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Author Topic: IS IT POSSIBLE?  (Read 77789 times)

moggimus

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Re: IS IT POSSIBLE?
« Reply #135 on: April 24, 2009, 10:32:23 AM »
A wall with a Hi-Tag of 1 will be excluded from shading effects.

Nope.
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"Ah, the jokes here are with galicians, jews and black people. Although everybody knows what i think about racism, the most funnies are the ones about black people." -Gambini

Fernando

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Re: IS IT POSSIBLE?
« Reply #136 on: April 24, 2009, 10:38:25 PM »
A wall with a Hi-Tag of 1 will be excluded from shading effects.

Nope.
Yes, but only for walls. It works for any of these SE:

  • 3: RANDOM LIGHTS AFTER SHOT OUT
  • 4: RANDOM LIGHTS
  • 8: UP OPEN DOOR LIGHTS
  • 9: DOWN OPEN DOOR LIGHTS
  • 12 LIGHT SWITCH

Floors and ceilings, in vanilla Duke are a no-no.
« Last Edit: April 24, 2009, 10:40:14 PM by Fernando »
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Sang

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Re: IS IT POSSIBLE?
« Reply #137 on: April 24, 2009, 11:01:20 PM »
4: RANDOM LIGHTS

That one does not seem to work.
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"heh, a sidenote, I´d not mind to clean her ass with my tongue after she takes a shit. " - Gambini

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Gambini

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Re: IS IT POSSIBLE?
« Reply #138 on: April 25, 2009, 05:56:33 AM »
Are you sure it doesnt work? remember guys that a red wall means TWO walls sticked, there is an unnoticeable difference between, and in order to tag them properly you must put the cursor at the correct side.

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moggimus

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Re: IS IT POSSIBLE?
« Reply #139 on: April 25, 2009, 08:18:56 AM »
Are you sure it doesnt work? remember guys that a red wall means TWO walls sticked, there is an unnoticeable difference between, and in order to tag them properly you must put the cursor at the correct side.



Huh?
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"Ah, the jokes here are with galicians, jews and black people. Although everybody knows what i think about racism, the most funnies are the ones about black people." -Gambini

Gambini

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Re: IS IT POSSIBLE?
« Reply #140 on: April 25, 2009, 09:04:54 AM »
huh? what?

I know it´s almost incomprehensible but i do my best.

-------------

Now, watch the attached image and notice how in one of the two situations the cursor is in one side of the wall, and in the other example the cursor is at the opposite side of the same wall.

If the light effect is in the green X, and you tag the wall using the ¨wrong¨ way, nothing will happen because you´re tagging its backside.

I hope it gets clearer  :wub:
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ck3D

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Re: IS IT POSSIBLE?
« Reply #141 on: April 25, 2009, 09:24:49 AM »
Are you sure it doesnt work? remember guys that a red wall means TWO walls sticked, there is an unnoticeable difference between, and in order to tag them properly you must put the cursor at the correct side.



Huh?

Basically he's saying that red walls are two-sided (as demonstrated by the possibility to have one-way walls) and in certain situations you might have to tag both sides separately in order for the desired effect to work properly. I thought it was quite clear.
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Quote from: James
Yeah I think it's a bad cliche that modding is something you only do when you're young; it's not like the second you discover vaginas (or penis!) you automatically realise you were throwing your life away on the PC (some people ARE like that, but they're tools so w/e)

moggimus

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Re: IS IT POSSIBLE?
« Reply #142 on: April 25, 2009, 10:01:03 AM »
Yeah, I knew that. I do wall tagging in 3D mode anyway.

Thanks for the effort though.
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"Ah, the jokes here are with galicians, jews and black people. Although everybody knows what i think about racism, the most funnies are the ones about black people." -Gambini

M210

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Re: IS IT POSSIBLE?
« Reply #143 on: April 28, 2009, 12:41:15 AM »
Is it possible to make a projectile with animation?
Code: [Select]
defineprojectile NAPALMPR PROJ_WORKSLIKE 102402
defineprojectile NAPALMPR PROJ_HITRADIUS 300
defineprojectile NAPALMPR PROJ_SPAWNS EXPLOSION4
defineprojectile NAPALMPR PROJ_VEL 10
defineprojectile NAPALMPR PROJ_CLIPDIST 32
defineprojectile NAPALMPR PROJ_XREPEAT 32
defineprojectile NAPALMPR PROJ_YREPEAT 32
defineprojectile NAPALMPR PROJ_CSTAT 128

action NAPALM_FRAMES 0 3 5 1 5
useractor notenemy NAPALMPR 0 NAPALM_FRAMES enda
Delay between frame is 5, but it doesn't works for projectiles
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Trooper Dan

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Re: IS IT POSSIBLE?
« Reply #144 on: April 28, 2009, 01:13:34 AM »
see my reply at 3dr
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M210

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Re: IS IT POSSIBLE?
« Reply #145 on: April 28, 2009, 02:25:53 AM »
ok  -_- Thanks
« Last Edit: April 28, 2009, 09:17:54 AM by M210 »
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Eddy Zykov

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Re: IS IT POSSIBLE?
« Reply #146 on: May 08, 2009, 01:59:14 AM »
Hello guys. How to make with help of eduke 32 code, when a player falls from great heights, he doesn't lose his health, and the screen doesn't quake?
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Trooper Dan

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Re: IS IT POSSIBLE?
« Reply #147 on: May 08, 2009, 02:38:37 AM »
Hello guys. How to make with help of eduke 32 code, when a player falls from great heights, he doesn't lose his health, and the screen doesn't quake?

Interfere with the falling_counter member of the player struct so it doesn't get so high.
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"Democracy never lasts long. It soon wastes, exhausts and murders itself. There was never a democracy that did not commit suicide." John Adams


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Insane_metalhead

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Re: IS IT POSSIBLE?
« Reply #148 on: May 08, 2009, 03:24:39 AM »
Hello guys. How to make with help of eduke 32 code, when a player falls from great heights, he doesn't lose his health, and the screen doesn't quake?

Wiki?

http://wiki.eduke32.com/wiki/Prevent_fall_damage_or_falling_death
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Eddy Zykov

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Re: IS IT POSSIBLE?
« Reply #149 on: May 08, 2009, 03:30:16 AM »
Yes, it helps, but game screen is still quake.
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