I highly doubt it...
I'm very sorry for always leaving the community in the dark about this game. For some reason I don't enjoy talking about my project much. I find that I'm always saying the same things and I feel that people get sick of hearing about it. But then I feel bad that I don't post. I think "maybe I should drop by AMC" but then I feel guilty knowing that I don't have a release or some crazy development diary for you and I avoid the site. However, I realize that it's much worse to say nothing and I miss the forums too so here goes the latest update on HellShock:
It's going very well! People assume that it's always abandoned but nothing has ever been further from the truth. I've been working on the project at least twice per week for 9 years now. When I do work on it, it's at least for an hour, usually 2 or 3 hours. I also go out around the city photographing things to make new textures or get inspiration. This mod has been my main hobby for nearly a decade now I don't think it's going to change.
I'm mostly working on the final level (not including the boss-battle "arena") now. It's very epic and I assure you that nobody will have experienced anything like it before. It's almost beyond description. It's coming close to the sector limit now and I intend to implement the puzzles and gameplay soon. I also spent time updating the earlier maps. While they still don't meet my current standards I'm much happier with them now and they look acceptable. The screenshots on the website (I need to check if it even still works!) do not resemble what the game looks like now.
Something I've been neglecting (other than posting) is the CON files. There are bugs that are years old now and some enemy A.I. is still unfinished. I also plan on maybe cutting some enemies from the game. It's too bad, but I'd rather have a few good enemies than a bunch of crappy looking enemies that behave strangely and sometimes crash the game!
Weapons 6, 7, and maybe 10 need new art. Weapon 7 needs new code as well. Some monsters need better artwork. The final boss is not even started yet (art or code). Some sound effects need to be implemented or replaced. A couple levels have no items or enemies yet.
Overall though, the TC is progressing well and is in a very functional state. Most importantly though, it looks great and is fun to play (in my opinion).
I'll make sure to check this thread often for the next little while at least so please post away any comments, requests, questions, messages, flames, etc.
Thanks for the continued interest. I may not post often but I do hear comments (online and in the real world) and that motivates me a lot.