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Author Topic: Tips to help facilitate your inspiration.  (Read 34872 times)

KaiseR

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Re: Tips to help facilitate your inspiration.
« Reply #30 on: May 02, 2007, 10:20:04 PM »
Well tough shit :wacko:

People are people... If you don't want to hear critics (even not constructive ones), don't post your WIP.
As for what Geoffrey said, I would add a little precision : don't get too emotionally attached to your work. You need to take some distance from your work. Even for a hobby.
Do things right or don't do them, it's more gratifying (that said with no relation with your previous WIP posts. I speak in general).

Sang

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Re: Tips to help facilitate your inspiration.
« Reply #31 on: May 02, 2007, 10:49:14 PM »
(even not constructive ones)

I said in my post I can bear those. Though Methunter/Nancsi's comments are usually pretty destructive. (or at least.. not constructive.. whatever)

But you're right saying you shouldn't post shots if you can't take ANY form of criticism.
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Geoffrey

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Re: Tips to help facilitate your inspiration.
« Reply #32 on: May 03, 2007, 12:26:47 AM »
Well it's not that black and white - ofcourse you care about your projects but you need to make sure you don't overdo it. It's a very thin line (which I haven't quite found yet) but it's certainly something to keep in mind.
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Weebl

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Re: Tips to help facilitate your inspiration.
« Reply #33 on: June 15, 2007, 05:49:45 AM »
They are awesome tips Rusty.

This is what i usually do though.

Quote
-Step 1. Imagine what you want it to look like with no detail or weapons or monsters and so on, jsut the basics.

-Step 2. Jot the ideas down on paper or keep the idea in your head for as long as you can WHILE you build the map.

-Step 3. read the ideas you writ down if you did or think back if you missed anything. Then add in the weapons/monsters/detail

I dought many people can do that but it's what helps me make awesome rooms such as my half-life maps :)
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DavoX

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Re: Tips to help facilitate your inspiration.
« Reply #34 on: June 15, 2007, 07:13:22 AM »
I play other games, and go out to take pictures of interesting architecture, or sometimes normal places, depending on the type of map i'm doing at the time... Right now i'm using my video camera to get as many angles as possible and imagine the places with people roaming the area.

Writing down ideas is a must IMO.
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Geoffrey

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Re: Tips to help facilitate your inspiration.
« Reply #35 on: January 15, 2008, 01:52:36 AM »
http://www.norefuge.net/vgng/vgng.html
I don't know about you, but this is amazingly inspirational (thanks 4chan) :) Ofcourse there are alot of funny names there, but some of them immidiatly spark the wildest mod ideas possible :)

No One Can Stop the Sewer Quest (sewer maps? sewer monsters? scrolls? wizards?)
Micro Elevator Chronicles (a mod based on towers? elevators? vertical puzzles?)
Almighty Shotgun Returns
Rad Chainsaw Country
The Insect of Death (enemies are giant insects? with fucking laserbeams?)
Great Vigilante XXX (well this could basicly be Duke3d in a nutshell)
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Trooper Dan

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Re: Tips to help facilitate your inspiration.
« Reply #36 on: January 15, 2008, 02:16:40 AM »
Great Vigilante XXX (well this could basicly be Duke3d in a nutshell)

Yeah but the XXX gives that special twist, like it might be anime or something different.  I can't stop laughing over the Sewer Quest one.
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Dr. Kylstein

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Re: Tips to help facilitate your inspiration.
« Reply #37 on: February 07, 2008, 03:17:26 AM »
Quote
Duke Nukem: Mahjong Armada
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Trooper Dan

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Re: Tips to help facilitate your inspiration.
« Reply #38 on: February 07, 2008, 04:07:27 AM »

Australian Yak Smackdown
Heavy Metal Hovercraft Squadron
Relentless Spelunking Man
Combat Llama Uprising
Muppet Porn Solid
Mega Nazi Crisis
Nihilistic Shock Police
Dracula's Monkey Encounter
Vampire Mall - Total War
Italian Dwarf Takedown
Satan's Dragon 64
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