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  Topics - Semicharm
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1  Duke Nukem / In Construction / Semicharm's Stuff on: April 13, 2004, 06:04:20 PM
Now that I at least have one map finished I figured it was time to try another.  The next one will be another map that was almost completed back in 99.  The name of the map is Royal Rumble, which takes place in the Hotel Royal.  I've posted pics of how it used to look.  Here's some shots of the my current work.

 
2  Duke Nukem / Duke Nukem 3D Editing / Enhancing the build editor on: February 25, 2004, 10:52:22 AM
I've been mucking around with the JonoF's source for the build editor and decided to make some enhancements that I think are long over due.  Here's what I have done so far:

Made the grid size and scale compile-time options
Doubled the x and y dimensions of the grid, making it 4x bigger!
Set the minimum grid scale to 8 for detail work
Display the grid scale when changed
Fixed some of the errors in how the grid is displayed

Added a hackmap like property editor for sectors, walls, and sprites.  Not all values can be edited yet.
It supports large and negative values.

Added sector flip and mirror functions.  It makes building symmetrical sections easy.

Fixed the load file menu so that it selects the current file by default, like the old dos version used to.


Any suggestions?
3  Duke Nukem / In Construction / Jungle Factory on: January 05, 2004, 09:45:02 AM
If anyone remembers me from the old Duke World forums, there was a map I passed around, but I never got around to posting it.  Well anyway, I recently gave it a makeover to update and clean it up.   Since I'm almost finished, instead giving screen shots I figured I would do one better and give a preview of the map itself.  Any volunteers for beta testing?  I haven't added any weapons for deathmatch so that hasn't been tested yet.

EDIT: Rather than posting it here I'll keep the updates for my projects online.
Jungle Factory
4  Duke Nukem / Duke Nukem 3D Editing / Fun tricks with elevator effects! on: November 29, 2003, 09:50:50 PM
I've been messing around with the elevator effects in build and have decided to compile my findings. Let me know what you think!  
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