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Author Topic: Sonic 3d Blast TC  (Read 47644 times)

Commander S. Wings

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Sonic 3d Blast TC
« Reply #15 on: March 23, 2003, 07:41:43 AM »
:eek:  Damn its perfect Ale. No other words to write but its looking damn good !  :P  
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alejandro

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Sonic 3d Blast TC
« Reply #16 on: March 23, 2003, 01:22:13 PM »
Another one! :bounce:
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alejandro

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Sonic 3d Blast TC
« Reply #17 on: March 23, 2003, 01:23:13 PM »
Original.

Three enemies in one night; new record lol. (altough these models are quite simple...)

And I've also made some textures, but won't show you anything right now, it must keep "at least" some surprise factor! :D
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Sang

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Sonic 3d Blast TC
« Reply #18 on: March 23, 2003, 05:02:45 PM »
good job :) enemy nr 1 Assault Trooper

nr 2 Fat Commander and nr 3 rotate gun?
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"heh, a sidenote, I´d not mind to clean her ass with my tongue after she takes a shit. " - Gambini

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ShrinkDuke

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Sonic 3d Blast TC
« Reply #19 on: March 23, 2003, 05:45:36 PM »
Yeah, great job man! Keep it up! And I think that the enemy 1 should be something stronger than Liztrooper, maybe Octabrain or Lizzzman?
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cyborg

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Sonic 3d Blast TC
« Reply #20 on: March 23, 2003, 06:03:50 PM »
Sheesh - again with the CON dummies.

You don't HAVE to stick to the way 3DR designed their enemy layout. That is what coding is for.
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Maartn

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Sonic 3d Blast TC
« Reply #21 on: March 23, 2003, 07:02:45 PM »
He, looks realy nice, Ale! Keep up the good work :bounce: Maybe not very detaied but that doesn't realy matter anyway :mrgreen:  :P  
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K u F F i

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Sonic 3d Blast TC
« Reply #22 on: March 23, 2003, 07:12:27 PM »
Well it's just the way they looked back then Maarten so..
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Sang

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Sonic 3d Blast TC
« Reply #23 on: March 23, 2003, 08:26:00 PM »
Quote
Sheesh - again with the CON dummies.

You don't HAVE to stick to the way 3DR designed their enemy layout. That is what coding is for.
can we help it :P
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"heh, a sidenote, I´d not mind to clean her ass with my tongue after she takes a shit. " - Gambini

"Like a gay couple both have a penis but one will have to crouch and put the ass or it simply won´t work." - Gambini

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FreeFrag

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Sonic 3d Blast TC
« Reply #24 on: March 23, 2003, 08:29:18 PM »
Yes.
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cyborg

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Sonic 3d Blast TC
« Reply #25 on: March 23, 2003, 09:55:11 PM »
I've been thinking about it and I think it may be possible to code jump kills although without testing I'm not sure how well it'd work.
Effectively you'd use ifp pjumping to first check you're jumping then ifplower (something like that, I fogret the precise operand) as in the liztroop code to check the relative heights, then ifpdistl to check that the player was near enough to the enemy - should work okay, might have a problem of killing enemies if you're jumping near them rather than on them though.Would be a start at least.
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MSandt

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Sonic 3d Blast TC
« Reply #26 on: March 23, 2003, 10:00:46 PM »
Quote
Sheesh - again with the CON dummies.

You don't HAVE to stick to the way 3DR designed their enemy layout. That is what coding is for.
Eh - Cyborg has a low tolerance towards fools.  
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James

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Sonic 3d Blast TC
« Reply #27 on: March 23, 2003, 10:04:23 PM »
^ Who can blame him? ;)
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Quakis

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Sonic 3d Blast TC
« Reply #28 on: March 23, 2003, 10:27:55 PM »
ALE! i know what you could try to do! make a remake of sonic blast which the good graphics! or you can make Sonic3K better with new 3d graphics!  :P  dunno, it up to you!

I think you should have that as a demo version and make a long TC after!

Show us DR Robotnik!

Next TC will be DUKEADVENTURE! (sonicadventure  :lol:   :rolleyes: )
« Last Edit: March 23, 2003, 10:28:58 PM by Quakis »
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alejandro

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Sonic 3d Blast TC
« Reply #29 on: March 24, 2003, 02:00:19 AM »
Quote
Sheesh - again with the CON dummies.

You don't HAVE to stick to the way 3DR designed their enemy layout. That is what coding is for.
I was more referring to that probably it would be kinda annoying to jump in enemies in a FPS game; the gameplay would be funnier if you shoot at them. However the jumping thingey could remain as an option, but I don't think that having it as the *only* way of killing them would be fun.
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