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 1 
 on: June 09, 2018, 10:37:22 AM 
Started by Arzca - Last post by micky c
I "finished" the GDI campaign in Twisted Insurrection some time ago. I used quotes because they apparently haven't made the final level yet. Several parts of it were extremely intense and creative. Some of the missions were also quite dynamic, changing part way through. The story was also pretty interesting. It's neat how at the start of the game you have Tiberian Dawn era technology, and it slowly becomes more advanced.

I've started the Nod campaign, and after a few levels I'm fairly disappointed. So far they're a lot easier and far more generic compared to the GDI missions, and currently the story isn't up to scratch. I suppose in a way this makes sense, since in this game Nod won the first Tiberium War, so of course they would have an easier time. Still, I hope it picks up. Nod's tactics only really become interesting with access to their higher-end, unique and creative stuff like stealth and subterranean vehicles that I can't use yet.

 2 
 on: June 03, 2018, 10:54:54 PM 
Started by micky c - Last post by Forge
Supa4: Duke Gets Arthritis

Sounds awesome.  (y)
 ^_^

 3 
 on: June 03, 2018, 05:07:47 AM 
Started by micky c - Last post by Sang
It is good to see how newer community members are also enjoying the immortal legacy (y)

I was thinking it'd be neat to remake the concept of Supa on my current mapping skill level. Then again, excluding AMC TC stuff, I haven't mapped in almost 10 years. So the difference might not be so great :D

 4 
 on: June 02, 2018, 09:09:32 PM 
Started by micky c - Last post by Forge
Amazing reviews for amazing maps:

Supa

Supa2: Mission Possible

Let these maps serve as a before-and-after lesson to what putting children on Ritalin will do.

 5 
 on: May 28, 2018, 08:18:11 PM 
Started by Sang - Last post by MSandt
Loved The Death of Stalin, such a delicious satire in the vein of "it's funny cuz it's true". Like the scene where they're standing around Stalin's unconscious body, someone says they should call the best doctor in Moscow, but the best doctors had either all been executed or sent to the Gulag, and they were unsure if they should even call a doctor considering Stalin was convinced they were plotting to assassinate him (the so-called "Doctors' plot").

That this movie was banned in Russia tells a lot about the state of that country.

 6 
 on: May 28, 2018, 12:50:17 PM 
Started by Sang - Last post by micky c
I saw Deadpool 2 yesterday. It was pretty good, had quite a few things that I simply didn't see coming. The advertising campaign was surprisingly effective at keeping some things under wraps.

I'd say it's on the same level as Infinity War in terms of overall enjoyment. Of course, I had super-high expectations for IW which may have tainted the experience a bit.

 7 
 on: May 27, 2018, 09:05:51 PM 
Started by Arzca - Last post by Forge
I was never able to finish MP. As you say, both the level design and gameplay was repetitive. Once you've played one sewer-like level you've played them all (including subways etc).

One thing that really annoyed me was that if you landed on an enemy, you'd be pushed back quite a bit, and this often led to falling off ledges to insta-death. It wasn't always possible to kill the enemy beforehand.
ditto.
I had it installed on an old computer. Played less than an hour of it. Shut it off and never played it again. Eventually the hard-drive died, and the game went with it. Didn't even care.

 8 
 on: May 27, 2018, 05:13:53 AM 
Started by Arzca - Last post by MSandt


One thing that really annoyed me was that if you landed on an enemy, you'd be pushed back quite a bit, and this often led to falling off ledges to insta-death. It wasn't always possible to kill the enemy beforehand.

Yes, and if you never finished the game, you probably didn't even see the worst of that "feature" (the fembot boss).

 9 
 on: May 26, 2018, 09:08:14 AM 
Started by Arzca - Last post by micky c
I was never able to finish MP. As you say, both the level design and gameplay was repetitive. Once you've played one sewer-like level you've played them all (including subways etc).

One thing that really annoyed me was that if you landed on an enemy, you'd be pushed back quite a bit, and this often led to falling off ledges to insta-death. It wasn't always possible to kill the enemy beforehand.

 10 
 on: May 26, 2018, 02:22:51 AM 
Started by Arzca - Last post by MSandt
Played Duke Manhattan Project, took me about six hours. Some of it was pretty good, but it had a lot of the kind of platforming I don't much care about, the maps were kinda confusing at times (2-dimensional movements in 3-dimensional environments), and the gameplay was very repetitive, plus all kinds of little annoyances every now and then.

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