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  Topics - CryptoproctaFerox
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1  Duke Nukem / In Construction / Working on Oblivion TC HRP : Remastering my old TC as it turned 10 years old- on: February 03, 2019, 07:39:18 AM
Remastering my old TC as it turned 10 years old upon its full release.

So it will run in Polymost mode, (better results)
Also 8bit mode is supported

1, It will have fixes, improvements etc
2, several current level expansions.. It wont make levelplay longer, these will be optional exploring deeper in the levels.. Ammos, Health etc can be found
3, 6 extra levels, 1 level for E4L12 (Darkwoods) and 5 levels for the Purgatory or Episode 6 (cannot be accessed by the menu but accessible by Episode 4.

Also comet Hale-Bopp will be Seen in E1, E2 and some of E3

So purpose of that will be to retrieve the "black chaos gem"
On Oblivion when we finish the mod, we see all the gems except the black gem.

Extra level names will be;

DEATH SEA - Darksea will be Aboard a strange large Ferry and must fight off monsters etc
DEATH ZONE - Is the island and will have somekind of a temple-pyramid like structure
DECEIT - A strange level that could cause deception to the player etc
TWISTED REALM - a more bizarre level
DARK VORTEX - a strange vortex with all kind of things etc
THE END OF TIME - A strange place with somekind of a fancy building or something

Now few shots of remastered levels of Episode 1 and some expansion

old thread of the mod
2  Duke Nukem / Duke Nukem Releases / Dark Temple [Released] on: December 12, 2018, 09:54:57 PM

Dark Temple is out, has instructions etc.
Can be played in polymer mode  for faster machine.

Or "Pseudo8Bit"

Like you remove Duke3d.Def or temporarily disable it and load the second bat file.

let me know if any problems
3  Duke Nukem / In Construction / Dark Temple "Single map level" on: September 09, 2018, 07:10:06 AM
Showing few exterior shots.

Is a very large temple on a small island in the middle of the sea.
level will have some similarity to the Temple level in Oblivion EP1
PS can be played in Polymer mode (HRP) or Polymer mode 8bit (no HRP) so TROR doesn't glitch out
4  Duke Nukem / In Construction / Working on Floating Isle (100% polymer based level) "Single map level." on: March 04, 2018, 07:50:21 AM
Like officially my first 100% polymer level.
it has little modded stuff such as dark boars (stronger pigcops),
Mushroom md3 and some weird crystal md3.

Still under heavy constructions.
level is a massively large floating island,
has some TROR pushing deep into the Eduke32 Engine such as pic 8 and 9, crazy TROR.
Also the transparent waterfall is neat.

Cabin is pretty complex, and more.

5  Duke Nukem / AMC TC / The boss of the forgotten pyramid on AMC TC, I finally released the art version, on: December 04, 2017, 02:42:10 PM
Will post on deviantart etc.

I made an artwork of the boss of the forgotten pyramid level on AMC mod.
6  Duke Nukem / Duke Nukem Releases / Trequonia mod [RELEASED] "Downloadable link." on: August 20, 2017, 09:14:54 PM
I uploaded on this.
It includes txt file and one that explains stuff.
has 2 set of "model" textures.
One for faster machines (high quality)
One for slower machine (avg quality)

Its site
Added more,
Screenshots etc will be added soon etc
(still adding stuff)
7  Duke Nukem / In Construction / The invasion of Trequonia [TRAILER] on: March 11, 2014, 04:49:49 PM
Is an 8:10 sec long trailer.
Doesn't show every levels. It shows SOME levels.
It shows 1 to 3 small pieces of some of the levels not all the levels.
Some scene are little mixed just like in movies.
Is a little laggy tho cus you know recording a video game (depending on game) takes resources.

Hopefully this mod would release in mid to late 2014 hopefully.

8  Duke Nukem / Duke Nukem Main / Who ever gets curious from a very unusual special trick in MODS and checks it on: April 14, 2010, 08:16:55 AM
Like when you see a very weird and unusual special effect, sector trick / exploit etc you have encountered in a MOD/TC you've played and you wonder how it is done and you use mapster to check the maps and or check its con files to see how is done?

If yes specify the MOD's name and what effect you have checked.
9  Duke Nukem / In Construction / I'm working on Trequonia TC. New mod. on: April 10, 2010, 01:11:33 PM
It will be a 1EP 14 levels mod.
The player will not be a fossa but a wolverine  :ph34r:

The player

Brief plot about this mod/tc..
It was a peaceful planet, an artificially made planet.
But due to its extreme peace it had very lack of security and law enforcements, so later the planet got invaded by space pirates and evil aliens. A young Pantheist wolverine named Skyhv Knawvkiov who live in harmony with nature at the ANWR (Arctic National Wildlife Refuge) have heard the disturbing news that the artificial planet orbiting Earth had some serious problem that could in long terms threaten Earth and his home land "ANWR" in Alaska. So he must go up there and destroy Trequonia.
10  Duke Nukem / In Construction / How to we fix the logo / boss victory palettes again? can't remember on: March 27, 2010, 03:23:54 PM
You know in editart or art editing things it doesn't give the correct colors.
I've tried Bsuite etc and can't seem to solve it.
I extracted their palettes but cannot fix it.

I remember a bit but not much when you could change the editart so you can upload the edited drealms, betascreen, victory1 etc.
Because if you upload without the modification it will give you the incorrect color.
In otherways it will look like duke is covered in feces.
11  Other topics / Computers / Internet / How do we disable sound for eduke to work? on: January 20, 2010, 05:37:41 AM
I'm using a temporally computer because the power supply box on the old one failed but I didn't lose my HD etc. Thing is sound wont work on comp my aunt lent me until I get a new PC in a couple of weeks.

I get directsoundcreate fail when duke load.
Is there a way to disable sound so duke works.
I have tried disabling in setup music/sound and still cannot get rid of the problem.
12  Duke Nukem / Duke Nukem 3D Editing / Is there a code for when you take an item you cannot take if you're max of ammo on: July 23, 2009, 02:29:51 AM
Max of ammo or health.

Just like ammo or health. If you're 100/100 etc you don't take it.
If you're 99/100 or less you take it.

I'm making an item (invisible right over ammo or health) Works just like ammo and health but doesn't give ammo/health but if you're max you cant take.

Cus is for hypertime in the new map I'm working on. If you take an ammo in normal time (sets a var) and when you goto hypertime is not there anymore.
13  Duke Nukem / In Construction / Wicked World (level) on: July 09, 2009, 02:19:17 PM
Probably weirdest level ever. Like combining, 2bizarre+Phantasm and Asylum etc.

Pic01: The key-shaped Platform with 9 portals which each portals leads to different parts of the level.
Portal1. hallucinogenic zone
Portal2. Hypertime zone
Portal3. Infinite road
Portal4. Cube puzzle (gold cube you press to change physics of rooms)
Portal5. Repetitive cave (like E4L1 in my mod)
Portal6. Mazy room
Portal7. Corridor of illusions (similar to star trek voyager episode Twisted) and E3L11.
Portal8. The 4 ways (white. Yellow. blue and red.)
Portal9. ?????? (unknown)

Pic02: Diff view of the platform.
Pic03: Now talk about a real bad trip on LSD. Mirror trailing-trick (T) on floor.
Pic04: When you turn, move up and down makes these cool trail that fade.
Pic05: Shield to the second area of the hallucinogenic Zone
Pic06: The mirror trick accept on walls this time (reverse sector trick) wall is mask transparency 2 like floor.
Pic07: When you move.
Pic08: Twisted labyrinth (easy to pass tho)
Pic09: Hypertime zone with the portal that brings you to hypertime
Pic10: Hypertime where everything you see are still.
14  Duke Nukem / Duke Nukem Releases / HXC98_BASE Has been released after a few tests on: July 06, 2009, 10:10:07 AM
Link to download it http://zaxtor.net/OblivionTC/HXC98_BASE.zip

WARNING OblivionTC is needed to play this
Read TXT file for more
15  Other topics / General Talk / Will the AMC website ever return? with maps and staff on: June 15, 2009, 11:25:03 AM
You know like the past when staff evaluate maps and add.

like DN-R and MSDN etc?
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