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Other topics => Game and media projects => Topic started by: Gambini on May 25, 2010, 09:16:31 AM



Title: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on May 25, 2010, 09:16:31 AM
Itīs true this is an old project, of which i never bothered to post material here (actually nor in other forums either). But itīs also true that iīve been working on it very hard these days...

The thing is that i finally began building it from the other side of the bucle. So instead of keep trying to finish the architecture, i left it as it and started to work on the other subjects, yesterday. And know what? iīve created a beautiful scene of which i plan to release a video tomorrow. This scene, featuring one of the maps of my mod also shows my custom models, sounds and textures and a great scripted sequence. Itīs still very rough and WIP but i frankly dont recall having such a great modding moment in the last few years. Everything seems to be like i wanted it to be  -_-

Just let me tighten some screws and i will record and upload the video tomorrow (or the day after tomorrow).

By now, i will drop a few screenshots of this location only:

(theyīre from an previous progressīstage)

(http://img269.imageshack.us/img269/6445/estacion0010.jpg)

the image is in Full HD, right click and open in a new window will make more justice of it.


ps: i know i wrote Ļa fewĻ but itīs just one screenshot.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Sang on May 25, 2010, 05:30:20 PM
Neat!


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on May 25, 2010, 07:39:41 PM
HL2 visuals fit perfectly with your mapping style. Is that building based on some real-life location you've come across?


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on May 25, 2010, 08:34:55 PM
Thanks  -_-

Not really a real location. Iīve been building a lot of buildings based on real pictures and then i took some details and references from them to make this one. But there is a lot of coherence on this modīs details. The trainīs car is an accurate copy of some old cars used here in railway systems of second importance. The train engine (not finished yet) will also be an Alco locomotive like the ones used for pull those cars -right now im just using the ep2 locomotive until i get that one done-. The trainstation benchs are also copies of the ones we see here, just like the floor tiles, oildrums, railroad signals and barriers.

If I am someday able to finish this mod, it will be liked by a lot of players, but it will be loved for those that lived in Argentina in the 80īs  -_-


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on May 26, 2010, 05:34:32 AM
I like that you're investigating the old times of Argentina...you might be a great asset if someone makes an Eternauta videogame someday :)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on May 26, 2010, 05:51:04 AM
 -_- Heh thanks. El Eternauta is the first thing that comes to my mind when i see Half Life 2, their stories are so similar, a major entity from another dimension comanding slaves from other worlds just to keep enslaving more and more species and to keep colonizing worlds, a human hero, etc.

I started this mod with El Eternauta in mind, itīs just that i prefered to give the 80īs atmosphere because the amount of information and material i can get, the amount that i already know and how much nostalgia all this triggers on me. There are a millon of surprises i have in mind for this, i wish i could at least work on half of them.

Hey. I just finished recording the video, as soon as iīm done editing and uploading it. First thing iīll do is to post it here. Expect to laught the fuck out of all you because since my computer doesnīt feel like recording the sound i had to make a live-mic record, which included a lame and totally improvised speech.  ^_^


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on May 26, 2010, 09:18:10 AM
So the video is uploaded. It works for me therefore i guess it works for anybody else (although nobody knows with youtube these days).

I know my speech is laughable, so limit your comments to the mod as possible :P

http://www.youtube.com/watch?v=RislNH0p4YI

Too bad with so many conversions fraps>videoconverter>WMM>Youtube it lost all quality  :/


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on May 26, 2010, 04:04:18 PM
I would love to make an eternauta mod, if only someone made the models and programming :P. I'm sure we would get a Cease and Desist as the owners of the IP are very strict about it.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on May 27, 2010, 03:57:29 AM
Awesome!

I wonder how it will play out in practice, like, what you have to do around the station before the train arrives. I assume it's not going to be a matter of just entering some shed with a trigger.

Pretty cool that you've made all the props by yourself!

Liked the ending too :mellow:


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on May 27, 2010, 05:01:11 AM
Thanks   -_-

Still iīm terribly upset by the brightness/contrast unexpected change, the map looks a lot better ingame  :/

Of course there are going to be other things to do, i thought about putting that policeman to patrol the station and prevent you from getting into it until you find the ticket office and buy a ticket, that among some speaking characters introducing the player to the modīs story*

*No, i wonīt record the voices myself. For now, iīm just going to use a text-to-speech program and later maybe think about voice actors, which puts me in another controversy: spanish speaking actors with english subtitles or plain english speaking actors. The first fits the script, the latter is of wider liking.

I would love to make an eternauta mod, if only someone made the models and programming :P. I'm sure we would get a Cease and Desist as the owners of the IP are very strict about it.

Iīd like too. This mod is pretty much started as a ĻEl EternatuaĻ mod, itīs just that i derailed the line to the angle i wanted to.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on May 27, 2010, 07:07:14 AM
*No, i wonīt record the voices myself. For now, iīm just going to use a text-to-speech program and later maybe think about voice actors, which puts me in another controversy: spanish speaking actors with english subtitles or plain english speaking actors. The first fits the script, the latter is of wider liking.

I'd simply ignore idiots who want South American characters to speak English.

Is Freeman the protagonist or someone else?


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Trooper Dan on May 27, 2010, 07:08:58 AM
They should speak Spanish.


That way there is no chance you will ask me to do voice acting.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Cody on May 27, 2010, 07:47:06 AM
"This is my third attempt to record this fucking video"

epic  (y)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on May 27, 2010, 08:17:42 AM
What bugs me about the language is that, if i make spanish voices, i will have to make one for every single speech, while as with english i can use a couple of the original game.

Quote
Is Freeman the protagonist or someone else?

I have not decided that yet.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Fernito on May 27, 2010, 09:07:28 AM
I could help with the voice acting, I can imitate argentinian accent pretty well :P


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on May 27, 2010, 05:10:16 PM
Fuck!! I missed the video! Gonna check it out now!

Holy shit!! It lives! Not gonna see it though, I want it to be a surprise :)

Great video! I showed it to my coworkers and my boss, he REALLY liked it.



Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on May 28, 2010, 03:25:59 AM
I could help with the voice acting, I can imitate argentinian accent pretty well :P

Great. I take note for when the moment comes. Remember i also might use some of your songs as soundtrack.

Fuck!! I missed the video! Gonna check it out now!

Holy shit!! It lives! Not gonna see it though, I want it to be a surprise :)

Great video! I showed it to my coworkers and my boss, he REALLY liked it.

Great. i can send you a lossless version when i record another one, you know just in case they want to se more ;)

----

God damnit i canīt believe i put ĻCombine in ArgentinaĻ everywhere when the mod is actually named ĻSouthernmost CombineĻ.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Fernito on May 28, 2010, 10:03:53 AM
Great. I take note for when the moment comes. Remember i also might use some of your songs as soundtrack.

That'd be an honor ;)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on June 07, 2010, 12:25:06 AM
Ok, just some screenshot for the records. I would put more but the tiny size limitation of this forum makes them look like a mere thumbnail.  :/

Hey James! why dont you mail Ale about that? Itīs stupid to have a limit of 512x386 in the year Two Thousand Ten!

As you can see there are a couple of models i made, a character i created using Father Grigory as a base and part of the convenients store where you will have to accomplish some misions. The outsides look great but i dont have updated screenshots of them ATM. So gonna show them later.

(http://img97.imageshack.us/img97/6900/grigory.jpg)

(http://img517.imageshack.us/img517/1679/test0006.jpg)

(http://img404.imageshack.us/img404/6173/laestacion0005.jpg)

(http://img96.imageshack.us/img96/5896/eslaestacion0000.jpg)

(http://img180.imageshack.us/img180/5000/eslaestacion0001.jpg)

(http://img248.imageshack.us/img248/2350/laestacion0004.jpg)

(http://img693.imageshack.us/img693/558/laestacion0006.jpg)

(http://img46.imageshack.us/img46/6084/laestacion0008.jpg)

(http://img294.imageshack.us/img294/5079/test0004.jpg)

There are known problems yet, like some props casting wrong shadows in the cellar and such.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Cody on June 07, 2010, 12:48:46 AM
"Aim for the head brother!" (y)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Sang on June 07, 2010, 06:44:37 PM
Hey James! why dont you mail Ale about that? Itīs stupid to have a limit of 512x386 in the year Two Thousand Ten!

Yeah or at least make them clickable so you can see it fullscreen. I think this has more to do with the forum software though.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on June 08, 2010, 02:25:52 AM
I once talked to Alejandro about that, he said doing it just for the forum arrangement. But iīm pretty sure he did it so he can browse it in his cellphone.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Franpa on June 18, 2010, 08:48:58 PM
(http://img294.imageshack.us/img294/5079/test0004.jpg[url=http://img294.imageshack.us/img294/5079/test0004.jpg]http://img294.imageshack.us/img294/5079/test0004.jpg[/url])(http://img294.imageshack.us/img294/5079/test0004.jpg) (http://img294.imageshack.us/img294/5079/test0004.jpg)

Make your images like this, users can just click the image to see the bigger version. There is no need for bigger images on this forum as that will make it so we have to scroll a ton or will stretch the page across.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on June 19, 2010, 03:51:04 AM
Yeah, i did that a couple of times, but kinda too much work... Iīm not asking for 1920x1080 images, but at least 800x600. I mean, the forum seems to be designed for a 640x480 screen  :huh:


And for a second i thought somebody gave some feedback on my screenshots  :/


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Franpa on June 19, 2010, 11:32:35 AM
As I said, bigger height just makes people scroll more when reading the thread, wider might be okay though.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Sang on June 19, 2010, 05:46:03 PM
bigger height just makes people scroll more when reading the thread

Wow, it's 2010 now. It's not like he's saying have superduperbig images, 800x600 seems fine to me. Don't most of our visitors have like bigger screens now? Or are we stuck in 2002 still?


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Franpa on June 20, 2010, 08:42:24 AM
yeah bigger with a ratio more biased against height then ever before! 16:9 ain't that great for tall images ya know and not everyone has one that can manage Full HD (like Laptops for instance).

A forum is for reading, if you like big pictures go hang around photobucket. Linking thumbnails is what became the norm because people don't like scrolling past millions of giant images.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Sang on June 20, 2010, 03:46:01 PM
Linking thumbnails is what became the norm because people don't like scrolling past millions of giant images.

Not sure if you've seen VB forums, they have "thumbnails" there as well but I think they are almost 800x600 in size.. Or I might be mistaken and the image preview dimensions vary on screen resolution.

In any case the "thumbnail" for Gambini's message is (about) 510x290 pixels which is pretty ridiculously small, can easily pull that up to 640x480 or even 800x600 and make it clickable :o


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: James on June 20, 2010, 08:27:35 PM
yes well thats all said and good but gambini wants feedback for his stuff not discussion on whatever alejandro set the forum to

It's looking good Gambini - it's nice to have some custom content even if it's a new character skin because it feels more like it's own mission rather than just a rehash of HL2's stuff :)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Sang on June 20, 2010, 09:45:31 PM
Fair enough.

And obviously it looks good Gambini, after all most things you touch turn to gold :P


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on June 21, 2010, 02:09:41 AM
Thanks guys -_-


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on July 07, 2010, 08:34:24 AM
Just in case someone cares:

Finally my train engine model is about %70 done but it has already been doing its first steps in-game  ^_^

Still there is a lot of work on the geometry and skin but so far is looking good i think

(http://img806.imageshack.us/img806/8943/ca1sancosme0006.jpg)

http://img806.imageshack.us/img806/8943/ca1sancosme0006.jpg

(http://img196.imageshack.us/img196/5682/ca1sancosme0007.jpg)

http://img196.imageshack.us/img196/5682/ca1sancosme0007.jpg

As a reference i put an image of the real engine in which im basing this model. The skin nonetheless has been drawn by myself from scratch without the help of a couple of good angle pictures (which i would loved to have).

(http://farm2.static.flickr.com/1113/525532355_e564555114.jpg)

Well, the quality is barely appreciable with this fucking thumbnail resolution. You know how to see the images at full resolution.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Fernito on July 07, 2010, 08:55:26 AM
That's looking unbelievably beautiful (y)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on July 07, 2010, 03:23:34 PM
Lel, the "real" image looks just as "fake" as the in-game images.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Sang on July 07, 2010, 05:18:00 PM
What Mikko said. Before I actually read the post I thought that last image was a screenshot too :)

But, it looks really good.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on July 08, 2010, 03:55:02 AM
Thanks for the comments  -_-

Quote
Lel, the "real" image looks just as "fake" as the in-game images.

You could have said the inverse "the screenshots look as real as the image" and it would have been an excelent praise :P

I also found that picture quite interesting because its game looking. In fact, when i saw the thumbnail in google i thought: holy crap! somebody is doing the same than me!


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on July 11, 2010, 09:36:51 PM
Awesome as always :D


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 16, 2010, 08:52:02 AM
Iīve been working on a 80īs patrol model for the mod. Today i made a quick UV wrapping to see how it would look and well, i like it  -_-

(http://img842.imageshack.us/img842/337/fordfalcon.jpg)

For those that dont know the car is a Ford Falcon like this one:

(http://www.siempremasbarato.com.ar/AUTOS/ford-falcon-2.jpg)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Fernito on September 16, 2010, 09:08:41 AM
I forgot about this! Is there an estimated release date? I'd kill to play this!


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Cody on September 16, 2010, 09:11:30 AM
Cool, you should work on a 1972 Holden Monaro next like the car used in the movie Mad Max.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on September 16, 2010, 03:31:07 PM
Ford falcon! What's next to model? Dictator Videla or some police with long batons? :D


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 17, 2010, 03:20:59 AM
I forgot about this! Is there an estimated release date? I'd kill to play this!

Yes, there is an estimated release date: Between July 15 of 2020 and Never.

Although if youīre willing to kill someone to play this mod i can send you the details of my fat supervisor. Iīd be more motivated to work on the mod once heīs dead  ^_^

Cool, you should work on a 1972 Holden Monaro next like the car used in the movie Mad Max.

That car wasnīt sold here in Argentina. Iīm trying to be consistent with the content.

Ford falcon! What's next to model? Dictator Videla or some police with long batons? :D

It is a shame that the great Ford Falcon is directly linked to the dictatorship. This model Iīm doing is meant to be lying next to the old police station, now under the Combine control. It will be an abandoned regular patrol, like this one:

(http://www.maltaproducciones.com/imagen2.php?imagen=contenido/grande/DSC03441_3569914.JPG&texto=Patrullero Policia Federal 1970 Ford Falcon)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 18, 2010, 08:11:38 AM
More progress on the skin department. Still very WIP of course

(http://img375.imageshack.us/img375/6495/fordfalcon2.jpg)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 19, 2010, 09:16:51 AM
Getting closer. Still work to do.

(http://img217.imageshack.us/img217/3982/fordfalcon4.jpg)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Geoffrey on September 19, 2010, 07:36:45 PM
Looking awesome! Good work :)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 19, 2010, 07:50:33 PM
Thanks  -_-


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 20, 2010, 08:32:06 AM
Finally compiled and put in-game.

Still more work to do on the speculars, normals and a few more postprocessing details.

(http://img193.imageshack.us/img193/1560/ca1sancosmefalcontest00.jpg)

(http://img534.imageshack.us/img534/3097/ca1sancosmea10000.jpg)

(http://img716.imageshack.us/img716/6264/ca1sancosmea10001.jpg)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Rusty Nails on September 20, 2010, 02:20:10 PM
You're a goddamn pro is what you are.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on September 20, 2010, 05:56:30 PM
Now that I'm using Hammer I can help you :P

The falcon was made using that Hammer plugin?


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on September 20, 2010, 06:18:50 PM
Damn, the fact that you're not working in the gaming industry is a violation of comparative advantage.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on September 20, 2010, 06:38:57 PM
Indeed.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 21, 2010, 04:53:49 AM
Well guys thanks for the praises  ^_^ Iīm willing to work on the gaming industry as long as my wage is at least equal to the one i have delivering packages  ^_^

Now that I'm using Hammer I can help you :P

The falcon was made using that Hammer plugin?

It would be cool if more than one person takes advantage of all the custom content iīm creating. Iīm glad you finally admit that Source fucks the shit out of UDK :P
You could create a map for the mod, since itīs going to be a little short as it is now. As long as you stick to the theme  :wacko:

I think about this mod as my letter of introduction, to any job i would apply for -if ever, which is unlikely-. So the only restriction would be not merging our maps, so i can show what iīve done as a standalone thing eventually. Apart from that iīm glad you want to work with me.

About the hammer plugin: No, i use that thing for more simpler models. The kind of shape this car features requires a more powerfull tool. I use XSI Mod Tool 6.01 and then 3dStudio 7 for the smoothing groups and smd export.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on September 21, 2010, 04:56:30 PM
You could enter a game company explaining that you want to be senior from the start, that would mean that you could get paid the same or even more than your current job.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on September 22, 2010, 03:22:51 AM
Too bad your situation pretty much limits you to Argentine.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 22, 2010, 03:38:59 AM
Or a freelance contract. that would be really cool. Working at home buidling maps and getting payed for that  (y)

@Davox: By your omission I assume youīre not interested to work on the mod ATM. I should have taken the tongue emoticon more seriously :P


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on September 22, 2010, 06:15:35 PM
Actually I am interested. I'm just trying to wrap up FreeRunner to release it as a 1 or 2 maps mod first. Then I can move on to other things. I really don't want the mod to die :P


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Sang on October 16, 2010, 12:01:11 AM
Or a freelance contract. that would be really cool. Working at home buidling maps and getting payed for that  (y)

Hourences (a Belgian (or Dutch, I forgot) UnrealEd mapper) does this and he nets quite a bit of money from it... Some of the maps he made were DM-Rankin' and ONS-Torlan in UT2004. :o

Also: your car looks el neato!


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Geoffrey on October 17, 2010, 12:55:42 PM
I knew about him, but had no idea that he made Rankin and Torlan. Damn.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on October 17, 2010, 04:06:48 PM
What the hell is "el neato"? your interpretation of neat in spanish-ish?  ^_^


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on December 09, 2010, 07:42:06 AM
I finally started a moddb page. There isnīt important info nor interesting media YET. But you can take a look or track the mod if feel interested:

http://www.moddb.com/mods/southernmost-combine

And... I had to create a "cover" or whatever itīs called. And this is the best i could come up with  :/

(http://media.moddb.com/cache/images/mods/1/17/16683/thumb_620x2000/southernmost_cover.1.jpg)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Fernito on December 09, 2010, 08:09:32 AM
Nice!

BTW, have I told you that this is the best HL2 mod I've ever seen?

:D


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on December 09, 2010, 03:17:03 PM
Awesome :D. But he looks more like a gallego than an Argentinian :D


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Trooper Dan on December 09, 2010, 10:31:19 PM
Gambini, I know you want to be artistic, but this is a video game and people want to see something more game related.  When people see that, they may assume your game has a cell-shaded look and have no idea what it is really like.  And that guy looks strange and badly dressed.

EDIT:  Then again, I have no idea how the "cover" will be used, so maybe I'm wrong.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on December 10, 2010, 12:38:38 AM
It's not like there aren't any in-game shots available on the ModDB page. So, consider the cover a bonus. (The cover would look better with frames, btw.) There are tons of sites with only uninteresting concept art which hasn't stopped people from drooling over projects that never go anywhere.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on December 10, 2010, 05:46:09 AM
BTW, have I told you that this is the best HL2 mod I've ever seen?

I think youīve not seen many then... oh wait i get it!  ^_^

Gambini, I know you want to be artistic, but this is a video game and people want to see something more game related.

Right now iīm focusing on visuals. So itīs natural that i put emphasis on them. The mod doesnīt offer any kind of innovative gameplay yet. So there is no point on showing what everybody is already used to in hl2 -like shooting combine soldiers and zombies-.

BTW, whatīs wrong with the grocerīs clothes?


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Sang on December 10, 2010, 02:49:46 PM
What actually bothers me the most is that you can quite clearly recognize Father Grigori in that :D


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Trooper Dan on December 10, 2010, 10:09:57 PM
The mod doesnīt offer any kind of innovative gameplay yet. So there is no point on showing what everybody is already used to in hl2 -like shooting combine soldiers and zombies-.

That's why you should show some of your amazing locations.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Cody on December 10, 2010, 10:30:34 PM
I thought he has got some screenshots on the moddb.com page. :huh:


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on December 11, 2010, 11:56:55 PM
Wasnīt satisfied with this flat brush:

(http://img703.imageshack.us/img703/4598/ca1sancosmea20014.jpg)

so I made this model

(http://img683.imageshack.us/img683/4396/ca1sancosmea40000.jpg)

Just one of the million improvements i have in mind for this first map  -_-


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: CraigFatman on December 12, 2010, 04:54:56 AM
Is this done by means of parallax occlusion mapping or just a more detailed model? Judging by the screenshot, it has a quite large (still insufficient to hide angularity) number of polygons, but how it would impact on framerate and memory usage if everything on the level is improved in this way?


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on December 12, 2010, 11:49:37 AM
Interesting. No one of the choices you mention are exactly what I did here.

In the old screenshot you can see a brush. Which is a geometric shape controlled by the level designer, just like sectors and walls. But it doesnīt occlude anything. Only a special group of brushes (mostly big and rectangular) are set to block visibility.

In the new screenshot this brush has been replaced by a static model (geometric shape prebaked) that of course doesnīt block visibility either. One important advantage of using models instead of brushwork is that the number of brushes is limited in a map, while the limit for models is almost unreacheable. So every brush you delete and put a model instead, better for the engine.

Itīs like comparing vehicles made out of sectors Vs vehicle models. Imagine this example: How big could have been Roch 7 if Pascal would have used models for his vehicles and overall trimming? How many resources he couldīve saved?

The downside of models and high poly models in this case, are: One the lighting, models are lit in a way a hundred years behind brushes and the other is that high polycount can hit performance. I manage to workaround both things: I compile the map with vertex lighting in models, which makes high poly models look a lot better because it lits every single vertex individually. And the polycount can be regulated using fade off models on distance and LOD* models.

LOD stands for "level of detail". You compile the model with several qualities and when the player gets farther from it the engine makes it use cheaper versions successively. This is almost unnoticeable (if done properly) because you always approach to something when want to see details.

So overall, if done wisely, i can improve a lot of objects in the map this way, almost without detriment on performance.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on December 12, 2010, 12:09:46 PM
A good example of LOD levels:

Original model 4317 triangles (the glass is compiled separetely):

(http://img205.imageshack.us/img205/9015/falconref.jpg)

LOD 1 2321 triangles:

(http://img824.imageshack.us/img824/3696/falconlod1.jpg)

LOD 2 1582 triangles:

(http://img258.imageshack.us/img258/2922/falconlod2.jpg)

The polycount is reduced to its third part and you donīt even notice it in game.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: CraigFatman on December 12, 2010, 03:02:10 PM
Thanks for the explanation. I'm a bit familiar with how BSP engines work, but I've never created anything worthy using them. The thing I actually don't like is what we still have to approximate curved surfaces with flat polygons, what is imo, well, a dead-end waste of resources; also dynamic reflections/refractions are very demanding. These limitations are expected to be overcome in the course of some years, considering that some great alternatives are emerging like realtime raytracing and sparse voxel octrees.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on February 27, 2011, 11:22:47 PM
Back to business

(http://i289.photobucket.com/albums/ll240/Gambini01/ca1_san_cosmea100002.jpg)

(http://i289.photobucket.com/albums/ll240/Gambini01/ca1_san_cosmea100000.jpg)

Finally working on the boundaries of the first map. This has planted on me one of the biggest controversies I had regarding mapping. Since i want this map to be top notch in termns of realism. Nothing convinced me enough to cut the walkable area.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on March 08, 2011, 05:37:32 PM
So, how much of gameplay there's gonna be? We've seen you working on this one area; how are you gonna keep the player there long enough?


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on March 08, 2011, 08:07:11 PM
itīs mostly not implemented yet but there will be a jail escape and a big shooting against metropolice dudes.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on May 26, 2011, 06:12:06 AM
Been working on the final map for 16 hours straight. Awesome mapping hours!

(http://i289.photobucket.com/albums/ll240/Gambini01/hammerpreview.jpg)

And oh... this is how the town map would look in Far Cry 2, itīs worth mentioning that this attemp took me barely 15 minutes and that was the first time I ever used the editor  ^_^

(http://i289.photobucket.com/albums/ll240/Gambini01/farcry.jpg)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Fernito on May 26, 2011, 09:26:32 AM
You don't know how badly I'm looking forward to this getting done.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on May 28, 2011, 03:49:19 AM
16 hours, that's pretty impressive, I could do something like that only if I were putting finishing touches on something, kinda like I did with my HL mod during the last two days or so of the development process.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on May 28, 2011, 04:23:34 AM
Well that day was a rainy public holyday and mapping all the day long was the best choice. All this time the powerstation map has grown only architecturally, so there were a lot of things to do, like adding lights, putting some effects to work (like elevators, doors, switches and wheels) setting some fade-off distances, reformulating the layout, improving a few textures and such. In the meantime always a design idea pops, the kind of thing you only notice when this new stuff is working, like "this elevator needs to be placed near a window, so the sunbeams hit part of the shaft". When Iīm that enthusiastic time flies!


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on June 06, 2011, 08:13:45 AM
More time invested into this project. Made new models with their skins, added effects, worked the lighting and a lot of other things. Iīm getting to the point where when I test the maps I feel really proud. It would come handy to have a more powerfull CPU though, my computer runs top notch games very decently thanks to the videocard. But when it comes to compile maps (oh well, Iīm mostly doing final compiles because I love how good they look) it takes a lot of time.

In the two maps Iīm getting "almost done" a fast compile can take about 15 minutes, whileas a final ultra slow compile (with all the fancy parameters that make the light bounce and shade static models per vertex) it takes almost two hours.

So far, this is going to be better than that crappy DNF demo everybody is talking about  ^_^


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Fernito on June 06, 2011, 08:28:34 AM
Is there an estimative release date for this mod?


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Cody on June 06, 2011, 10:56:27 AM
In the two maps Iīm getting "almost done" a fast compile can take about 15 minutes,
That doesn't sound right to me, it should be quicker than that.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on June 07, 2011, 12:29:47 AM
Try to get some more ram and a quad core :P


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on June 07, 2011, 02:36:31 AM
Is there an estimative release date for this mod?

Iīm bad for estimating dates, but itīs safe to say that it will take at least six months more.

That doesn't sound right to me, it should be quicker than that.

When i mean fast compile, itīs with lights and vis. A quick fullbright compile takes seconds. However, It all depends of how complex the map is, how many ligthsources are and how big is the luxels sheet (lightmaps resolution). These maps are as complex as my duke maps, in terms of comparission with original maps i mean. So itīs natural it takes a while for an old Dual Core.

Try to get some more ram and a quad core :P

hehe. I have enough ram. About the quad core, remember to not throw yours when the Core i7 Duke Nukem Forever edition comes :P


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on June 07, 2011, 04:40:32 AM
Hmmm I'll think about it:P


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on July 11, 2011, 05:08:53 AM
I have been working on this all my spare time since two weeks after finishing It Lives. I have done lots of new modesl, improved things from the original game, made great progress regarding optimization and visual quality, added some more stuff and advanced with the levels (that will be only 3) like never before. I learned a lot of new stuff in the way and have this thrilling feeling of wanting to finish it for once.

It may take a few months more, truth be told. But considering the weight of the project, thatīs a lot to say.

I have no new media to show, Iīm liking this about keeping surprises but in the meanwhile hereīs the Moddb page with a few updates:

http://www.moddb.com/mods/southernmost-combine



Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 04, 2011, 08:59:00 PM
If anybody cares:

Some may remember I said iīll quit modding for some time. Well, i lied (not really but resumed the work earliler than what i expected). I have been making again quite a lot of progress. I finally decided to leave the visual aspect of the maps as it is right now (will do only the changes required to make the gameplay work) which is good enough I guess. And right now Iīm focusing on tieing the loose ends, which has forced me to start working on scripting NPCs.

Itīs such a pain in the ass. Most features are undocumented and require to get hands into coding. Iīve been forced to write scripts by my own and still canīt get the desired results. At a first I tried using the obsolete scripted_sequence system from hl1 (which is still available on Source) but itīs very limited and doesnīt look right, NPCs donīt make eye contact with the player nor react to thrown objects, etc.

I have been also working on some "memorable" speechs for the combine soldiers. Since citizens require to use faceposer to link their speechs with facial expresions Iīll limit that aspect to very little to nothing at all, but with the soldiers (who wear a mask) itīs just about their body language and some voices passed through a few distort filters. I hit the key already with the voice, my records sound almost exactly like combine soldiersī voices. It will be fun to listen their conversations before entering their room and start a shooting.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Fernito on September 04, 2011, 09:16:33 PM
Gambini: don't know if you've mentioned this before, but the NPCs will talk in english or in spanish?


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 04, 2011, 09:32:49 PM
English. Most signs, specially referencial ones will be in spanish, like advertising posters and such. Thereīs one radio playing a sort of SOS message in spanish, but everything else will be in english.

reason 1: there are a lot more of people that understands english than people that understands spanish.
reason 2: All the voices in the default game are in english, making it in spanish would force me to code enemies to not speak their default lines, thing that I donīt want nor know how to do.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 13, 2011, 09:14:07 AM
Some advances with the vehiclesī models

(http://i289.photobucket.com/albums/ll240/Gambini01/citronave.jpg)

the white intermitent lines are the engine and chassis parts that will be visible because you need to open the hood in the game. No skin yet but I already made the UV wrap in the most cleanest way Iīd never do. This will be my first 100% seamless skinned model (i hope so).


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Phoenix on September 15, 2011, 06:43:46 AM
Some advances with the vehiclesī models
Wow. Did you make this from scratch or did you get the base model from somewhere else?


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 15, 2011, 07:23:25 AM
From scratch. I usually model my vehicles using a lot of pictures as reference and put this kind of blueprint in the viewport:

(http://images.forum-auto.com/mesimages/514211/RACitroen3CVII.jpg)

There was a very well made Citroen 2cv somewhere around that I downloaded, but I wanted a 3cv and wanted to make it myself. However, that model came handy for comparing and tweaking some measures/shapes. You know there are angular details that canīt be apreciated in pictures. Well, I also take references from real life, when I see one of these in the streets I put special attention to those parts iīm doubtful of how they are and make mental/paper notes. Thatīs it, most of my models were really benefitted from my real life encounters with their actual counterparts  -_-


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Phoenix on September 15, 2011, 07:23:06 PM
From scratch. I usually model my vehicles using a lot of pictures as reference and put this kind of blueprint in the viewport:

image deleted

There was a very well made Citroen 2cv somewhere around that I downloaded, but I wanted a 3cv and wanted to make it myself. However, that model came handy for comparing and tweaking some measures/shapes. You know there are angular details that canīt be apreciated in pictures. Well, I also take references from real life, when I see one of these in the streets I put special attention to those parts iīm doubtful of how they are and make mental/paper notes. Thatīs it, most of my models were really benefitted from my real life encounters with their actual counterparts  -_-
Well, as written before by others, you can sell those models at good money; I assume you must have more. Cars like this, are known around the world, not just Argentina.

Cheers


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on September 15, 2011, 07:46:35 PM
Yes Turbosquid or some sites like that let you sell your models.

It's looking great!! :D


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 16, 2011, 03:57:50 AM
Well that sounds as a good idea but these models iīm showing here belong to Southernmost Combine. I wonīt sell this work because it will be more rewarding to see them there trimming my maps than to receive a lifeless, five pounds, wad of dollars.  -_-

Talking about real life inspiration. Today, coming back from work I saw one of these cars and I tailgated it for some minutes to check some details hehe. took a picture of it too because that angle showed some details Iīve been missing.

(http://i289.photobucket.com/albums/ll240/Gambini01/DSC00109.jpg)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Fernito on September 17, 2011, 05:51:17 AM
:O

Gambini, dame un hijo! xD

That model is AMAZING!


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 18, 2011, 05:45:17 AM
Ya tengo demasiados hijos Fernito  ^_^

Began to work in the skin already. Ported the model to 3dmax in order to use Texporter. Itīs getting quite good consirering that everything is being drawn by hand except for the wheels.

(http://i289.photobucket.com/albums/ll240/Gambini01/citroen_2.jpg)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 19, 2011, 02:22:39 AM
Could you fix my car?

(http://i289.photobucket.com/albums/ll240/Gambini01/citroen_5.jpg)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MikeNorvak on September 20, 2011, 04:53:58 AM
Could you fix my car?

Nice!

Ya tengo demasiados hijos Fernito  ^_^

Jajaja, entonces ya no querrás adoptarme :(

EDIT: Damn that sounds so gay! don't misunderstand me lol



Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on November 16, 2011, 07:59:41 AM
Wow just noticed that for this mod there are already 126 models put in game. Plus a few ones Iīm still working on: Thatīs about 150 models I did.

Some took me a couple of hours, others several days, most of them include several lod submodels to speed up performance.

This is the last one i did (yesterday). I had the idea, modeled, created the skin, compiled and tested it in game in 1 hour and half. The only thing Iīm not fully satisfied with is the wheel that couldīve used a few more polys to hide flat faces, but itīs not something youīll come very close to, so nothing to worry.

(http://i289.photobucket.com/albums/ll240/Gambini01/crane_hook.jpg)

There are also the textures which sum about 80, most of them made from scratch. not forgetting the sounds (only 20 yet). The levels are three and most likely thatīs the final amount. The first and the last are about 80% done and the 2nd is the younger, which is about 30% done. Only god knows how much time will take me to tie everything together. I know beforehand that a lot of stuff will have to be changed in the run, when the gameplay will be implemented. Yes, if thereīs something that still needs a lot of work, it is the gameplay.

I donīt expect it to be a fucking awesome adventure. Iīve been focusing on design too much, on top of any other objective. Layout, gameplay and other suchs unfortunatelly came later. And itīs too late to amend that. Still some setups are very fitting for great shootings and the puzzles i put are (at my understanding) pretty neat and original. There are also some "inmature" touchs of humor, completely out of context and in the most implausible situations, just to be sure people knows who didi it  ^_^.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Phoenix on November 21, 2011, 05:20:43 AM
^ I'm impressed.
Still, games are now almost as big as the movies, MW3 = $400000000 sales, for starters.
http://www.pcr-online.biz/news/read/cod-mw3-developers-ban-1-600-cheaters/027545

I now you are doing it for fun, but ... ehmm so am I, but  ... aah just keep it in mind, remotely consider it, 'cause there is ain't no tomorrow.

Cheers mate.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on December 08, 2011, 05:07:18 AM
Everybody at Moddb is adding new media because they want votes for the MOTY. Iīm gonna make a cheap trailer today.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on December 09, 2011, 07:37:10 AM
As promised, hereīs the trailer.

http://youtu.be/f9v6NwyILa8


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on December 09, 2011, 05:10:41 PM
That could easily be cut by 5-6 minutes. I liked the intro bit even if some of the text wasn't visible because of the background.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on December 12, 2011, 04:25:06 PM
That could easily be cut by 5-6 minutes. I liked the intro bit even if some of the text wasn't visible because of the background.

I'll wait for a modified trailer then :P


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Trooper Dan on December 12, 2011, 07:53:26 PM
Really awesome level design, but the teaser is too long and the music doesn't fit.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on December 13, 2011, 05:33:10 AM
With the exception of your first four words, your comment sums up all the feedback i got for this video.

Thanks anyway. I know the trailer is terrible but when I was working on it I thought the response it would get would boost my will to get the mod finished. Funnily enough it did completely the opposite.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on December 13, 2011, 03:55:08 PM
ŽŽ Ok I'll watch the video at work today in a couple hours and boost your will :)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 02, 2013, 04:32:01 AM
Despite that last Source SDK update has broke many many things, there are a few things it fixed which save me some time.

This mod has been a drag in my life, so much time spent on it. But Iīm finally working on getting it done. If there are weak points, that I have been unable to improve in five years, then itīs not worth keep trying. Iīm getting over everything I hate from it and just finish it as it. In other words Iīm being my own Randy Pitchford finising DNF.

After this I have serious doubts Iīll keep modding. Letīs hope the bug itchs me again at some point. I wonīt try to handle a project of this magnitude anymore, thatīs for sure...

Itīs sad but in the last months I lost all interest on modding. Havenīt checked any release in centuries and I donīt even find worth reading the forums anymore. I guess everything gets old with the time. I have returned to a lot of my RL old activities. That is good, but when the night comes and everybody is asleep, i miss those inspired long hours of creative modding. It was a good escape valve.

Well, very little has to do that with the mod per se. The thing is, the mod already has menu, background, music and the 2nd level is %99.99 finished. Then the first level is getting done, only a lot of scripting to do. The third level is the one which will require more work but nothing really bad considering my new -much more humble- goals. I post no screens because there are almost no new areas to show.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on September 02, 2013, 03:29:28 PM
You're just burned out. I haven't touched any editors since we finished DNF while you've kept working even since then despite the fact that the whole DNF thing got pretty hectic.

So once you'll get the mod out of the door, you'll still be playing games and driving your routes every day, getting inspiration in the process. Then it'll be like a fresh start with no past dragging you down.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 03, 2013, 05:10:51 AM
Thanks! Yeah, I like the idea of a fresh start and the best way is "leaving the past behind". That is why I really want this mod out of the way. So much time working around the same two or three ideas.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on September 03, 2013, 03:46:21 PM
You'll always come back, I did after 3 years of nothing :D


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 03, 2013, 03:49:28 PM
Yes, but you were actively working on commercial games. Your comeback is plenty of new experience and learnings. My comeback wonīt bring anything more than rust and decadency  ^_^


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on September 04, 2013, 04:41:25 AM
Rusty and decadent locations are part of your best levels :D


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on November 29, 2013, 09:40:07 AM
Tonight it was a surprisingly productive night for this mod, too bad time flied and most of these great ideas i had will have to wait for tomorrow (when iīll likely forget about them). I came with solutions to annoyances that were chasing me for months... meh would love to preted im stick and stay at home tomorrow doing them  :/


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: micky c on January 12, 2014, 04:35:31 AM
If you're worried you might forget them, write them down. Just the other day I wrote a 2500 word design document for an episode 3 AMC TC map :P


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on January 12, 2014, 05:18:20 AM
Yeah when I get a brainstorm at work, i just draw it or write it whatever. Problem is that those documents lose their charm if you dont remember what made them sound good. There are specific details in potentially generic ideas which are the prime factor of their "greatness". BTW that post is very old and I think I managed to implement a lot of what I thought that day.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on June 05, 2014, 09:14:24 AM
More of the same thing for many, but Iīve made a new trailer for the mod, featuring quite a lot of new content -of course-. This one is in HD and lasts the worldwide accepted trailer average lenght of 2 minutes. Itīs the first piece of a large media production Iīm planning to do for it, and I was going to wait to have all that done before publishing it, but here at AMC people get the premise:

https://www.youtube.com/watch?v=FQ0acU3dtuM


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: James on June 05, 2014, 12:10:17 PM
Damn, looks pretty fantastic! (y) definitely looks like all your hard work has paid off.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: micky c on June 05, 2014, 03:16:31 PM
That's some good lip syncing  ^_^


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Sang on June 06, 2014, 01:47:50 AM
I saw some really cool lighting effects in there... neat


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on June 06, 2014, 02:46:29 AM
Thanks for the comments guys

definitely looks like all your hard work has paid off.

It will only pay off the day I release it  -_-


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on June 06, 2014, 06:29:17 PM
Pretty good video, better than the last one. Not every trailer has to be explosive and action-oriented.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 03, 2014, 08:56:26 AM
(http://i289.photobucket.com/albums/ll240/Gambini01/armytruck_zps10f35de6.jpg)

WIP model of an army truck Iīve been working on. The task seemed easy, I used the front and all mechanic shit from my previous bus model (which is a very popular model over here that was used for buses, military trucks and many other purposes), changed some aspects of it so it is a different version and then blended it with a Valve military truckīs cargo compartment and camouflage. However it turned out to be almost as difficult as making it from scratch. Yet, the output looks promising.

This will be a truck that drives around, so its wheels will spin and its suspension will jiggle.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: James on September 03, 2014, 11:42:10 AM
Looks great (y) I really enjoy hearing about the sheer amount of detail and care you put into things, it really makes a difference from people who kinda half-ass things and push stuff out the door as soon as they can.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on September 04, 2014, 03:48:26 AM
Thanks for the support. It doesnīt feel that good to me to be so meticulous. Many times per day I think of this mod and wonder if Iīm doing right on keep beting on it. Every time I make an insight I think it needs more of this or more of that, but hardly realize that much of the time  I invest doesnīt really mean a step in the release direction. While I try to avoid it, I usually go back on my steps to change things and scrap lot of stuff that took me a lot of work. There were many times in which I only worked on it to get it out of my way and most of that work has gone to waste as it has been developed with the wrong motivation. At least these days (for the most of them at least) Iīm enjoying the hell of the progress Iīm doing but at the same time just thinking of the work that awaits me ahead overwhelms me. Ideally, I should have an alpha or beta within the next months, which would mean no further changes in the story, lenght or layout would be made. Then, spend the rest of the time just polishing the idea and no longer making major changes, but for that I already know I have to go back and fix some old stuff that no longer blends with the concept I have right now in mind. I would be really happy to have this thing finished, or almost finished, within the next 12 months. If i manage to do it, I promise to quit modding or at least to quit thinking so big when my time is so short.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: James on September 04, 2014, 11:17:18 AM
Well, I go through similar stages but ultimately I realise it doesn't matter because am I enjoying what I'm doing at the moment? Than it's not wasted time, even if you spend all day on something that nobody else will notice. I'd say we're modding enthusiasts rather than just plain modders because we're long past the stage where we can do this all the time but it still finds it's way into our lifes at points.

It's good to break the work to be done into single steps though, it doesn't matter how many there are even a single or couple of steps a day is putting you towards the top.

I hope you don't leave modding though, but I think you enjoy it too much to want to stop forever.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on November 08, 2014, 08:18:54 AM
Iīm making awesome progress on this mod and was eager for this extra week i have of holiday to put my focus on it. Well first hours of the holiday running and itīs like my brain is empty. fuck :angry:


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: James on November 08, 2014, 09:29:54 PM
heh heh, welcome to my world. Every single time I get a week off work my mind goes running like mad at all the shit I could accomplish without having to worry about leaving it half-done or whatever...and then the week arrives and I literally spend the whole time vegging out playing games or browsing the internet.

Honestly though, my last Holiday I just embraced it and played a bunch of stuff I've been meaning to replay for a while - the last couple of days were productive for me in the end, and I still felt pretty satisfied with what I did. I spend alot of my free time chipping away at the TC anyways, so I treated the Holiday as also time away from worry about releasing that and it felt a shitload better. Might be worth giving that a try.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on November 09, 2014, 12:39:40 AM
Of course, Either the inspiration comes soon or I start doing something else with my time, like taking care of my relationship  -_-


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on November 16, 2014, 03:06:41 PM
The holiday is over and i made less progress than in a single inspired night. At least I realized this on time and enjoyed life in some other ways too.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: DavoX on January 14, 2015, 02:25:02 AM
Loved the trailer man, is that you at the end? LOL!


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: micky c on January 14, 2015, 02:45:22 AM
That's me. Is my english that bad? :P


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on January 14, 2015, 03:53:10 AM
Itīs funny you discovered it so late  ^_^

You know I eventually decided not to release that trailer more than on this forum and my youtube channel. I didnīt get it on the modīs profile, which was its sole intention. After the trailer the mod, once more, went through a restructuring process of which It didnīt come alive. I finally realized how much precious energy this and other modding projects were taking away from me and that may be the end of my modding life. I may eventually try to get this thing barely playable, at least for the close ones that are interested. It is a shame i know, and some people told me I may get back, but itīs also a shame that I wasnīt paying enough attention to other much more important things in my life. The melodramatic speech wins again I guess.

Yeah and thatīs Micky voicing that guy, but I guess your question is if thatīs my face. Well, yeah: It is. But the modelīs physiognomy takes most of its beauty away.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: micky c on January 14, 2015, 04:10:25 AM
I'm not going to say what you should or shouldn't do in terms of getting back into modding, since it's your life and you do what you feel like. All I know is with my mapping it's just a matter of balance, and abandoning it for long periods of time during the uni semester :P

It would be nice to play the mod one day though. No rush  -_-


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on January 16, 2016, 11:08:04 AM
So. Planet Phillip will be posting one shot of this mod per day during the next week, so i took some shots for him. Hereīs the preselection (i only sent the best seven to him). I know this is much of the same repeaeted material, but you are all invited to watch it again (thereīs some new material too :P )

(http://images.akamai.steamusercontent.com/ugc/610602100831305989/DE923ACA6BC94C14E3424493808AFB69C93069EA/)

(http://images.akamai.steamusercontent.com/ugc/610602736053660635/A16F3E3C16FD05C936DA545F730EB81EF3C3D7DB/)

(http://images.akamai.steamusercontent.com/ugc/610602736053660507/B6A31FB4F746EC343C13D559B49C237F06A29C6D/)

(http://images.akamai.steamusercontent.com/ugc/610602736053660388/4BF098A80AF7B91DFB4AA0E3412828C68F5802C7/)

(http://images.akamai.steamusercontent.com/ugc/610602652390134171/DE1E0DBAF327A9135B4C77A17FBA0DCB50A0848D/)

(http://images.akamai.steamusercontent.com/ugc/610602736053660102/61AEA6C4BA8533C1C17F0DF5E392B5B9DB2FC1CE/)

(http://images.akamai.steamusercontent.com/ugc/610602652390130065/F7AE8CC7CF5D0E7BE491DCD25A5482F4AED6C6BC/)

(http://images.akamai.steamusercontent.com/ugc/610602736053659969/5C81B8E7750E31B717295706BE0372869D4BA874/)

(http://images.akamai.steamusercontent.com/ugc/610602652390135221/5E509DB63115B8546ED21F7123715C5EDBEE221B/)

(http://images.akamai.steamusercontent.com/ugc/610602736053659741/AAC0C709EAC760E1806EC20373324A554D92C49B/)

(http://images.akamai.steamusercontent.com/ugc/610602736053659472/E015505CB80351E3D0B4E9BFEC2C8BDFB961B72D/)
(http://images.akamai.steamusercontent.com/ugc/610602652390140326/1C59AAB0492201EEEE9F25C41EDF697B672D32B4/)
(http://images.akamai.steamusercontent.com/ugc/610602652390141095/BF1164B5451956D0BECC32662E6FF6B5FE26D902/)

(http://images.akamai.steamusercontent.com/ugc/610602652390140826/9DF32E95BFE348CDF76DF531EC534446EFED82A9/)



Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: James on January 16, 2016, 11:34:44 AM
that beats the shit out of every other HL2 mod I've ever seen (not even just saying that because we're all butt buddies here) (y)


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on January 16, 2016, 07:05:01 PM
Thanks! Yeah iīve made lot of improvements but you know the drill: only a few months left since 2010


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on May 01, 2016, 09:38:49 AM
So Iīve been seriously thinking about releasing the only level the mod has in finished state. I re-planned the whole thing many times but the last concept consisted of five levels, of which 3 are very unfinished, one should definetely benefitt from being splitted in two (and i have a work in progress of that) and only one is a few tweaks away from being DONE. It wouldnīt not be the same specially because thatīs the final level, which would spoil any possible future update, but itīd be a lot better than keep beting on the increasing unlikely of ever finishing it.

The dominant emotion that is pushing that decision is that i can tell iīm running out of energy for this. Every time I work on something that requires wasting another lot of work just because it no longer fits my new standards, i think "not again...."

I still come with great ideas, some the are truly better than the old ones, but i no longer have the patience to spend enough energy on them. So I would end with lot of better but half baked pieces.

In case of releasing, I know my motivation of eventually keep working on it will be attached to the attention it draws around. So it may also be a good test for target audienceīs quality/quantity.

I havenīt moved forward with this idea yet only because i havenīt gathered the energy to work on the mod again. Iīm not going through comfortable times in my life and its paying a toll on my creativity.

Iīm not crying here BTW but more like adding some background before asking for your opinion this decision.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: MSandt on May 01, 2016, 08:41:14 PM
I can see at least two problems with releasing a single map. First, if the reception is not as grand as you might expect (it's just one map in a journey-type episode, after all), you might end up demotivated. Second, even if the reception is okay, you might feel that, having already released something, the rest can simply wait, until you have no motivation left anymore to resume work.


Title: Re: Southernmost Combine - A Half Life 2 Episode 2 modification
Post by: Gambini on May 03, 2016, 03:35:42 AM
But the thing is that getting demotivated may actually be a good thing. If the reception is poor, then maybe itīs not worth the effort of finishing it.

If the reception is okay, i will get part of the burden off my shoulders and that may be a good start to consider finishing it based on what to expect. Iīve been realizing i may run out of energy one way or another so having something released could be a good trade-off.