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Author Topic: IS IT POSSIBLE?  (Read 72173 times)

Puritania

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Re: IS IT POSSIBLE?
« Reply #15 on: March 10, 2007, 04:51:22 AM »
When Duke is looking into the mirror he always got the RPG in his hands. Even if he
actually is using the shotgun.

  Is it possible to do something about that?
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CryptoproctaFerox

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Re: IS IT POSSIBLE?
« Reply #16 on: March 10, 2007, 04:59:39 AM »
I dunno but i think

More frames like him holding diff guns or no weaps, etc
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Telee

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Re: IS IT POSSIBLE?
« Reply #17 on: March 10, 2007, 05:06:53 AM »
Would require many frames for each of the weapons as well as some code.
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Fulsam

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Re: IS IT POSSIBLE?
« Reply #18 on: March 10, 2007, 05:26:24 AM »
IS IT POSSIBLE?

To make quad-doors?

I mean doors that are divided in to four parts and slide diagnaly out of sight?


This is currently being tested.
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Quakis

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Re: IS IT POSSIBLE?
« Reply #19 on: March 10, 2007, 05:30:05 AM »
Pascal did a similar effect with his advertisments in a Roch map. So it should be possible to make a door with the effect (possibly switch activated)
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CryptoproctaFerox

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Re: IS IT POSSIBLE?
« Reply #20 on: March 10, 2007, 08:42:33 AM »
Quote
IS IT POSSIBLE?

To make quad-doors?

I mean doors that are divided in to four parts and slide diagnaly out of sight?


This is currently being tested.

it reminds of a new door in my TC that opens in 4 parts

example

X "Close"

  V
>   <  "Open"
  ^
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FreeFrag

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Re: IS IT POSSIBLE?
« Reply #21 on: March 14, 2007, 05:56:24 AM »
When Duke is looking into the mirror he always got the RPG in his hands. Even if he
actually is using the shotgun.

  Is it possible to do something about that?

Use EDuke to grab the weapon the player is holding, then change the player's "actions" (and model) to reflect the difference.
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Sang

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Re: IS IT POSSIBLE?
« Reply #22 on: April 21, 2007, 09:31:12 PM »
IS IT POSSIBLE

to have the player travel back and forth between levels? (ie Half-Life or Deus Ex). Already in the "planning" stages of my next map (nothing final yet), I want to make it a city-like thing but I also want to have big enterable buildings (like a business suite and a hotel), from which you'd also be able to enter the roof. I don't feel like making it all out of sprites so I was thinking when you enter the door (or "use" it), you'll be taken to another level.

For example, pressing the door of a hospital would take you to map E1L6 or something, and pressing the door of hotel would take you to E1L7. And when you feel like leaving, just press the door again and you'll be taken back to the city level.

So is that possible?
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Revenant

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Re: IS IT POSSIBLE?
« Reply #23 on: April 21, 2007, 09:45:02 PM »
I don't think it is as of yet. You'd have to store information about the map in a separate external file which would be loaded each time you'd enter the map. You'd also have to code how to position the player. Remember that the brown arrow sets the start location normally. You'd have to use a coordinate system I think. I'm not too sure about this as I have only occasionally glanced at the duke source.

I'll let TerminX or DeeperThought fill me in/correct me on this one.
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Sang

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Re: IS IT POSSIBLE?
« Reply #24 on: April 21, 2007, 09:51:29 PM »
Well, read this thread: http://forums.3drealms.com/vb/showthread.php?t=26333

I'm getting some sort of "it's possible" vibe from it but I'm not sure. Hence me asking again :o
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James

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Re: IS IT POSSIBLE?
« Reply #25 on: April 21, 2007, 10:09:19 PM »
Yes it is possible. It's a lot of work, but it's definitly possible.
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Trooper Dan

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Re: IS IT POSSIBLE?
« Reply #26 on: April 21, 2007, 10:36:08 PM »
You could put a special sprite in the sector just past the door, which would execute a startlevel command when the player enters its sector.  The sprite would also move the player to a specific location, instead of the regular starting point of the map.  In the map it takes you to, a special sprite taking the player back to the first map would be on the opposite side of the door (the way you came in).  That's the easy part.  The hard part is if you want the game to remember what happened in the map you left, so things are still that way when you come back.
« Last Edit: April 21, 2007, 10:38:06 PM by DeeperThought »
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Sang

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Re: IS IT POSSIBLE?
« Reply #27 on: April 21, 2007, 11:37:43 PM »
The hard part is if you want the game to remember what happened in the map you left, so things are still that way when you come back.

Yeah, that would be the case. :o

Of course, if it's not possible (or if it's so much work no one is willing to do), I could just lock these places with a key the player has to find. There would only be one such enterable building then, which will lead to the next map but you can't back out from it anymore - that way, I can have several smaller, less complex buildings, somewhere in them you'll find the key(s) leading to a new level with a very big building. Could do it like that..
« Last Edit: April 21, 2007, 11:39:50 PM by Sang »
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Trooper Dan

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Re: IS IT POSSIBLE?
« Reply #28 on: April 21, 2007, 11:59:37 PM »
Gamevars can be used to save what has happened in the map, but it's not practical to use them to store large amounts of data.  You would need to pick and choose which things you want to save.
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Sang

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Re: IS IT POSSIBLE?
« Reply #29 on: April 22, 2007, 12:26:35 AM »
Well, the big priority would be for it to remember the enemies you've killed and the doors you've unlocked. Stuff like "fire extinguisher destroyed" or "glass destroyed" is totally irrelevant.
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"heh, a sidenote, IŽd not mind to clean her ass with my tongue after she takes a shit. " - Gambini

"Like a gay couple both have a penis but one will have to crouch and put the ass or it simply wonŽt work." - Gambini

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