Don't do a map called "moonbase". We have lots of those. LOOOOOOOOOOTS of those. I don't mean don't make a moonbase, just don't call it "moonbase". Call it something like "Epsilon Beta" or "Central Core" or something more imaginitve than moonbase
And last...just relax when making a map. Don't rush it. When I make a map, I go into a sort of "meditation" blocking everything else out. There is just me, and the map. Play through the map in your head. Think of what you want it to sort of look like, then build from there. I may scrap a room 5 times before I choose a design I like. Just let your mind flow...
Also, take a minute to look at your area to get some ideas; sometimes you'll stare at the same area for a couple minutes before getting a good picture.
-If you find you always build a certain theme, try a different one! If you're always building City maps, try making a nature one and see how that suits you.
i get inspiration by sniffing heroin lol
- Don't put up music from your favourite band.. Put on ambient music from Deus Ex / Unreal / C&C / whatever. Pick a song that is soft enough and fits in with the style of your level. It makes you feel really "in the moment".
(while the negative criticism is justified it's also demotivational)
It's a pity some people take criticism like that.
Quote from: MSandt on May 02, 2007, 08:18:43 AMIt's a pity some people take criticism like that. Why?
don't get emotionally attached to your work
not touch the project for a long while until it doesn't feel like a job anymore, but like a hobby ( like it's supposed to )