august.


Title: Re: MSDN Topic
Post by: Sang on April 21, 2009, 11:35:15 PM
What happened on the 21st of August?

(I can only hope it's not something really big and obvious that I forgot, but refresh my memory anyway if you please!)


Title: Re: MSDN Topic
Post by: HighWire on April 22, 2009, 12:34:34 AM
Congratulations Mikko! I'm not much of a usermaps-guy but I love reading your reviews!


Title: Re: MSDN Topic
Post by: mrline on April 22, 2009, 04:52:08 AM
Yes, congratulations! 10 years and still going strong!  (y)
Good job on the Hotmaps section btw. :)


Title: Re: MSDN Topic
Post by: MetHy on April 22, 2009, 05:19:03 AM
I just discovered a great map I had never played thanks to the revamp of the hot map section.


Title: Re: MSDN Topic
Post by: Trooper Dan on April 22, 2009, 05:27:13 AM
It says "click headers to sort" which is true enough, but hovering the mouse over the headers does not hightlight them, and the mouse arrow changes to a typing cursor.  It gives the impression that clicking will do nothing.


Title: Re: MSDN Topic
Post by: William Gee on April 22, 2009, 05:31:36 AM
WGSpace Episode is in the list twice?

Cool new Hot maps though.


Title: Re: MSDN Topic
Post by: MetHy on April 22, 2009, 05:48:37 AM
WGSpace Episode is in the list twice?

It's just that good.

Mikko should throw a couple more WGRealms in that list too.


Title: Re: MSDN Topic
Post by: Maartn on April 23, 2009, 03:34:35 PM
Yeah it's great to see MSDN is still alive after so long (same goes for the community still kicking ass too!)  (y)
Can't wait to read that "6 years duke" replacement :)

Oh, and the hotmap section really improved alot (I actually already tested it before it was "released" 2 days ago, haha  :wacko:).

I just realised you puted "Clear the coast" on number 4 with scores, and there are actually 5 Oostrum maps just in the top10 :o Pretty funny/cool :P


Title: Re: MSDN Topic
Post by: MSandt on April 28, 2009, 12:37:44 AM
I just realised you puted "Clear the coast" on number 4 with scores, and there are actually 5 Oostrum maps just in the top10 :o Pretty funny/cool :P

Hah, that's just automatic: First it sorts by score, then by date. CtC is ahead of Blown Fuses only because it was released later :wub:



Title: Re: MSDN Topic
Post by: MSandt on April 28, 2009, 12:59:29 AM
Do you guys think episodes (WGrealms, Industrial Complex Episode, Daikarin etc.) should be placed in a section called "Hot Episodes" instead of "Hot Maps"?


Title: Re: MSDN Topic
Post by: James on April 28, 2009, 01:01:56 AM
yeah, I'd say that is a better idea (y)


Title: Re: MSDN Topic
Post by: MetHy on April 28, 2009, 01:41:35 AM
But then you have to make a better different between "episodes" and "TCs". After all The Final Confrontation is in TC but it's an episode.

Or you could make a section Episodes/TCs.


Title: Re: MSDN Topic
Post by: mrline on April 28, 2009, 03:38:08 AM
Or he could just move 'Final confrontation' and similar episodes from 'TC section' to 'Hot episodes'. They're not the same thing, so I'm not sure about merging them into one section.
But yeah, a special 'Episode' section is a very good idea.  (y)


Title: Re: MSDN Topic
Post by: MSandt on April 28, 2009, 05:32:17 AM
I'm not sure about TFC. To me it's a TC simply because it's been marketed as such for as long as I can remember. Also, the current section for Total Conversion reviews is mainly reserved for the kind of TCs that are not stored on MSDN so merging the would be "Hot Episodes" and TC Reviews is out of the question. The distinction between a TC and an episode is never quite so clear (or how many maps count as episode?) but "Hot Episodes" would have mainly those projects released via Hot Maps.


Title: Re: MSDN Topic
Post by: William Gee on April 28, 2009, 05:50:24 AM
A hot episodes section is a good idea.


Title: Re: MSDN Topic
Post by: MSandt on June 03, 2009, 02:45:53 AM
MSDN is now at http://msdn.duke4.net/index.shtml.


Title: Re: MSDN Topic
Post by: Sang on June 03, 2009, 03:11:12 AM
So they're gonna remove the hosted sites, but not the files uploaded by these hosted sites? Kindof weird. I'd start backing it up just in case if I were you, if you haven't already.


Title: Re: MSDN Topic
Post by: MSandt on June 03, 2009, 03:41:54 AM
I'd start backing it up just in case if I were you, if you haven't already.

I have the files on my computer, of course. I may at some point start updating download links very slowly.


Title: Re: MSDN Topic
Post by: William Gee on June 03, 2009, 10:04:18 AM
MSDN is now at http://msdn.duke4.net/index.shtml.

http://msdn.duke4.net/index.shtml

Your link gives me a 404 error, maybe cause of the . at the end.


Title: Re: MSDN Topic
Post by: MSandt on June 03, 2009, 10:16:29 AM
You can forget the index.shtml alltogether now; msdn.duke4.net now redirects to index.shtml automatically.


Title: Re: MSDN Topic
Post by: MSandt on July 21, 2009, 11:53:33 PM
Anyone else have trouble updating the site?

I mean that once I have uploaded a bunch of new files and go to the site, I see the previous update. I click Hot Maps and I don't see anything new there until I refresh.


Title: Re: MSDN Topic
Post by: Gambini on July 22, 2009, 06:25:42 AM
it shows up fine here. Usually these problems are more related to the browser than the site itself, a couple of times i downloaded an old dukeplus.rar from DP´s site when there was already the new one uploaded.


Title: Re: MSDN Topic
Post by: MSandt on December 22, 2009, 02:09:24 PM
Not exactly a surprise but the Network is going to remove all hosted site files from Fileplanet.

All MSDN files were uploaded to Duke4.net a while back so the "only" thing I have to do is fix every download link. Obviously, download counts will be lost.


Title: Re: MSDN Topic
Post by: Sang on December 23, 2009, 12:26:36 AM
Shit that's horrid, I'm quite sure there are many old files there that can't be found anywhere else :(


Title: Re: MSDN Topic
Post by: MSandt on December 25, 2009, 05:25:21 AM
After an overwhelming number of responses, it has been made clear to the FilePlanet team the value of these files, and so it has been decided that the file hosting services will NOT be retired as we had previously advised. To clarify, anything you have uploaded to FilePlanet as a hosted site owner *will remain on their servers indefinitely*, and your file URLs (e.g. http://www.fileplanet.com/hosteddl.aspx?/hst/c/a/captain_/music/superpope/the_death_of_mother_brain.mp3 ) will once again be valid despite any error messages that may have been appearing over the last few days.


Title: Re: MSDN Topic
Post by: BlackJack on December 26, 2009, 03:30:34 AM
You have the old link on AMC(planetduke).So,peoples can't go to AMC from your site


Title: Re: MSDN Topic
Post by: Trooper Dan on January 07, 2010, 11:43:10 PM
Now that the sound lock-up is finally fixed, would you mind updating your review of WGR2 to note that fact?


Title: Re: MSDN Topic
Post by: William Gee on January 08, 2010, 12:27:57 AM
and change the mirror to http://wg.duke4.net/WGR2.zip


Title: Re: MSDN Topic
Post by: MSandt on January 10, 2010, 01:17:23 AM
I've changed the link. I'll update the review to mention the fix once I've tried if it really works.


Title: Re: MSDN Topic
Post by: Trooper Dan on January 10, 2010, 02:16:57 AM
I'll update the review to mention the fix once I've tried if it really works.

Well, it seems to work for everyone else and Plagman claims he fixed the only way the sound freeze could have happened... but I respect your cautious approach.


Title: Re: MSDN Topic
Post by: Trooper Dan on January 10, 2010, 02:34:52 AM
Quote
2004: 50 new releases
2005: 36 new releases
2006: 30 new releases
2007: 21 new releases
2008: 40 new releases
2009: 34 new releases

It doesn't look too bad but one should consider the fact that there has been a considerable slump ever since 3DR went down. The year began very optimistically, but the last two thirds of 2009 were less optimistic. However, I can guarantee that some very worthy releases are only months away so even if 2010 turns out to be disappointing in terms quantity, it won't be disappointing in terms of quality.

A TC with lots of maps counts as one release, and so does a single short map.  When AMC TC comes out, that' going to count as one release, but if the maps were released individually it would be 8 or so.  The numbers are only useful as a very rough measure of activity.

Having said that, I think the impression the numbers give is accurate in this case.  Activity definitely decreased in 2009.

Over the long term, though, the numbers may become less useful as a measure of activity because there is a trend towards more TCs and fewer vanilla maps.


Title: Re: MSDN Topic
Post by: Sang on January 10, 2010, 03:49:09 AM
Huh this reminds me I need to give the 2009 Releases list a new update and that we need a 2010 Releases topic but it seems abundantly clear that nobody (not even me) really cares about keeping an accurate list when DNR already does, pretty much.


Title: Re: MSDN Topic
Post by: Trooper Dan on January 10, 2010, 04:05:51 AM
Huh this reminds me I need to give the 2009 Releases list a new update and that we need a 2010 Releases topic but it seems abundantly clear that nobody (not even me) really cares about keeping an accurate list when DNR already does, pretty much.

I disagree.  The AMC list has everything, while the MSDN list just has stuff reviewed there.  Sure, that has been "pretty much" everything, but there is no guarantee it will stay that way.  Anyone who has replied in that topic to add something to the list does care about keeping it accurate.


Title: Re: MSDN Topic
Post by: Sang on January 10, 2010, 04:44:26 AM
You seemed to have missed my reference to DNR,
http://dukerepository.com/maps.php

Can be sorted by release date in descending order which seems to be the same thing ultimately. :huh:


Title: Re: MSDN Topic
Post by: MSandt on January 10, 2010, 04:49:36 AM
A TC with lots of maps counts as one release, and so does a single short map.  When AMC TC comes out, that' going to count as one release, but if the maps were released individually it would be 8 or so.

It's not a problem if we expect the amount of TC releases to have remained roughly constant from year to year, at least in the relative sense.

Quote
Over the long term, though, the numbers may become less useful as a measure of activity because there is a trend towards more TCs and fewer vanilla maps.

Only releases count though and it's pretty well known that I've never been very optimistic about under-construction TCs.

You seemed to have missed my reference to DNR,
http://dukerepository.com/maps.php


Essentially the same as my list (by which I mean the MSDN Hot Maps sorted according to release date) so it's not as accurate as the AMC list.


Title: Re: MSDN Topic
Post by: Trooper Dan on January 10, 2010, 05:43:42 AM
I've got it!  Here's how you measure the community's output:

The total number of walls in every released map + number of sprites + ( new words in CON files / 4 ) + ( new models * 512 ) + ( new textures * 128)

So for example, WGR2 would be worth about 200,000 points, AMC TC about 500,000 and a small vanilla map would be worth about 10,000.


I'm joking btw.


Title: Re: MSDN Topic
Post by: Sang on January 10, 2010, 05:50:40 AM
What are the maths behind th--- oh you're joking. Oops!


;)


Title: Re: MSDN Topic
Post by: Gambini on January 10, 2010, 06:29:17 AM
I've got it!  Here's how you measure the community's output:

The total number of walls in every released map + number of sprites + ( new words in CON files / 4 ) + ( new models * 512 ) + ( new textures * 128)

So for example, WGR2 would be worth about 200,000 points, AMC TC about 500,000 and a small vanilla map would be worth about 10,000.


I'm joking btw.

Besides nobody is going to keep track of all that, your equation doesn´t look that bad. Models should count as 128 and textures as 32 btw.


Title: Re: MSDN Topic
Post by: Jan Satcitananda on January 10, 2010, 09:53:32 PM
The total number of walls in every released map + number of sprites + ( new words in CON files / 4 ) + ( new models * 512 ) + ( new textures * 128)
Although such measures have some sense, we should consider the quality of projects, not their size or complexity.

We have many maps on MSDN reviewed and rated up to 100 points, so we would just sum these rating amounts over a period to get its overall productivity. But the dependence between the rating and the effort put into a project (or its value) is non-linear. We have a singularity point slightly above 100 points where the map's value becomes infinite. So I've got an empirical formula:
t=(102.5-rating)/100.0;
v=max(-log(t)/t, 0.0);
This one is based on a singularity point of 102.5. It gives the 'hot' map threshold around v=10 (85 points accord to v=9.96), showing nearly hyperbolic growth thereafter. If we collect 21 hot releases of 2009 and calculate the grand total, it will be v=466; and 2008 with its 35 listed releases shows v=898, almost twice 2009. That was really a great year.


Title: Re: MSDN Topic
Post by: Sang on January 10, 2010, 10:10:24 PM
I'm not sure if this is a case of not understanding that it was a joke, or taking the joke too far.


Title: Re: MSDN Topic
Post by: Jan Satcitananda on January 10, 2010, 10:27:23 PM
Lol, actually that's just a little analysis.


Title: Re: MSDN Topic
Post by: MSandt on January 11, 2010, 02:44:51 AM
But the dependence between the rating and the effort put into a project (or its value) is non-linear

Yeah, the dependence becomes logarithmic at high ratings and when you're at 100, no amount of effort is going to help you get a higher score.

The obvious downside is that it's not very rewarding and there's already a slight inflation of >97 maps.


Title: Re: MSDN Topic
Post by: Eddy Zykov on March 21, 2010, 04:38:08 AM
Links to MSDN Modern Map-Pack are broken.


Title: Re: MSDN Topic
Post by: MSandt on March 21, 2010, 06:27:33 AM
Yeah, when the pack was posted a couple of years back Fileplanet wouldn't take the file for some reason. The Filefront mirror used to work but apparently does not anymore.

Anyways, thanks for the heads-up, it's been uploaded.


Title: Re: MSDN Topic
Post by: ck3D on March 21, 2010, 08:19:06 AM
The page for Highwire's Sun Burn map no longer works either, by the way.


Title: Re: MSDN Topic
Post by: MSandt on March 21, 2010, 08:59:26 AM
I checked and couldn't find the file from my msdn directory either which explains why it's not on the duke4 server. I have no idea where the file is or how and when it ended up getting lost in the first place :/

Guess I need to write a new review at some point..


Title: Re: MSDN Topic
Post by: MSandt on April 21, 2010, 09:37:32 PM
Anniversary update with LAW's AvP 2: http://msdn.duke4.net


Title: Re: MSDN Topic
Post by: Gambini on April 22, 2010, 05:40:34 AM
Great that Alien vs Predator 2 thing looks promising. Downloading.


Title: Re: MSDN Topic
Post by: Gambini on December 28, 2010, 09:25:45 AM
The site has gotten now a nasty ad pop up launcher... just like the worst warez or porno sites... Everytime i check it my screen gets filled with ad windows.  (n)


Title: Re: MSDN Topic
Post by: James on December 28, 2010, 04:01:34 PM
I just looked and didn't get anything like that...sure you haven't picked up a spybot or something somewhere else?


Title: Re: MSDN Topic
Post by: Sang on December 28, 2010, 08:34:05 PM
Indeed, that does not happen here.


Title: Re: MSDN Topic
Post by: MSandt on December 28, 2010, 09:03:43 PM
Could be Motigo's Webstats code. I removed the counters; let me know if the problem persists.


Title: Re: MSDN Topic
Post by: Gambini on December 29, 2010, 07:18:32 AM
Doesn´t seem to happen anymore  (y)

Sang and James: Maybe you use a different browser or something. I didnt get any spybot as far as i can tell.


Title: Re: MSDN Topic
Post by: Cody on December 29, 2010, 01:22:49 PM
Adblock Plus


Title: Re: MSDN Topic
Post by: Sang on December 30, 2010, 06:30:26 AM
I'm on Google Chrome personally.


Title: Re: MSDN Topic
Post by: Gambini on March 17, 2011, 10:27:25 AM
So you finally reviewed DPCB.  (y) I thought you didn´t back then because since you was part of the project, would not want to be partial. Short review though, considering there was a nice story behind the map. You kinda made it sound like a bunch of several minimaps joined. As some other CBPs are.

Ah, can´t leave this as it: you always draw a smile in my face with your compliments  -_- (y)


Title: Re: MSDN Topic
Post by: MSandt on March 17, 2011, 10:47:59 PM
I thought you didn´t back then because since you was part of the project, would not want to be partial.

Nah, I simply forgot. Having participated in CBPs has not stopped me from reviewing them (albeit without a score).

Quote
You kinda made it sound like a bunch of several minimaps joined. As some other CBPs are.

Yeah, which is pretty much exactly why I don't rate these maps. I can only have some idea of how the map looks to an outsider.


Title: Re: MSDN Topic
Post by: Gambini on March 18, 2011, 05:32:36 AM
No, what i mean is that you described the parts separately instead of telling part of the story. Just think how you´d have reviewed it if it were a one-person project. No big deal, by the way, just a thought.


Title: Re: MSDN Topic
Post by: Gambini on March 18, 2011, 08:55:21 AM
heh about maps you forgot to review... Have you missed this one or you had/have a reason to not review it?

http://dukerepository.com/maps/Duke_Nukem_Ex_Mortum


Title: Re: MSDN Topic
Post by: MSandt on March 18, 2011, 07:06:25 PM
It's one of those maps that always get sidelined by newer releases. I'd review it now but I'm afraid that newbie CBP is next (as it was recently re-released); maybe after that, if nothing new appears (maybe It Lives?), but that's a huge if.


Title: Re: MSDN Topic
Post by: blizzart on March 26, 2011, 06:41:26 AM
If you haven´t noticed it yet, all the news of 2011 are dated 2010.


Title: Re: MSDN Topic
Post by: MSandt on March 26, 2011, 07:24:13 AM
Oh shit, that's embarrassing. It's fixed now, thanks for the heads up!


Title: Re: MSDN Topic
Post by: Sang on March 26, 2011, 08:32:00 AM
hey for over 9000 euros i could make you a very very rudimentary cms and then you would not get these mistakes

How do you update your site anyway? Do you edit your HTML code and add something like this:

Code: [Select]
<h3>March 10th 2011</h3>
<p>i made more updates to my shitty site herp derp</p>

? :P


Title: Re: MSDN Topic
Post by: MSandt on March 26, 2011, 09:07:41 AM
Yes, I simply edit the file in Notepad and upload it.

It's got its drawbacks but I'm fine with it.

Why pay 9000€ when I could teach myself to do it in a few days?

I obviously wouldn't go for basic html if I started the site today from scratch. But 1999 was before all the neat tricks.

But redesigning the site is something I dream of every now and then.


Title: Re: MSDN Topic
Post by: Sang on March 26, 2011, 06:18:34 PM
Why pay 9000€ when I could teach myself to do it in a few days?

because you won't

Also: PHP and SQL have existed since before 1999 though I'm not sure how evolved they were back then.


Title: Re: MSDN Topic
Post by: MSandt on March 27, 2011, 12:23:57 AM
That's because I don't consider it important enoug. If I did consider it important enough to pay someone to do it, I'd rather do it myself.


Title: Re: MSDN Topic
Post by: Gambini on April 09, 2011, 08:04:57 AM
At least one link in the hot maps section doesnt work:

Go click in Chris Coleman´s highest rated map and it will lead to nowhere: res://ieframe.dll/http_404.htm#http://msdn.duke4.net/hotimf.shtml


Title: Re: MSDN Topic
Post by: MSandt on April 09, 2011, 08:24:36 AM
Yeah, the filename is hotimfbase, not hotimf. Must've have happened when I redesigned the section (I always test that all links work when I upload something new). Just fixed it. Thanks!


Title: Re: MSDN Topic
Post by: Nancsi on June 04, 2011, 06:31:51 PM
The shrinker in E2L3 I guess.


Title: Re: MSDN Topic
Post by: Cody on June 04, 2011, 10:02:07 PM
The shrinker in E2L3 I guess.
Wtf? :huh:


Title: Re: MSDN Topic
Post by: Gambini on June 04, 2011, 10:20:31 PM
Yeah lol i was wondering what the hell he´s talking about but i thought i missed something  ^_^


Title: Re: MSDN Topic
Post by: Cody on June 05, 2011, 02:11:53 AM
Maybe a bot some how got access of his account?
Or he is drunk.


Title: Re: MSDN Topic
Post by: Sang on June 05, 2011, 03:45:29 AM
Yeah that or he was responding to the final post on some page without noticing there were more pages beyond that


Title: Re: MSDN Topic
Post by: James on June 07, 2011, 12:52:38 AM
I loved the x-mas map - took me 20 minutes to finish. Too bad I never got to play it at christmas time since it puts me in the xmas mood :D


Title: Re: MSDN Topic
Post by: MSandt on June 07, 2011, 01:48:17 AM
Yeah, I think many people missed the map back then. A bit bad timing, considering it's almost 30 degrees outside but at least you can play it again next Christmas!


Title: Re: MSDN Topic
Post by: Sang on September 12, 2011, 08:06:37 PM
Are you aware that that zooming in thing is completely broken? (at least on Google Chrome)


Title: Re: MSDN Topic
Post by: MSandt on September 12, 2011, 08:39:50 PM
You mean expanding thumbnail images?

Don't really even have Google Chrome (anymore).


Title: Re: MSDN Topic
Post by: Sang on September 12, 2011, 09:09:42 PM
Yes. Instead of zooming in, they disappear.


Title: Re: MSDN Topic
Post by: MSandt on September 12, 2011, 10:18:31 PM
Turns out this only happens with AdThwart extension enabled.

http://forums.overclockers.co.uk/showthread.php?p=16788891

?


Title: Re: MSDN Topic
Post by: Sang on September 13, 2011, 12:01:20 AM
I have that extension (AdBlock or AdBlock Plus is what it's actually called now) but disabling/pausing it fixes nothing.


Title: Re: MSDN Topic
Post by: Nancsi on November 11, 2011, 02:03:16 AM
Yeah that or he was responding to the final post on some page without noticing there were more pages beyond that

No, I wanted to post that shit in this thread:
    What's the latest secret you discovered in original Duke? 

But failed.


Title: Re: MSDN Topic
Post by: micky c on January 02, 2012, 07:38:49 AM
I had a look at the "upcoming maps" section at MSDN, and TBO it looks quite redundant.

It hasn't been updated in a while, for example, it still lists The Imperium there as having a release date of 2010.

Everything else either has their release date as "unknown", "currently not under construction" "on hold", with some only having "-" as a release date. And 4 maps/mods officially listed as abandoned! There's the odd date such as "merged into AMC TC" and "constantly being updated" as well, even though that TC probably isn't being constantly updated these days.

If you want to trim the fat at all, perhaps that section should just be removed? I don't think anyone's added anything to it in the last 2 years.


Title: Re: MSDN Topic
Post by: MikeNorvak on January 03, 2012, 02:54:09 AM
Not complain intended but you miss wrote "January 2, 2011: New Year, New Maps!" instead : "January 2, 2012: New Year, New Maps!" in the front page.


Title: Re: MSDN Topic
Post by: Gambini on January 03, 2012, 05:05:19 AM
shhh! it´s a subliminal message!


Title: Re: MSDN Topic
Post by: MSandt on January 03, 2012, 05:48:52 AM
I actually made the same mistake last year :/

I had a look at the "upcoming maps" section at MSDN, and TBO it looks quite redundant.

It hasn't been updated in a while, for example, it still lists The Imperium there as having a release date of 2010.

It's always a bit late but I'll probably let it stick around for curiosity's sake.


Title: Re: MSDN Topic
Post by: supertanker on January 07, 2012, 09:30:47 AM
It also has Moonbase Regula 1 on there with a release date of 2005. You might want to take that one off the list, Mikko. :P I don't think it'll ever be finished because it's mostly a random collection of somewhat cool-looking halls (and Fakir's part of the map is way > mine!)


Title: Re: MSDN Topic
Post by: DavoX on January 10, 2012, 10:46:10 AM
I actually made the same mistake last year :/


YOU?? Making a mistake? come on... :D


Title: Re: MSDN Topic
Post by: MSandt on January 20, 2012, 01:59:26 AM
Do these seem fine to everyone as far as scrolling & display are concerned (don't mind the links opening in new windows):
http://msdn.duke4.net/revdnftest.php

http://msdn.duke4.net/hotwaterguntest.php

It's a test of CSS fake frames along with some dynamic content. The contents of both the header & left navigation are in fact generated from separate files (so that I wouldn't have to update every single page every time the "latest maps" list changes, for example), hence the php extension.


Title: Re: MSDN Topic
Post by: Sang on January 20, 2012, 02:37:40 AM
Ahhh it's good to see MSDN is being modernized to how sites used to be made 10 years ago! :P It's fine :)


Title: Re: MSDN Topic
Post by: Gambini on January 20, 2012, 07:34:53 AM
Maybe it´s me that use IE but there´s no frame at all there. It all behaves like a single page and the reviews begin at the half bottom of the screen.


Title: Re: MSDN Topic
Post by: MSandt on January 20, 2012, 08:04:28 AM
Fuck, I was afraid IE might do something like that. There should be a workaround though.

Why are you using IE anyway?


Title: Re: MSDN Topic
Post by: Gambini on January 20, 2012, 10:12:54 AM
Why you wonder? I always use IE.


Title: Re: MSDN Topic
Post by: MSandt on January 20, 2012, 09:03:37 PM
Slower, worse application support, worse feature support, poorer security etc.


Title: Re: MSDN Topic
Post by: Sang on January 20, 2012, 11:08:22 PM
Maybe you are still talking about older IE versions because the newest IE9 is fairly decent. Still though every other browser out there is probably better :P


Title: Re: MSDN Topic
Post by: Gambini on January 21, 2012, 05:54:57 AM
The day I notice a speed increase when using Firefox i will switch to it. Still, the only addition I use is Google bar and it doesn´t work in latest Firefox versions. So, why i would worry?

Adblock plus? Have you tested the in private filter using Adblock´s block list in IE8? It is even better.

Based on my own experiences, I don´t find a reason yet to change my browser.


Title: Re: MSDN Topic
Post by: Sang on January 21, 2012, 06:37:53 AM
I agree that Firefox sucks nowadays. Have you tried Chrome or Opera though? They are pretty awesome. Chrome doesn't have a google bar because if you type something in the address bar that isn't a URL, it is a query that it searches on Google. I've grown so fond of it that it's disappointing that other browsers don't do the same :(


Title: Re: MSDN Topic
Post by: Gambini on January 21, 2012, 07:31:43 AM
Well, as a stubborn person I´m, and being forced to install Google Chrome with any Acrobat Reader out there; I promised myself to never use that thing. In fact, i have switched to Foxit reader just not to have to install GC everytime Acrobat reader gets magically deleted.

In case you do not understand: when you download Acrobat reader you´re forced to install GC, and, uninstalling the latter after finishing makes the former useless. Hence Google Chrome belongs to my black list now, composed of programs that force their way through the users, like Games for Windows Live and Softimage Crosswalk.

Sorry for the OT


Title: Re: MSDN Topic
Post by: MSandt on January 21, 2012, 08:16:02 AM
I use Chrome as a secondary browser for when I want to run some "heavier" application in a browser that's not riddled with dozens of tabs (I always have 10-20 tabs open in Firefox) that may slow down the application I want to use (mainly Battlelog which is needed for BF3, and hockeystreams.com).

Edit: It seems that IE doesn't support something as simple as position : fixed; that's in the stylesheet.

Edit 2: Lol, the workaround is quite easy in fact, but it's got a tiny thing that still bugs me.


Title: Re: MSDN Topic
Post by: Trooper Dan on January 21, 2012, 08:53:57 AM
I agree that Firefox sucks nowadays. Have you tried Chrome or Opera though? They are pretty awesome.

I use Firefox myself, but I can't say whether it sucks compared to some other browsers.  In any case, I use IE sometimes and it's fine.  People exaggerate the flaws, and I suspect it's because Microsoft isn't a hip company.

Also it gets tiresome to have the cool people telling you to switch browsers every year or so.  First it was Netscape, then it was Firefox, then Opera, then Chrome, and I probably missed some.  And all this time IE has been reliable and adequate for most people.


Title: Re: MSDN Topic
Post by: Gambini on January 21, 2012, 09:06:21 AM
...and Mr. Sandt would not ever have known about the issue if it weren´t by one person that still uses IE :ph34r:


Title: Re: MSDN Topic
Post by: MSandt on January 21, 2012, 09:28:59 AM
But then again if no one used IE in the first place there would have been no problem in the first place ^_^


Title: Re: MSDN Topic
Post by: MSandt on January 21, 2012, 09:29:50 AM
This should look about (I know some little things are off) correct, right?
http://msdn.duke4.net/revdnftest3.php

(in IE, that is)


Title: Re: MSDN Topic
Post by: Gambini on January 21, 2012, 09:44:36 AM
Compared actual site with the test and both look identical (to my eyes)  (y)


Title: Re: MSDN Topic
Post by: MSandt on January 21, 2012, 08:35:06 PM
There should be at least two things missing:
-bullets that precede links in the left frame,
-the lists in the header are centered whileas their alignment should be to the left.


Title: Re: MSDN Topic
Post by: Gambini on January 21, 2012, 10:41:33 PM
Granted in regards to the bullets. About the header i don´t see any difference unless that the original is a little bit taller. This time i split my screen in half and put them one at each side. Everything seemed identical except the aforesaid differences and that, in the test, the blog link is missing.


Title: Re: MSDN Topic
Post by: MSandt on January 21, 2012, 11:29:18 PM
The bullets should now be visible.

Could you post a screenshot of how it looks in your browser? In my IE the letters in both the header and leftnavi look awfully stacked.


Title: Re: MSDN Topic
Post by: Gambini on January 22, 2012, 12:33:01 AM
(http://i289.photobucket.com/albums/ll240/Gambini01/screenmsdn.jpg)

Drag and drop.

EDIT: THE HELL! Photobucket now resizes images? fuck it


Title: Re: MSDN Topic
Post by: MSandt on January 22, 2012, 01:37:30 AM
Thanks; that actually looks a bit more the way it should there than it does here (in IE).


Title: Re: MSDN Topic
Post by: Sang on January 22, 2012, 02:02:23 AM
In case you do not understand: when you download Acrobat reader you´re forced to install GC, and, uninstalling the latter after finishing makes the former useless.

That sounds pretty ludicrous. I've never been forced to install Chrome when installing Adobe Reader, maybe there was a checkbox you missed? Of course, I could be mistaken. Sounds lame either way.

Also it gets tiresome to have the cool people telling you to switch browsers every year or so.  First it was Netscape, then it was Firefox, then Opera, then Chrome, and I probably missed some.  And all this time IE has been reliable and adequate for most people.

IE9 is fairly decent but it is a fact that IE was (maybe even is) one of the most insecure browsers out there and that much CSS syntax didn't work. The reason IE has been adequate for most people is that webdevelopers worked their asses of to make sites look good in IE, employing a lot of CSS hacks and tricks that really should not be necessary.

For other browsers there are specific CSS problems too but IE is the biggest offender.

But like I said IE9 seems to be alright, about time, but I still consider Opera and Chrome superiour :P


Title: Re: MSDN Topic
Post by: Gambini on January 22, 2012, 02:30:45 AM
Maybe you never noticed because you already have google chrome.


Title: Re: MSDN Topic
Post by: MSandt on January 22, 2012, 06:43:39 AM
I'm all set to start adding all the new code to every page and save them as php but it's a rather depressing task: I've got over 500 pages to fix :/


Title: Re: MSDN Topic
Post by: Sang on January 22, 2012, 07:03:53 AM
To prevent that kind of thing in the future, you could put all your reviews in a database with a unique id, have a generic review.php page that accepts an id argument... and then dynamically load in your review, scores, pics etc. That way you would only ever have to fix 1 page...


Title: Re: MSDN Topic
Post by: MSandt on January 22, 2012, 07:10:34 AM
Yeah I thought about that but decided against it.


Title: Re: MSDN Topic
Post by: MSandt on January 22, 2012, 07:12:52 AM
The biggest problem I actually have is the inconsistency of content. Some of the reviews are from 1999 and it shows, not just in terms of grammar but style as well.

Quickly converted two a bit different pages just in case someone might spot something that's off:
http://msdn.duke4.net/reviw2.php
http://msdn.duke4.net/hotbobsp1.php


Title: Re: MSDN Topic
Post by: Sang on January 22, 2012, 07:25:52 AM
Yeah I thought about that but decided against it.

Why? It might seem like a lot of work, but the next time you do a minor redesign it will save you lots of time.


Title: Re: MSDN Topic
Post by: MSandt on January 22, 2012, 07:28:29 AM
Because it's a lot of work and I'm literally getting sick to my stomach (n)



Title: Re: MSDN Topic
Post by: MSandt on January 23, 2012, 12:08:23 AM
I can do about 3 pages a minute so 850/3=283 minutes or nearly 5 hours.


Title: Re: MSDN Topic
Post by: MSandt on January 23, 2012, 04:59:22 AM
About 1/3 done. I converted 100 pages while playing Battle Square in FFVII, trying to get the damn W-Summon materia (easy but monotonic with Slash All and Ultima Weapon).


Title: Re: MSDN Topic
Post by: MSandt on January 23, 2012, 06:46:40 AM
Going through the pages and found this: http://msdn.duke4.net/future.shtml


Title: Re: MSDN Topic
Post by: Gambini on January 23, 2012, 07:29:49 AM
Pure gold!   -_-

We all were young and naive in those times, thinking DNF was going to be a good game and that people would be able to map for it  -_-

If there´s something good left to say about DNF it is that it built illusions in people like no other game did, and as such it surely helped Duke3d community to keep alive.

The game that never was...


Title: Re: MSDN Topic
Post by: MSandt on January 24, 2012, 04:06:39 AM
All the files have been uploaded & shtml files removed. I added a redirect function to .htaccess so accessing any shtml page should redirect you to the equivalent php page. (This also saves me the trouble of having to replace broken links.)

I noticed some display issues with some sections so I'll try to sort them out. Probably something to do with old html tables.


Title: Re: MSDN Topic
Post by: micky c on January 24, 2012, 07:18:02 PM
Going through the pages and found this: http://msdn.duke4.net/future.shtml

That link's broken for me. Are you talking about the 6 years of Duke page? http://msdn.duke4.net/bio.php, where it says Unreal 2 looks really good.


Title: Re: MSDN Topic
Post by: MSandt on January 29, 2012, 12:03:01 AM
Yeah I removed the page because there are no longer links to it but I reuploaded it for nostalgia purposes.

I also fixed some of the remaining bugs so that at least every section page should look okay now. If you guys still spot bugs somewhere, report them here.


Title: Re: MSDN Topic
Post by: Cody on January 31, 2012, 09:41:04 AM
Your site doesn't display to well on my android, I cant scroll the web pages to read reviews, so I can only see the top half of the pages.


Title: Re: MSDN Topic
Post by: MSandt on January 31, 2012, 10:06:25 PM
Well from what I just read, it's up to them to fix that:
http://code.google.com/p/android/issues/detail?id=2118

It's funny that this issue affects the website developer.android.com, android's own documentation cannot be read on the phone.  At minimum the website could be updated to eliminate this behaviour until the problem is resolved in the phone browser.


Title: Re: MSDN Topic
Post by: Eddy Zykov on June 23, 2012, 12:21:14 AM
(http://cs317318.userapi.com/v317318872/1ba8/dFjx0EULVzs.jpg)

Two confessions!


Title: Re: MSDN Topic
Post by: MSandt on June 30, 2012, 01:48:38 AM
Fixed (y)


Title: Re: MSDN Topic
Post by: MSandt on July 01, 2012, 05:47:38 AM
There's a new css menu which looks pretty good on its own but some pages don't look that good. The main page, for example, leaves too considerable spaces between the menu and content. Review pages look better.

http://msdn.duke4.net/index.php


Title: Re: MSDN Topic
Post by: Gambini on August 17, 2012, 08:13:20 AM
Just posting here since your ancient html technology doesn´t allow comments :P

Had great fun reading Metro 2033 and Legendary´s reviews.

If i knew you was looking for that award, I could have suggested a couple of more games.


Title: Re: MSDN Topic
Post by: Gambini on September 02, 2012, 10:34:37 AM
Just read the DEHR review. I´m kindoff disappointed that while the rating tells you it is a great game, the text doesn´t reflex such greatness. As there are more lines focused on complaints or generic description than the ones pointing good things.

Just some feedback. I´m not implying the review is bad or that it should be changed.


Title: Re: MSDN Topic
Post by: MSandt on September 02, 2012, 07:22:43 PM
I actually got the same impression when I read the finished review. Generally speaking I'm not good at praising something; at least that's the way I feel even though I think I did a pretty good job with the ME3 review.
Even so, besides the graphics, there were maybe only two further lines containing small criticism. I don't think I left out anything that I should have included. Maybe I could have talked about the story a bit more, just to give it at least an equal weight to graphics.


Title: Re: MSDN Topic
Post by: Gambini on September 02, 2012, 10:29:53 PM
Well, yes. It´s like the way you balanced lenghts that gives that impression. Maybe some of those flaws in the game required longer descriptions than some good things that are easy to point.


Title: Re: MSDN Topic
Post by: Gambini on January 10, 2014, 09:18:17 AM
It´s kind of sad that this is the first time in years you dont come up with the year´s resume of releases. We should expropiate the site.


Title: Re: MSDN Topic
Post by: MSandt on January 11, 2014, 01:56:12 AM
Oh I will, I just need an excuse to update, so you can go and publish a map or something to help me out.


Title: Re: MSDN Topic
Post by: Gambini on January 12, 2014, 01:53:01 PM
I could make a set of exclusive screenshots of my hl2 mod so you tease it and have the excuse!


Title: Re: MSDN Topic
Post by: Gambini on August 28, 2014, 08:11:09 AM
Have to admit you did a good job with Betrayer´s review. Even if i didn´t play the game, your words managed to draw a very solid picture of it in my head. May I get it when it´s on a crazy sale. The exchange rate around here is going off charts and even the sales now are a luxury, specially because I have no idea how much i will have to pay for a game since credit cards collect monthly and Dollar can go up to %20 in a month.


Title: Re: MSDN Topic
Post by: MSandt on August 31, 2014, 04:32:50 AM
Oh yeah the default thing. Kinda puts things into a perspective around here. Many in the Eurozone complain about the Euro but one thing it has pretty much removed are potentially destructive exchange rate fluctuations.

I don't expect you to get much out of Betrayer. As said in the review, it doesn't really have the kind of level design you'd enjoy; it consists 100% of outdoor areas (that look and feel very realistic), not the kind of stuff you often find yourself taking screenshots of. But the atmosphere is pretty amazing in its simplicity.


Title: Re: MSDN Topic
Post by: micky c on October 07, 2014, 07:34:49 PM
I see you put Halls of Doom under the "total conversions" heading on MSDN, I thought it was purely a vanilla thing?

Hmm guess I can say the same about Metropolitan Mayhem and possibly Duke Hard.


Title: Re: MSDN Topic
Post by: MSandt on October 20, 2014, 11:22:16 PM
Yeah that has been discussed before; at some point I suggested a new section for episodes that don't qualify as TCs but what would be the point at the end of the day? In practice the term "total conversion" has pretty much since the beginning been used to also refer to episodes with just a few con changes, if even that.

Anyway, changed the layout a bit & fixed most broken Hot Map links. Fixing the links took maybe 30 minutes and messing around with the css file a bit took maybe 1.5 hours so that's just 2 hours of work which I had been avoiding for years.


Title: Re: MSDN Topic
Post by: Gambini on October 21, 2014, 09:09:45 AM
That´s awesome! Now, get the old theme back. There are already enough amateurish-looking sites for duke.


Title: Re: MSDN Topic
Post by: Forge on October 21, 2014, 11:45:50 PM
That´s awesome! Now, get the old theme back. There are already enough amateurish-looking sites for duke.

^_^

at least i finally convinced puritan to take the time to implement fields on the search page to look for mods, TCs, and episodes at CGS.


Title: Re: MSDN Topic
Post by: micky c on December 29, 2014, 10:51:36 AM
According to MSDN, Duke Nukem 2013 was made by Zykov Eddy, CK Games & Lezing, at least when looking at the hot maps list.


Title: Re: MSDN Topic
Post by: MSandt on December 30, 2014, 03:24:59 AM
Duke Nukem 2013 =/= Duke Nukem Forever 2013.


Title: Re: MSDN Topic
Post by: micky c on December 30, 2014, 08:39:25 AM
Hehe whoops. Should have known better I suppose.


Title: Re: MSDN Topic
Post by: Gambini on May 29, 2015, 09:23:16 AM
Wow you wrote an extensive review for Alien: Isolation. Almost makes me want to get the game on retail price. I can tell how much you loved the experience and I imagine enjoying it too (even checked some very short gameplay videos). I wonder how fair is your remark about IGN Reviewer being a scrub, I only overreaded a few lines of his review, but I can tell you may have sometimes difficult to see the hardship on other gamers when dealing with obstacles that are easy for you. In these days of hyper obvious layouts with hundreds of game hints and radars with mission objectives, you can´t call all gamers ADHDrs. Hell, i by no mean want to defend that online journalist, but I was just wondering if maybe the game is actually too difficult for people like me.


Title: Re: MSDN Topic
Post by: MSandt on May 30, 2015, 04:16:41 AM
I wonder how fair is your remark about IGN Reviewer being a scrub, I only overreaded a few lines of his review, but I can tell you may have sometimes difficult to see the hardship on other gamers when dealing with obstacles that are easy for you. In these days of hyper obvious layouts with hundreds of game hints and radars with mission objectives, you can´t call all gamers ADHDrs. Hell, i by no mean want to defend that online journalist, but I was just wondering if maybe the game is actually too difficult for people like me.

Ok, but here's the thing: if the reviewer weren't a scrub, he wouldn't hold the difficulty level against the game. Only if the difficulty level were unfair would he have a legitimate reason to criticize the game rather than himself. There are many critically acclaimed games that are very hard; it's just that they're hard in a way that's fair. So is Alien.

For example, he writes:
It means the Xenomorph can get you anywhere at any time, giving you no opportunity to avoid death, and run you down if it hears so much as a pin drop.

Which simply isn't true. The reviewer is wrong about facts.

He also seems to have spent quite some time hiding from the alien in lockers/closets and staring at the motion tracker:
You hide in a locker, storage cabinet, or under a desk, stare at your motion tracker until the creature completely leaves the area, and then you proceed as quietly as possible toward your next objective.

I’d be curious to know how many of its roughly 15-20 hours I spent hiding in lockers, staring at the motion tracker, and, most of all, how many hundreds (yes, hundreds) of times I died without a chance to save myself.

It seems that he spent all that time without learning anything. You don't go into those lockers/closets. You don't stare at the motion tracker (it beeps and attracts the alien). You take a quick look at it when the alien is far away.

I have no idea how good you would be at this game. It'd be interesting to find out. From what I can tell, gunplay is your weakness but it's not a factor in this game at all. This game is about patience, improvisation and conservation.

Anyway, PCGamer gave the game a very positive review, and it's a well-written piece as well. His experience sounds a lot like mine: http://www.pcgamer.com/alien-isolation-review/


Title: Re: MSDN Topic
Post by: Gambini on September 01, 2015, 01:40:07 PM
August 6, 2015: NAM & Blimp!

A new map by Quakis, here's The Flaming Shipwreck. A review will follow...

 :huh:


Title: Re: MSDN Topic
Post by: Gambini on September 03, 2015, 05:51:36 AM
It seems my previous post wasn´t clear enough as I´m noticing the problem is still present. Hereby I made a very self-explanatory image:

(http://i289.photobucket.com/albums/ll240/Gambini01/mikkowrong_zpsndywwqlm.jpg)


Title: Re: MSDN Topic
Post by: MSandt on September 03, 2015, 07:28:52 PM
Ah, yeah I sometimes forget to change the news title since I simply copypaste the previous news headline.


Title: Re: MSDN Topic
Post by: micky c on December 24, 2015, 08:00:56 AM
It's still quite amazing/funny to read Mikko's page of "6 years of Duke". http://msdn.duke4.net/bio.php

Looks like his prophetic nature of the Simpsons doesn't carry over to the Duke community itself.

Here are some choice quotes from the 2002 page:

Quote
The end is near.
Quote
The release of DNF gets even closer
Quote
still no Duke3D source code
Quote
Unreal2 (it looks so good)
Quote
Another site - still quite young - Alejandro Glavic's site is currently posting some good stuff.

Feel old yet?  ^_^


Title: Re: MSDN Topic
Post by: MSandt on December 25, 2015, 03:34:40 AM
My prophetic visions of a dark future were correct but I chose to change it.


Title: Re: MSDN Topic
Post by: micky c on December 25, 2015, 06:40:58 AM
Sounds like the Duke source code is what allowed the community to continue. Thankyou for using your divine intervention to make that happen  (y)


Title: Re: MSDN Topic
Post by: Gambini on April 22, 2016, 01:07:11 PM
Gotta love the "special thing" conmemorating the 17th site´s birthday. I may sometime scan the drawings i still have with the ideas that later became rush2k  :)


Title: Re: MSDN Topic
Post by: MSandt on April 23, 2016, 08:36:17 PM
Hah, I'd definitely like to see that. These days I tend to think of you as mapping the kind of things you come across in real life, at least when it comes to exteriors.


Title: Re: MSDN Topic
Post by: Maartn on July 17, 2017, 06:50:08 PM
Thanks for your review for my map Spacetronic, Mikko!
97 out 100... you make my day :D