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Author Topic: IS IT POSSIBLE?  (Read 77783 times)

Trooper Dan

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IS IT POSSIBLE?
« on: January 18, 2007, 07:48:38 AM »
YES


If you have a question about whether it is possible to do something with a Duke 3D mod, post it here.  Then refer back to this first post for your answer.

EDIT:  And no smart ass questions, like "Is it possible to have true sector-over-sector?" or "Is it possible to have more than 16384 sprites in a map?"
« Last Edit: January 18, 2007, 07:51:15 AM by DeeperThought »
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DarkCaleb

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Re: IS IT POSSIBLE?
« Reply #1 on: January 18, 2007, 08:34:31 AM »
oke was just wondering is it possible to make something like in the dragonball z quake3 mod, that you can see the whole time the player from behind and to all the actions he's doing ?(more like 3dperson shooter)

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James

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Re: IS IT POSSIBLE?
« Reply #2 on: January 18, 2007, 05:00:40 PM »
^ Yes, I don't see why not :)

Anyways, this is a great thread idea - stickied :ph34r:
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Geoffrey

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Re: IS IT POSSIBLE?
« Reply #3 on: January 18, 2007, 05:02:22 PM »
Didn't DT say in some other thread that it was really hard to get that third-person thing working right?
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James

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Re: IS IT POSSIBLE?
« Reply #4 on: January 18, 2007, 05:17:38 PM »
Didn't DT say in some other thread that it was really hard to get that third-person thing working right?
I'm sure he said that it was more that it would feel weird than be hard to do.
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Trooper Dan

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Re: IS IT POSSIBLE?
« Reply #5 on: January 18, 2007, 10:23:58 PM »
It's tempting to take up the challenge, but who would make the rest of the game?  Not me.  The 3rd person view only makes sense in certain kinds of games, and vanilla Duke 3D isn't one of them.  So it would be part of a TC that would never be finished.
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CryptoproctaFerox

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Re: IS IT POSSIBLE?
« Reply #6 on: January 20, 2007, 10:51:11 PM »
Is it possible to make an explosion spawning RPG missile?

You know when u shoot a RPG it spawn smoke until it explode.

But like if a certain monster or object shoot it and it spawn a trail of explosion that hurt (if close) instead of smoke?


Like you can make diff explosion volume,
Like in my TC and other TC if spawn by that monster size at 188 188 (bigger explosion)
or semi-trasparent explosion (like hydrogen explosion) example.

But can we make an RPG that spawn explosions until it hit?
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CryptoproctaFerox

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Re: IS IT POSSIBLE?
« Reply #7 on: January 23, 2007, 08:25:10 PM »
is it?
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Trooper Dan

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Re: IS IT POSSIBLE?
« Reply #8 on: January 23, 2007, 10:37:04 PM »
is it?

I already answered this in the first post of the thread.
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CryptoproctaFerox

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Re: IS IT POSSIBLE?
« Reply #9 on: January 24, 2007, 12:09:33 AM »
so whats the code for it, or if already there where is it cause search engine is bugged  :ph34r:
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Trooper Dan

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Re: IS IT POSSIBLE?
« Reply #10 on: January 24, 2007, 12:50:23 AM »
so whats the code for it, or if already there where is it cause search engine is bugged  :ph34r:

You need to read about defineprojectile on the EDuke32 Wiki.  You will define a projectile that is similar to an RPG, but uses EXPLOSION2 as the trail actor.  You can set the size of the trail using defineprojectile.  If you want the size to depend on the actor who spawned it, then you can either set it at the time it is fired using eshoot and setactor[RETURN], or you can resize it using EVENT_EGS.  I realize that you don't understand what I've just told you, which is why you need to study the Wiki, study other people's code and do some experiments.
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Quakis

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Re: IS IT POSSIBLE?
« Reply #11 on: February 02, 2007, 01:56:43 AM »
Even though I could check the first post, but I'd rather check. Is it possible to set the player camera elsewhere, fixed at a certain angle/pitch that follows a controllable actor? (Think, Isometric 3rd person games)
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Trooper Dan

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Re: IS IT POSSIBLE?
« Reply #12 on: February 02, 2007, 08:35:44 AM »
Even though I could check the first post, but I'd rather check. Is it possible to set the player camera elsewhere, fixed at a certain angle/pitch that follows a controllable actor? (Think, Isometric 3rd person games)

I don't see why not.  It might be difficult to get it to work smoothly, though.  A lot of commercial games have had trouble with camera positioning.
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Mblackwell

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Re: IS IT POSSIBLE?
« Reply #13 on: February 02, 2007, 05:19:25 PM »
It's completely possible. I've already done it once or twice :o.
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foleyben

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Re: IS IT POSSIBLE?
« Reply #14 on: February 19, 2007, 04:23:07 PM »
Hey Mblackwell, is it possible you post the code for positioning the player, id like to see it.

Also, can anyone confirm if its possible for an actor to go to a spefic postion(eg highlighted sprite) and perform a function.

EG. activate a switch, or duck and fire his weapon.
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