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Author Topic: What do you actually think of your levels?  (Read 23760 times)

Bob_Averill

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Re: What do you actually think of your levels?
« Reply #120 on: April 21, 2007, 01:19:55 PM »
I've been mapping for 8 years and only put out 8 maps, 9 if you count my upcoming one. It's not that I work slowly, I just take long breaks between maps until the urge to build returns.

Bobsp1 looks painfully primitive now. At the time I suppose it was impressive, compared to other offerings, but I feel it's no longer representative of my skills.

Bobsp2 holds up pretty well. The use of textures and geometry is a bit too ecclectic, but compared to Bobsp1 it's far more consistently designed and detailed.

Bobsp3 is one of my best, I think. I wanted to do something very different from my usual stuff, so I forced myself to build a nature level. Originally, it was to end in a huge battle where you destroyed an enormous radio antennae in a magnificent scripted explosion, but I ended up running out of sectors and so I settled for a multi-tier mothership battle.

I think it's probably best that I leave after BobspX: It's about as good of a level as I am capable of making. The lighting is complex and attractive, the spritework is intricate and occurs frequently, and the level geometry is complex to the point that I honestly wonder if it's wasteful. I am especially proud of the interactivity: Every computer is usable, and you can read the aliens' log entries and progress reports. My intention is to make the aliens seem more living, personable, and three dimensional rather than just being generic bad guys. Also I want to use their dialogue to fully reveal the plot of the Bobsp series.
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Telee

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Re: What do you actually think of your levels?
« Reply #121 on: April 22, 2007, 06:19:24 AM »
Well, currently I think I'm doing pretty well. I have a better imagination and I can actually texture half-decently now. Still, I do take a while to map.
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dopefish7590

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Re: What do you actually think of your levels?
« Reply #122 on: October 11, 2007, 07:04:47 AM »
Mbase (not released yet)
------------------------

so far the map is incredible in the amount of effects and level design, the detail isnt the highest though and it is getting to be the largest map ever (so far 1002 kb)

maarten and merjlin could probably do better then this map though if they tried


spoilers:

the helecopter ride, after you succesfully excape from the prison to the escape helecopter to go to your base... you encounter an alein ship... you have to act fast and fire and manuver the helecopter to avoid incoming missiles (clever use of convayors, teleporters, buttons, and lowering sectors)


the base: after you make it to your base there is a room that compleatly builds itself from the ground up.

--more to come--
« Last Edit: October 11, 2007, 07:06:33 AM by dopefish7590 »
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Fulsam

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Re: What do you actually think of your levels?
« Reply #123 on: September 19, 2008, 03:32:01 AM »
Well, I do like my current levels, because of the building style I've built up over the years...

I have some kind of roch-ish building style, which means spritework, and lots of it. However, I take long to make levels (NO SHIT!) because I tend build everything as I go along, not just make a rough layout and then populate it later.
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Gambini

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Re: What do you actually think of your levels?
« Reply #124 on: September 19, 2008, 03:38:52 AM »
I think that im a good scenaries and landscapes designer, but i always have that figth inside my mind telling me, they will like to fight monsters, then, i have to give to it a layout and a decent gameplay, actually i love the good gameplay but not the duke style, i mean, i prefer to add 30 monsters very well placed, surprising the player and leting him enjoy the visuals of the level, instead of making a big cube with 800 of those stupid commanders shooting rockets from their asses, i hate that.

Daedolon

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Re: What do you actually think of your levels?
« Reply #125 on: September 24, 2008, 02:34:09 PM »
I think my levels are fantastic, but I can't seem to finish any of them.
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bullis1

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Re: What do you actually think of your levels?
« Reply #126 on: October 02, 2008, 11:55:07 PM »
I think my current level of skill (as it has been for a few years) is really good and I'm pleased with the results. I look at my older stuff and I'm mostly unhappy with it however. I then make myself go back and update it.

Stupidly I devoted the last 10 years to the same project so nothing is released yet. In retrospect I probably should have just stuck to making individual maps for Duke. At least I very much like the themes in my project and it's a very rewarding experience to work on it.
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