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Author Topic: Modeling Thread  (Read 28109 times)

James

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Re: Modeling Thread
« Reply #15 on: June 13, 2006, 06:50:36 PM »
The option is on the blue bar near the bottom of the Screen - I've done it for you in this topic :)
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FreeFrag

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Re: Modeling Thread
« Reply #16 on: June 16, 2006, 06:00:25 PM »
Groovy. When I have the time today I'll move all the links to the very first post so that people don't have to go digging through it.
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DavoX

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Re: Modeling Thread
« Reply #17 on: May 17, 2007, 10:22:48 AM »
Is there any way to use two jpg files for the same model? i've got this lamp that uses one jpg for the body and another for the bulb... but i can only choose one and the bulb is metallic LOL!
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Roma Loom

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Re: Modeling Thread
« Reply #18 on: May 28, 2007, 05:06:54 PM »
Quote
Is there any way to use two jpg files for the same model? i've got this lamp that uses one jpg for the body and another for the bulb... but i can only choose one and the bulb is metallic LOL!
Yes. Before exporting the model into md3 format make sure you have two object in your scene: one object is the lamp body and another is the lamp itself. Then you should define this model something like:

model "highres/sprites/props/uber_lamp.md3" {
   scale 1
   skin { pal 0 surface 0 file "highres/sprites/props/uber_lamp_body.jpg" }
   skin { pal 0 surface 1 file "highres/sprites/props/uber_lamp_bulb.jpg" }
   frame { name "Frame0" tile XXX }
}
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DavoX

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Re: Modeling Thread
« Reply #19 on: May 28, 2007, 06:26:11 PM »
Thanks! I've corrected this a few days ago but thanks for the help! (y)
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Puritan

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Re: Modeling Thread
« Reply #20 on: June 01, 2007, 08:16:29 PM »
New "drawing" of the Octabrain!

Micki over at 3DR forums has done it again!


http://forums.3drealms.com/vb/showthread.php?t=26975
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DavoX

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Re: Modeling Thread
« Reply #21 on: June 01, 2007, 08:21:10 PM »
The drawing is indeed awesome, but does that correspond to the modelling thread?
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Geoffrey

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Re: Modeling Thread
« Reply #22 on: June 01, 2007, 08:59:25 PM »
New "drawing" of the Octabrain!

Micki over at 3DR forums has done it again!

Yes, he has.
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DavoX

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Re: Modeling Thread
« Reply #23 on: June 09, 2007, 03:07:35 AM »
Modding new enemies and weapons with models for Eduke32 WAS NEVER AS EASY AS IT IS NOW:

http://www.chumba.ch/chumbalum-soft/forum/showthread.php?t=19076


I've been talking to Mete Ciragan (The maker of MilkShape 3D) and FINALLY we'll be able to export the MD3 models WITH THE FRAME NAMES WE WANT!!!

YES!! no more "MilkShape 3D" and Npherno's compiler to rename everything over and over, now you can export the models with the frame names you want for your animation. Now testing enemies and weapon animations is easy as pie.

Check out the thread where I talked to Mete here:

http://www.chumba.ch/chumbalum-soft/forum/showthread.php?t=19076

---------

To sum things up, this is what you have to do to export the models with the frames you want:

So I add something in the md3.qc:

$sequence Idle 1 3
$sequence Attack 4 12

Which will make Idle1, Idle2, Idle3, Attack1, Attack2, Attack3.

BEAR IN MIND THAT THIS IS ONLY AVAILABLE IN THE SNAPSHOT PROVIDED IN THE FIRST LINK AT THE BOTTOM!!

Now...who's god? :D
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DavoX

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Re: Modeling Thread
« Reply #24 on: June 21, 2007, 05:35:54 PM »
I'd really really like some tree models, I really need them to fill up a really nice square in my mod :), anyone would like to help me? Thanks in advance.
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DavoX

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Re: Modeling Thread
« Reply #25 on: February 08, 2008, 09:20:55 AM »
Could someone be so kind to download the attachment from this post  (26k size) and attach it here? Thanks, I need it to export my Max models into Eduke32.

http://forums.3drealms.com/vb/showpost.php?p=257901&postcount=3
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Trooper Dan

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Re: Modeling Thread
« Reply #26 on: February 08, 2008, 09:51:16 AM »
Could someone be so kind to download the attachment from this post  (26k size) and attach it here? Thanks, I need it to export my Max models into Eduke32.

http://forums.3drealms.com/vb/showpost.php?p=257901&postcount=3

Done.
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DavoX

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Re: Modeling Thread
« Reply #27 on: February 08, 2008, 10:45:18 AM »
Thank you very much, Now I If I ever learn to add a texture to a model, I could start making low poly simple models now.
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Cody

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Re: Modeling Thread
« Reply #28 on: November 23, 2008, 05:41:03 PM »
This model isn't really suited for my mod. But maybe it could be used better for someone elses mod.
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Eddy Zykov

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Re: Modeling Thread
« Reply #29 on: June 10, 2009, 05:14:29 PM »
Hello guys. I'm looking for Palm models for my mod. If you have one, please send it to me. Thanks.
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