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 1 
 on: July 19, 2017, 09:26:05 PM 
Started by Rusty Nails - Last post by James
I give a crap as in I wish people would pay attention to the message on the menu :P TROR still doesn't work with polymost mode, that's the biggest issue with it.

Anyways I'm reading the comments and quite a few people say AMC looks cool; downloads increased a little bit as well. It's definitely cool to see more people want to check it out.

 2 
 on: July 19, 2017, 08:59:12 PM 
Started by Rusty Nails - Last post by micky c
At least the bits he played didn't have heavy use of the additive blending or TROR for super massive obvious visual glitches. He seemed to praise the mod quite nicely overall.

But yeah he had a few issues and it would be nice if he got to a bit later in the level instead of tweaking the settings and playing the same thing over multiple times.

P.s who's giving a crap about GL modes now ;)
Very little effort is needed to make large chunks of the game more GL friendly, especially since GL additive blending was added. Although I'm not sure we're using it yet.

 3 
 on: July 19, 2017, 08:42:43 PM 
Started by Rusty Nails - Last post by James
I get calling IW and AMC TC weird, but DNF2013 I wouldn't really classify as weird under any context. Anyways I actually saw a spike in traffic a while back, this vid must explain it :o I'm watching it with dread.

EDIT: alright so he's not playing it properly anyways (setting it to polymost which fucks over most of the graphics, and screwing around with the settings) kind of annoying really to get this kind of video that misleads people.

 4 
 on: July 19, 2017, 08:39:53 PM 
Started by Rusty Nails - Last post by micky c
Anyone seen this? The guy plays through a few "stupid" Duke mods, including the AMC TC, DNF 2013 and Imagination World.

https://youtu.be/txuKOQf0Mq4

 5 
 on: July 17, 2017, 08:29:18 PM 
Started by Maartn - Last post by micky c
I did go in there before. I couldn't see a way through the flames as they're more or less blocking the view of the path down. Not to mention the destroyed and flaming look of it gives the impression it's a dead end.

Quote
And special thanks to my Beta-testers:      

Merlijn van Oostrum
James Stanfield
Alejandro Glavic
Gambini

Next time get at least one noob on the team so people like me can make it through without multiple trips to the forum  :P

I'll have to finish it another time since it's almost midnight here and I've got important meetings early tomorrow. Some other things I like about the map that I didn't mention in the other post are the small details, such as how you can pick up the items simply by going near them, and making the automatic pickup sound so it feels like they're actual proper game objects and not simply nice effects. Some of the 3D spritework making walkways and platforms is also very nice to look at. Obviously the progression is a bit tricky if you're not keeping a sharp eye on things  :P

 6 
 on: July 17, 2017, 08:10:40 PM 
Started by Maartn - Last post by mrline
Sounds like you haven't done the 3rd sub-section yet. Right next to the hallway blocked by the yellow forcefield, there's another hallway. This will lead to another part of the level (and will eventually bring you to the other side of that forcefield).

 7 
 on: July 17, 2017, 07:28:42 PM 
Started by Maartn - Last post by micky c
I did blow up the gamma machine and go back into the room, but didn't think I could get past. The gap changed from a very narrow space to a slightly-less-narrow space. IMO the explosion could have made the gap a bit bigger to make it obvious. I admit I didn't read the viewscreen directly next to the exploding gamma room.

I still need the oil can and the wheel apparently. There's a yellow force field with no obvious way to switch it off.

 8 
 on: July 17, 2017, 06:50:08 PM 
Started by MSandt - Last post by Maartn
Thanks for your review for my map Spacetronic, Mikko!
97 out 100... you make my day :D

 9 
 on: July 17, 2017, 06:47:46 PM 
Started by Maartn - Last post by Maartn
I haven't found the yellow keycard yet, which seems to be the impass. Any advice?

Have you read all the viewscreens? This should help.
I'll try to explain it... I'm not the best in English explanation but let's give it a go:

SPOILERS ALERT:

Go to the "energy machine" on the top of the ship (you can open it with the computer, with the 2 viewscreens), destroy it with RPG/Pipebomb or something like that. Now, go back to the "Gamma" machine room, there you have the yellow keycard :)

Let me know and I'll answer ASAP! I have 12 hours left before I go on holiday..so my time to help you is limited hehehe.
When I'm back, I'm planning on releasing a walkthrough video.

 10 
 on: July 17, 2017, 06:08:06 PM 
Started by Maartn - Last post by micky c
I haven't found the yellow keycard yet, which seems to be the impass. Any advice?

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