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 1 
 on: December 02, 2018, 11:56:37 PM 
Started by Arzca - Last post by MSandt
Sonic the hedgehog 3 / Sonic & knuckles

Played Mania already? It's an excellent addition to the series. I've played through it five times already.

 2 
 on: December 02, 2018, 02:08:19 PM 
Started by Arzca - Last post by CryptoproctaFerox
Sonic the hedgehog 3 / Sonic & knuckles

 3 
 on: December 02, 2018, 02:52:45 AM 
Started by Arzca - Last post by Gambini
Just updated the last post with pics, and i am making this one just so it is visible.

 4 
 on: December 01, 2018, 12:10:17 AM 
Started by Arzca - Last post by Gambini
Finished Wolfenstein II: The New Colossus, clocked 11 hours.



The game is, overall, a quite great adventure through a variated set of environments and in which you fight some awesomely looking enemies, which behave not as great as they look but still good enough. Combat is for the most, quite enjoyable and satisfying, and the settings helps enhacing the experience, but there are a few things which arent as great, still acceptable.

Enemies look tremendous, but it doesnīt make sense that you can put them down so easily at times. I believe their visual design is among the most solids around (of all games i have played at least) they are like tank-tranformers, or beefy Darth Vaders with stocky armors but you still can put them down with a single pistol headshot, or you can take down a bus-sized mech with a "toughest guy in town" look relying only on shotguns and machineguns.





Gameplay is relatively hard and good, although i missed better tactical situations. The game relies on a quite repetitive trick, you enter a new area and you have to go through it either by stealth until you can kill the commanders or either unleashing hell by going the rambo way. If you chose that, or inevitably fail stealth at some point, you end up fighting waves of enemies, which makes it way too action-packed. Instead, Finding the commanders and killing them before they ring the alarm makes it a lot easier, but stealth is simply very basic and boring to bother. Also, you will find 1 ton of ammo, health and armor in every corner you come across, so its not like it makes any sense to go crouching and using the pistol, unless you want to miss the fun. Some weapons are simply better than others and there isnīt a single time -ever- you will have to save ammo, so you can go through the whole game with only one weapon like I did.

Itīs a visually pleasant game, technology is top notch, the grand scheme is quite great, detailing of environments is the best i have seen yet (dishonored 2 demo looked maybe better, but i have to play the whole game first), animations in the cutscenes are very good, friendly characters are wacky though, the game expects you to like them, but you can only wish them death (I would have losed the game just to see those clowns die). And thereīs an special note for that, during the whole game, it will constantly ruin the atmosphere with over the top cutscenes, very very very evil enemies (like in Austin Powers) and very very very good and friendly allies (like religions). It would have been simply a much better game if it was stripped off all that ala doom 2016.









conclusion

There arenīt quite as many games in which you go through variated situations like Duke Nukem 3D or Half-Life 2 anymore these days. So this kind of stuff is really welcome, even if it comes with its hysteric story, which tried all the time so hard to be cool that it didnīt work at all. even then, because of the enormous work behind it, the game is quite great.

 5 
 on: November 24, 2018, 05:46:20 AM 
Started by Arzca - Last post by Sang
So after playing through Black Flag last year, now I've started a more recent Assassin's Creed title - Origins, from 2017.

It drew my attention because they took the time to change up some mechanics and while it's still unmistakably an AC game, the combat system has been made a bit more challenging. It now requires you to actively dodge and change targets rather than "Press X to counter and kill enemies one by one" as it used to be in earlier games. However there's no fatigue system in place it seems so you can just spam the dodge key, get hits in, and be alright. It's an improvement but could be made more challenging.

Also they removed the minimap, instead having a horizontal compass like Skyrim (which you can disable as well, which I did, the game looks to be playable without it). Good stuff because it forces you to immerse yourself in the game world more. In previous games when it came to treasure hunting I would just stare at the minimap the whole time. Now you press a key that briefly shows their location as objective markers on the screen, disappearing after a few seconds. Works really well.

Also, the game is pretty:






 6 
 on: November 17, 2018, 12:03:51 AM 
Started by CryptoproctaFerox - Last post by CryptoproctaFerox
Thanks for your reviews.

 7 
 on: November 16, 2018, 07:21:20 PM 
Started by CryptoproctaFerox - Last post by MSandt
Finally reviewed: https://msdn.duke4.net/revtrequonia.php

Don't take the jabs too seriously ;)

 8 
 on: November 15, 2018, 05:53:37 AM 
Started by James - Last post by Sang
Too little too late dude :FREUD:

nah thanks!

 9 
 on: November 15, 2018, 04:02:59 AM 
Started by CryptoproctaFerox - Last post by MSandt
Thanks nig (y)

 10 
 on: November 15, 2018, 02:26:47 AM 
Started by Arzca - Last post by James
I'd definitely recommend doing that yeah, if there's no reason not to (y)

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