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1  Duke Nukem / Map of the Week / Foul Odour on: March 22, 2010, 12:32:56 AM
Good game play. Nice even pace and smooth flow. Nothing over the top or too fancy, but a good floor plan and layout. Not 3DR styled, but definitely of the older genre.

DN-R Thread

2  Other topics / General Talk / Is AMC dead as a Duke discussion site? on: March 18, 2010, 03:44:30 AM
To be honest I think that if this site [DN-R sic] was updated more often and people in general were more dedicated to writing reviews for it and posting them up, it would probably make the community stronger because 1) mappers wouldn't start to feel as useless as they currently do now and 2) it would draw more players and potential mappers into it, which is still possible seeing as some did join the community over the past year (some of them even being as old as the game itself), the sight of an ACTIVE community is just more likely to be appealing, than a site whose news feed gets updated once every three months.

Because let's face it, AMC is dead as a site (it's just a forum now with people talking about anything but Duke mapping). Mikko is doing a great job with MSDN, but I think DN-R is the center of attention because it's easier to find on search engines, and more user friendly (it has forums new members regularly join, no Fileplanet system that might deter casual players from bothering to download stuff etc.). Provided that it's not even too late already we'd just need a lot of updates here to attract more people again, and make the community grow again instead of just witnessing it die. That's also why I've been giving in so many speed-mapping projects lately

Some people like Puritan are still as active as they can (most of us are adults now and have busy lives) but it could be a good idea to make more / new available people able to submit things to this site and update it regularly with reviews (and I do mean reviews not just links - look at how many maps are up on this site with a score of 0/100 and still pending a proper review). Because besides the forum section, it's not too active anymore which is a shame because a lot of quality projects are still in the works. Now the question is, who would be available for that (I know I'm not, or just barely), and who can speak English properly enough to do a decent job at it

Duke4.net is the most popular Duke site, because everyone from 3DR migrated over there when 3DR faltered.  In the last few months, DNR has supplanted AMC as the veteran mapper forum, but not many regular players (i.e. people who just like to play the game) find their way here.  Without regular players seeing the new releases, there won't be much feedback.

It seems that most of the new players who find their way to the community are attracted by stuff that is more modern (like the HRP and DukePlus).  This is true of some new mappers as well (like DanM).  Once players arrive on the scene, then hopefully they will also enjoy normal map releases.  But this isn't always the case.  If you look at feedback for map releases on Duke4.net, the results aren't much better than they have been here.

The fact is, for a variety of reasons, players have been drifting away and not enough new ones have been showing up.  The only way to revive Duke is to reverse that trend, but it's an uphill battle.

I made the same complaint about the site being updated on numerous occasions. TBH Puritan is the only admin that updates the site on any kind of consistent basis, and even that's sketchy because of work and his musical hobby that takes up his free time. You hardly ever see Fernando here and the last time he updated the site was Aug 2009, before that it was Apr 2009. Numan has lost interest in the game and in the site but he still randomly updates the site once or twice in a six month period. When was the last time anybody saw Kim here?
I'm not trying to be down on the crew running this site, they have things going on in their lives that don't allow time for site administration. What they need here is someone who has plenty of free time and a willingness to update the site on some kind of regular basis.

I think most people that visit this site just hit the front page to see if there's something new released, download it and keep on going. Look at Suburban Hive's download count, over 150, but did it get that much feedback under its thread? There's really nothing on the front page about it. Look at Demolition Plant's download count. Again, plenty of downloads with minimal feedback in relation to that number. A small little blurb on the front page about it. There should be something on the front page to draw the passer by into the forum. Maybe change the link in the news article to go to the forum instead of the download page and make the first post of the forum the review and download link.

AMC isn't what it used to be, it's Sang's blog page with barely any talk about Duke. Duke4 has plenty of activity but it's of two camps: either it's the casual chatter talking about anything but Duke and the "DNF what ifs" crowd, or the hard core mod makers/eduke/HRP/ coders that only want to talk about their specialty. No time for single or dukematch maps unless it's a 30 map episode where everything down to Duke's socks has been modified.

And Forges comments on AMC and Duke4.net are dead on. I rarely visit AMC anymore, quality feedback seems to have vanished completely there (just look at the lack of responses to Forges level and the Imperium preview :-\). IMO most people on Duke4.net are a little too obsessed with new tech and fancy models, and a lot of that stuff never moves beyond the status of tech-demo.

It's not really fair to say "nobody goes to AMC anymore" when people like Merlijn just decide to stop visiting; if people who used to be regulars started going again and tried to start some more Duke talk then it would help things. I think it's kinda bull to come here and see people insulting AMC and stuff as if it's got no use anymore. DNR is ok if you live vanilla Duke, DN4 is ok if you're obsessed with Polymer but for anything inbetween AMC still stands out to me.

EDIT: Also if Sang wants to post about stuff going on in his life, he's more than entitled to. That's the whole point of the ramblings thread which is where he sticks to. It's easy enough just to ignore the thread (or that entire section) It's not his fault or problem if just seeing that he posted is enough to drive you away, that just seems really petty.

^ Noone in this thread insulted anyone, I think you might be overreacting or taking things too personal. Not to mention that this is a public forum that everyone on AMC is likely to visit so it's not like anyone is being a hypocrite, we're just stating that noone on AMC really treats Duke as the main subject of that forum (compared to here at least), and lately whenever the old regulars have logged in again and posted something Duke-related or released a map they have got close to no feedback. Also Sang doesn't just post in the Ramblings thread, he's pretty much an attention whore who feels free to post in the same map release threads several times just to say that he hasn't played the map and most likely won't (as if anyone cared) and tries too hard to be interesting or funny everywhere in general (his speciality being to speak of things he knows nothing about just to hear his own voice). Besides that I have nothing against the guy, but sometimes I almost feel like he would contemplate suicide if he ever got banned from that site

I'm not being down on AMC, I'm just pointing out the facts. When I was able to go there (the AMC site is the only internet site that I can't load in either of my web browsers -even with my firewall & anti-virus off), all that was ever posted there was Mikko and Deeperthought discussing world news, Geoffrey and Fernito posting funny pics, and Sang blogging. Mostly Sang blogging. The last few Duke releases have received almost nothing for feed back (me having a tantrum about Craig and then getting into it with Mikko and Sang doesn't count as feedback to the Suburban Hive map). There's almost no talk about Duke. The site is pretty much dead until a few people decide to banter back and forth about the AMC mod.

If that's the way the site's going to be, then that's what it's going to be. I'm not trying to offend, but from my perspective, AMC is only related to Duke by name and not much else.

You guys are right in that it doesn't see any Duke activity anymore...but it sucks to see it going downhill and there's not really much that can be done about it. It just feels like having people talk down about it on other sites contributes to it's downfall abit. Hopefully with IW2 and AMCTC's release activity might pick up a bit.

It would be nice to see Alejandro come back and suddenly bring a review system with him or something since I enjoyed writing them alongtime back when we had one.

If I could get on AMC, I'd post there about how I feel. I'm not here trying to be subversive about it. I know some of the AMC denizen come by here and can see what I'm saying. If you look back about a dozen of my posts ago, you'd see what I was saying about this site and what might help to bring a little more life to DN-R.

Hmm I'd say we should move the discussion about AMC to AMC.  :P

And maybe I exaggerated a little: I do still visit the site and it will always have nostalgic value to me, but it's not very encouraging to post stuff (duke related, music or otherwise) when there are no or very few replies.   :-\

I've removed everybody's name but my own because I'm not trying to be subversive about how I feel. I'd come here more often to post, but for some reason I can't connect to this site without going through a proxy first.
3  Duke Nukem / Map of the Week / Red5 on: April 26, 2009, 02:59:19 AM
Red5: Lonely mountain Complex, circa February 14, 2005, by Merlijn v. Oostrum

Oft overlooked because of previous high quality Red maps, Red 5 is solid, well designed, and a great play. A mix of indoor hi-tech and outdoor areas, with nice attention to detail and architecture. Excellent shading, texturing, special effects and ambient sounds add to the atmosphere and heighten the senses. There's plenty of puzzles, traps, and navigational challenges mixed in with the intermittent combat scenarios at strategic junctures. Ammunition and health can be a bit short, but there's just enough in stashes placed about the map to give you a fighting chance.

Definitely a classic worth another play.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing:9/10
Ambiance: 10/10
Architecture/Design: 20/20
Layout: 20/20
Gameplay/Difficulty: 29/30
Overall: 98/100

4  Duke Nukem / Map of the Week / Sewerside on: October 20, 2008, 08:52:56 AM
Sewerside, circa December 31, 2007, by Iggy

The aliens have taken over the sewers under the city. Duke must investigate and eliminate any enemies encountered while making good his escape.

A large map with a simple layout and good design. The entire play takes place in sewers and small to medium underground rooms until the surface and freedom are reached. Dukeplus 1.5 or higher are required to play and this map takes advantage of many of its features; such as stronger enemy, weather, ladders, akimbo pistols, and more. This map has exceptional attention to detail and some good architectural structures. A nice job was done on shading and texturing as well. All this and the added green fog set a great atmosphere.

The game is fairly difficult. While movement is linear and there's no real puzzles to solve, the enhanced enemies in addition to a limited arsenal and scarce health and ammunition make this map a tactical challenge. There are a few instances when Duke is being confronted from multiple directions by some pretty tough aliens. Although there is cover, movement is slightly limited and gaining the advantage isn't that easy. Every bullet and every health point can be precious until the next stash is found.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing-Architecture: 9/10
Ambiance: 20/20
Layout: 17/20
Gameplay/Difficulty: 37/40
Overall: 93/100

5  Duke Nukem / Map of the Week / Another Timeless Night on: October 13, 2008, 11:03:16 PM
Another Timeless Night, circa May 05, 2006, by Alejandro Glavic

Duke's riding the subway home when alien space craft start landing in the city. It's up to Duke to put a stop to the invasion.

A medium sized map that takes place in am el station and the surrounding city block. A simple layout with a good design. Although the shading is of average quality, there's some nice architectural and sprite work along with good texturing choices that create a great ambiance. There are a few areas, such as the lobby, that seem a bit empty, but that adds to the "everybody's fled for their lives, and now Duke's wandering an empty, abandoned city". The "invisible barriers" were annoying, but the areas beyond added depth and atmosphere.

A difficult play at times. At first, Duke's wandering around and nothing seems to be amiss, but don't get lulled into a sense of safety, the action picks up quick enough. The arsenal consists the pistol through the RPG and there's plenty of ammunition for all. There is a pipe bomb, but that's for blowing down a door, not combat. The aliens range from troopers, pig cops, enforcers, newbeasts, a few octabrains, and some commanders...several commanders and a few mini-battle lords. Then a few more mini-battle lords. And then a few more mini-battle lords. There's plenty of RPG ammo and a few good stashes of health, but damn! Fighting a stack of mini-battle lords and several commanders at the same time can be trying. The theme basically is to move from one end of the map to the finish while killing everything in your way. There's no real puzzles to solve and no keys to find. Definitely for those who like slug-fests.

Texturing/Lighting-Shading: 7/10
Sprite Work/Detailing-Architecture: 8/10
Ambiance: 18/20
Layout: 17/20
Gameplay/Difficulty: 34/40
Overall: 84/100
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