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 1 
 on: January 18, 2018, 10:41:22 AM 
Started by Arzca - Last post by micky c
Obviously modern hardware could support map segments being stitched together to form full maps. Are the tools not available to do that for this game, or has nobody been motivated to do it?

 2 
 on: January 18, 2018, 06:26:31 AM 
Started by Sang - Last post by MSandt
Saw the new Star Wars as well.


Judged as a chapter in a larger series, it's not good. It just doesn't feel like a logical continuation of a larger story.

Yeah overall it kinda felt like a relatively unimportant piece in the middle of a story; I mean, what else happens in the movie aside from the bad guys chasing the good guys' ship and the girl trying to convince Luke to return?
Finn's segment could have been cut entirely from the movie.
Darth Emo is still annoying but at least he's unpredictable, which creates suspense.
The effects were very good. That's kind of a given these days but still, this movie looked really good, especially the walkers at the end and the woman with the weird hairdo using the ship as a bullet.
Oscar Isaac is also a great, great actor; he was fantastic in A Most Violent Year & Inside Llewyn Davis (and underutilized in X-Men - Apocalypse), and he's by far the most talented actor in Star Wars.
I don't think they got much out of Luke in this movie aside from the Walker scene.

 3 
 on: January 18, 2018, 06:14:49 AM 
Started by Arzca - Last post by MSandt
Invisible War is actually pretty entertaining but yeah, the maps are very small & linear: The Seattle map has these dumpsters with "no parking zone" signs on them, which is hilarious because no car could ever fit in these tiny corridors. Hollywood Holocaust provided a much greater illusion of being in a big city than this one. And the map loading screens; it's not that the loading times are long or anything but the fact that there's a loading screen every ten seconds or so, particularly in the hub sections (Seattle & Cairo).

Still, the game has its charm.

 4 
 on: January 17, 2018, 07:58:29 AM 
Started by Arzca - Last post by Sang
Alright, fully done with Black Flag. That's one huge game off the backlog. Dark Souls is installed... :P

 5 
 on: January 16, 2018, 04:02:14 AM 
Started by Arzca - Last post by MSandt
Finished Deus Ex (Revision); went for the Dark Ages ending. This is clearly one of those games that get a lot easier the further you get. With all the bullshit out of the way, it's far easier to immerse yourself in the game's universe. There were some very good missions, such as the bits in France and the Vandenberg base. I'm sure back in the day people were so blown away by all the other stuff that they were willing to overlook the intolerable combat mechanics that persisted up until Hong Kong or so. I found most of the augmentations pretty useless though; you really need only one or two of them.
Revision's level design was also very impressive; the game is quite long (took me 30 hours) but the team has meticulously gone through every inch of the maps to make the game look very respectable by today's standards (although I got quite a lot of lag).

Moving on to the sequel next. I'll check out that mod Micky mentioned.

 6 
 on: January 15, 2018, 01:14:25 PM 
Started by alejandro - Last post by Gambini
Maybe your post motivates him to keep working on his next level.

 7 
 on: January 14, 2018, 07:46:08 AM 
Started by Arzca - Last post by Sang
Finished AC4 Black Flag, the story at least. The ending is a wee bit emotional. Damn fine game overall. It's been quite the ride. This will have taken me about 50 hours in total since the start of November, played entirely via the Steam Link.

Just gonna fully upgrade the ship and mop up some last optional objectives, not gonna bother with the collectibles. And then I guess it's time for Dark Souls which James has been wanting me to play for a good long while now. But maybe I should wait for the Remastered version :D

 8 
 on: January 12, 2018, 11:40:23 AM 
Started by alejandro - Last post by Forge
necro

Finally played this.

Visually it was pretty stunning. Nice clean design. Good texture choices & nice sector / sprite architecture & construction. [Echo] The 'live' back ground scenery was fucking boss. [/Echo].
Gameplay wise - meh. The action is pretty consistent, but it lacks variety & I'm not a big fan of behind-your-back-respawns.

 9 
 on: January 11, 2018, 06:06:20 AM 
Started by Arzca - Last post by MSandt
I have to say Revision did a fantastic job in remaking this particular track:
https://www.youtube.com/watch?v=DDzimjnXvRw

Ironically the remix sounds more Unreal-like than Alexander Brandon's original:
https://www.youtube.com/watch?v=RgIE6Pb_MFE

 10 
 on: January 11, 2018, 02:29:53 AM 
Started by Arzca - Last post by MSandt
Got the GEP gun only upon my escape from the MJ12 facility; that Anna cyborg died with just one blast from the gun.

Still, this game is way too oriented on trial & error; miss one shot and you're fucked. I also hate how the enemy is able to pinpoint my exact location even when I'm using silenced weapons and there's no line of sight. The only upside is that they have the attention span of a 3-year-old.

Also, I just unlocked the regeneration aug and spent my upgrade canisters on it; it feels like this solved all of my health problems for the rest of the game.

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