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Author Topic: Sonic 3d Blast TC  (Read 47643 times)

alejandro

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Sonic 3d Blast TC
« on: March 23, 2003, 02:50:47 AM »
It's just an Idea I got:

Some days ago I thought in making my next map in three parts as in the Sonic Games (act1, act2 and boss), mainly to get rid of the sector limit :lol: . Then I thought in recreating the last two levels of Sonic 3d Blast (Panic Puppet 1 and 2), and also got their midis that would fit well. Then also sounded interesting for me to test my photoshop skills making textures for them, learn a bit more about 3dsmax by making enemies and alsop some gfx would be fun. So I thought "why not?" :)

Basically it would be a small TC (like three levels or something), about two or three enemies plus a boss, one or two weapons, etc.

Also I was never too much inside CON code so I would like to know if anyone is interested for that job if I ever make it. (No EDuke plz) ;)

What do you think about it?
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Quakis

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Sonic 3d Blast TC
« Reply #1 on: March 23, 2003, 03:14:23 AM »
Some one made a Sonic TC and it was total shit! sorry for my language!
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alejandro

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Sonic 3d Blast TC
« Reply #2 on: March 23, 2003, 03:17:00 AM »
Oops I didnt know about it :P But in any case, I mean a good one ;)
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Quakis

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Sonic 3d Blast TC
« Reply #3 on: March 23, 2003, 03:35:18 AM »
I know you will make a desent one ALE but that other TC was only 13 sectors long on each map and design was rubbish!

Ale's will be the best Sonic TC out there (cos of great maps!)
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cyborg

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Sonic 3d Blast TC
« Reply #4 on: March 23, 2003, 03:50:57 AM »
It would entirely depend on what you'd like the game to do as to whether or not coding it is feasable.
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Sang

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Sonic 3d Blast TC
« Reply #5 on: March 23, 2003, 03:59:00 AM »
Quote
Some one made a Sonic TC and it was total shit! sorry for my language!
u mean sonicduke? we all know ale, he would never create something like it :P wat was in it, duke was replaced by sonic but the demo level was total crap
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alejandro

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Sonic 3d Blast TC
« Reply #6 on: March 23, 2003, 04:38:16 AM »
Quote
It would entirely depend on what you'd like the game to do as to whether or not coding it is feasable.
Well I don't think in making it feel *exactly* like a sonic game, still have the "normal" duke3d behavior, coding might be mainly for enemy actions and probably some things like smoke effects would be nice. Anyway I still have to see... this is just an idea I had today ;)
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MSandt

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Sonic 3d Blast TC
« Reply #7 on: March 23, 2003, 05:48:18 AM »
Replace all weapons with Sonic spin (da Duke spin) - Make Duke kill enemies by jumping on them.  
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Commander S. Wings

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Sonic 3d Blast TC
« Reply #8 on: March 23, 2003, 05:58:21 AM »
Quote
Make Duke kill enemies by jumping on them

is this real possible to make in duke ? Eduke would be better to do that I think !  :rolleyes:  
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alejandro

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Sonic 3d Blast TC
« Reply #9 on: March 23, 2003, 06:24:46 AM »
w00t I've already finished the 1st enemy :D
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alejandro

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Sonic 3d Blast TC
« Reply #10 on: March 23, 2003, 06:25:21 AM »
This is the original
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James

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Sonic 3d Blast TC
« Reply #11 on: March 23, 2003, 06:27:42 AM »
Now that is VERY nice! Good job Man :)
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K u F F i

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Sonic 3d Blast TC
« Reply #12 on: March 23, 2003, 06:28:47 AM »
Yeah I had no idea you were that good at that shit already.
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alejandro

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Sonic 3d Blast TC
« Reply #13 on: March 23, 2003, 07:38:13 AM »
Second enemy done! :D
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alejandro

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Sonic 3d Blast TC
« Reply #14 on: March 23, 2003, 07:39:02 AM »
Original.
(i know that eyes are a bit bigger but I liked more how they look as they're now in the model i've made)
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