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  Topics - James
Pages: [1] 2 3 ... 20
1  Duke Nukem / Duke Nukem Releases / [RELEASE] Alien Armageddon on: August 25, 2018, 01:34:47 AM
https://www.moddb.com/mods/duke-nukem-alien-armageddon/downloads/duke-nukem-alien-armageddon-10

A new episode with 5 new maps and tons of new enemies, weapons and other stuff. Dan did the coding, sebabduke did the art, William Gee and the Oostrums did a new map whilst Merlijn made another one by himself (IIRC, not sure if Maarten worked on that one) and then I contributed 3 maps after that (and a bunch of minor shit)

Check it out O0
2  Other topics / Butterfly Collecting Forum / happy birthday Rhaisher! on: April 22, 2018, 01:15:32 AM
:HELLO:
3  Other topics / Butterfly Collecting Forum / weeeeeeeeeeeeee'rrrrrrreeeeeeeee back! on: November 18, 2017, 04:54:47 AM
once again thanks to our lord and savior for coming from the skies and saving us :HELLO:
4  Other topics / Butterfly Collecting Forum / Happy birthday to the muscles from Brussels on: November 10, 2017, 06:29:45 AM
He turns 26 today
 :HELLO:
5  Other topics / Butterfly Collecting Forum / happy birthday merlijn! on: August 14, 2017, 07:40:04 PM
 :ia!:
6  Duke Nukem / Duke Nukem Releases / [RELEASE] Nuclear Showdown v2 on: November 06, 2016, 06:56:51 PM
Nuclear Showdown V2 (moddb page)

First of all, thanks to Nightfright for patching what he could of my old code and trying to keep the mod alive. This version was based off his version. also thanks to M210 for hosting NS on his site and also trying to fix a few bugs.

Finally thanks to Oporix for releasing 'Block ignite' a usermap for Nuclear Showdown which inspired me to patch it so it's functional and relatively bug-free. I've included the map with the mod in a new episode titled 'Nuclear Showdown', it's made for polymer mode (although the mod itself is classic mode, it still works fine in polymer) so give it a play and leave him some feedback in his topic.

Fixes:
-fixed custom switches, locks and toolboxes from not opening doors
-fixed pipebomb being thrown along with prox dynamite
-fixed plasma cannon not working
-fixed jibs not spawning

Additions:
-added additional shotgun animation tile by Minigunner
-added ammolots tile by Reaperman (originally posted by Hendricks266)

There's a lot of quality of life stuff I'd like to do (a more organic way of activating the new inventory items) but AMC TC is always beckoning in the background; however if people like the mod enough and make more usermaps than I would definitely do more stuff with the TC.

Download here:
https://www.mediafire.com/?ae6l4qiicyjb71o

https://www.youtube.com/watch?v=UpRNnIcYmGk

Note that I highly recommend grabbing the Duke Nukem PSX version soundtrack from here:
http://hendricks266.duke4.net/music_packs_psx.php

The included ns.def with NS will use this music so just place the highres folder in the same directory as Nuclear Showdown and rename ns.def to duke3d.def
7  Duke Nukem / Duke Nukem Releases / [RELEASE] Dracula's Castle on: October 22, 2016, 03:42:12 PM
This map was made for the Duke Spook'em add-on but I'm releasing it now as a standalone demo map - when that mod is done there'll be a different tweaked version in that. Designed in and looks best in Classic mode.

Story
Duke Nukem gets shot down by a Science experiment gone wrong near Dracula's Castle - get in and make the bastards pay for rising your flight insurance premium yet again.

Download
Two versions, one that works with vanilla Duke and one for Eduke32. I have tested the vanilla version in World Tour and it does work but IIRC there's no way to add art files or anything to the workshop (unless that's changed) If they fix that than I'll definitely upload it to the workshop with added lights and shit. The Eduke32 version has OGG music as well as a couple of reskinned enemies (Total Meltdown zombie pigcop and a Cthulhu Octabrain by me) so that's the more definitive version.

Vanilla version (719kb):
http://www.mediafire.com/file/ihb4huiur2e1oz9/DRACULA.zip

Eduke32 version (4mb):
http://www.mediafire.com/file/j09sewum2yb5w5p/DRACULA_E32.zip

Have fun and let me know what you think.
8  Other topics / General Talk / Want to register? send me an e-mail on: June 15, 2016, 01:53:48 AM
Registration has been disabled due to spam-bots - if you'd like to register, just send me an e-mail with some details and I'll make an account for you :)
9  Other topics / Butterfly Collecting Forum / thanks Alejandro! on: April 11, 2015, 02:30:39 PM
in this topic we pay our dues to our humble host who fixed the forum crash and for it's continued existence :D
10  Duke Nukem / AMC TC / AMC TC episode 2 released on: March 24, 2015, 05:36:10 AM
Check out the download and more discussion here:

www.moddb.com/games/the-amc-tc
forums.duke4.net/topic/7990-amc-tc-episode-2-release/
11  Other topics / Computers / Internet / system drive repair, worth waiting or buy a new HD? on: August 09, 2013, 06:55:41 PM
I just got a PC from my Dad that he wasn't using anymore, he said he was having trouble with the hard-drive but reinstalling windows fixed it. I had a problem with it yesterday when it crashed on desktop load and I had to restart, but it worked ok after that.

 Today when I plugged in a wifi dongle (as connecting it via cable isn't possible, all the net sockets are downstairs and we can't have wires around the place) the PC crashed, and even when I restarted it it only got to the windows 7 loading screen and froze there. I took out the wifi, then it flashed a blue error screen for about half a second before going black. Turning it on did nothing, it froze again so I removed the other USB stuff and it started and went into the repair mode screen.

I've told it to try a startup repair and it says it can take over an hour, but it must of been going for about 2. I did some looking online and some people are saying it shouldn't take that long and others are saying it took several consecutive days. Electric is too expensive for me to leave this thing running that long, and it's very possible it'll just do it again anyways even if it did work.

Should I cut my losses, turn it off, and then look into replacing the harddrive, or just hold on for longer? Considering I got it for free I don't mind buying a new hard drive, but on the other hand I don't have large amounts of money so I don't want to have to get one if it's not neccesary.
12  Duke Nukem / AMC TC / Suggestions for Episode 2? on: May 04, 2012, 06:31:57 PM
Ok, let's hear them - the first part of the episode is set in China; I'm already planning several melee upgrades and stuff as well as a new base section for these things.

I'm also thinking of some bigger gameplay changes about building up the AMC Squad 'army' similar to MGS:PW and a bit like Mass Effect 3's system (but muh better) I'm hoping the other guys will have more time soon to help with building again.
13  Duke Nukem / AMC TC / AMC TC V1.20 released, updated on: April 23, 2012, 02:43:29 PM
http://www.moddb.com/downloads/amc-tc-v110

Version v1.10 is ready for download :) The full list of changes are listed on the download page, but I'll bring up the big ones here. You'll need to re-download the whole mod as the patch effects pretty much everything. Either download and unzip into your existing directory to keep your data files and configurations, or into a new directory if you're just starting.


-Revamped skill levels; the Expert and Professional skill levels give far greater challenge than Normal mode. Professional adds an even bigger challenge than Expert; the crosshair is disabled meaning guns with sights are far more vital to success, many weapons kick upwards meaning that you'll need to keep greater control of your weapon, and reloading takes longer meaning a careful approach is recommended. Don't forget that you can lean around corners to assess threats by standing, holding the use key, and pressing turn left/right.
-Beat all levels on Expert mode to unlock Gold standard weapons that can be purchased from the Shopkeeper. Although expensive, these weapons are effective against
all enemy types. Episode 1 has gold standard replacements for all character's slot 1 weapons.
-Beat all levels on Professional mode to unlock an extended ending for Episode 1. You only need to do this once, afterwards the ending will be unlocked and always show after the epilogue map.
-New weapons! 2 new guns can be found in Snow Base for Mikko, and several others are available for purchase from the Shopkeeper, as well as a new spell for Sang found in Dis Base.
-New enemies! The Zombie soldier and a suprising new addition to Dis base!
-New areas to Dis Base and Millhaven, and map improvements to many others as well
-Improved weapon bar showing akimbo gun modes and grenade launcher attachments, .etc .etc
-Lots and lots of bug fixes and improvements (see changelog)
14  Duke Nukem / AMC TC / AMC TC bugs on: January 30, 2012, 09:19:20 PM
As the topic says - I'd appreciate if anybody who noticed bugs wherether they be level, code or whatever, post them here :)
15  Duke Nukem / AMC TC / AMC TC is released, Merry Christmas! on: December 25, 2011, 04:02:41 AM
The AMC TC is released!

http://msdn.duke4.net/AMC_THE_TC_V1.zip
Abyss fix: http://www.mediafire.com/?d7hon8f2g5da38r

This mammoth 8-character TC is finally ready for release, after several years of hard work. Featuring a huge range of features and effects (far too many to list here) The TC can be considered it's own game in it's right, taking story ideas from Duke Nukem as well as carrying on the storylines set in Imagination World (By myself), Oblivion (By Zaxtor) and Brave New World (By Mikko Sandt).

Featuring an episode of high-quality maps, built by myself, Rusty, Geoffrey, Highwire, Mikko and Sang. All the con coding, excluding a few parts by other coders such as DeeperThought, was by myself as well.

The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.

Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, A warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (Preferably russian made!)

To those of you who played Imagination World and beat episode 4, if you copy the iw_complete.amctc file into the data directory in your AMC TC folder you'll unlock the 1911 and Jackhammer from IW for use when you play as James in the AMC TC :)

Please note that for the best experience, play this in Classic mode, Polymost does have support with widescreen functionality but Classic is what the vast majority of the team designed it in. Polymer is not supported.








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