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Author Topic: Duke 64 Mod...  (Read 165427 times)

Fox

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Duke 64 Mod...
« on: June 07, 2007, 12:03:20 AM »
Pistol...


Explosive Shotgun, secondary ammo.


Sub Machine Guns and Blue Trooper.


Grenade Launcher and some effects.


Pipebomb...


Shrinker, still need some explosion model for the middle "points" texture sprite...


Expander. no Shrinker upgrade, it has credits like Shrinker.


Heat-Seek Missile. No more luke for you dodge flying guys!


Tripbomb...


Plasma Cannon.


Recharge...


...boom!


Solid corpses...


Mini Overlord...


Yeah!
« Last Edit: June 07, 2007, 12:05:50 AM by Ilovefoxes »
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James

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Re: Duke 64 Mod...
« Reply #1 on: June 07, 2007, 12:20:59 AM »
That looks awsome (y) But I'd seriously recommend changing the name to something less obvious, to decrease the chances of 3DR noticing and slamming you with an order to stop.

EDIT: also if it helps you could borrow the HUD I made for Nuclear showdown, although I'm sure you would probably just want to code your own :)
« Last Edit: June 07, 2007, 12:28:14 AM by James »
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Telee

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Re: Duke 64 Mod...
« Reply #2 on: June 07, 2007, 12:26:13 AM »
Yeah, please change the name, I don't want this mod to die; looks awesome :)  (y)
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Fox

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Re: Duke 64 Mod...
« Reply #3 on: June 07, 2007, 04:14:35 AM »
Name suggestions? =p
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Sang

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Re: Duke 64 Mod...
« Reply #4 on: June 07, 2007, 04:27:12 AM »
It looks nice but the grenade launcher/shrinker/plasma gun explosions are pretty ugly.
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DarkCaleb

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Re: Duke 64 Mod...
« Reply #5 on: June 07, 2007, 04:52:18 AM »
Duke Nukem Rebirth  ^_^
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_

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Re: Duke 64 Mod...
« Reply #6 on: June 07, 2007, 05:01:47 AM »
Duke Nukem Forever.
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DavoX

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Re: Duke 64 Mod...
« Reply #7 on: June 07, 2007, 06:14:14 AM »
Barbie and Methunter's big day out.

No seriously...Duke nukem sixtyfour.
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Telee

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Re: Duke 64 Mod...
« Reply #8 on: June 07, 2007, 06:28:08 AM »
64: Redux  :mellow:
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Trooper Dan

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Re: Duke 64 Mod...
« Reply #9 on: June 07, 2007, 06:43:03 AM »

Duke Nukem 26
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DarkCaleb

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Re: Duke 64 Mod...
« Reply #10 on: June 07, 2007, 06:46:03 AM »
Duke Nukem Redux
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MSandt

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Re: Duke 64 Mod...
« Reply #11 on: June 07, 2007, 07:13:35 AM »
Call it IYF3DR as in In Yer Face, 3DRealms!
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Fox

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Re: Duke 64 Mod...
« Reply #12 on: June 07, 2007, 12:02:01 PM »
It looks nice but the grenade launcher/shrinker/plasma gun explosions are pretty ugly.
It still need some model replacing the "point texture" sprite...
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Valherran

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Re: Duke 64 Mod...
« Reply #13 on: June 07, 2007, 12:15:10 PM »
Wow cool, now you and the New Doom forums have something to compete with, they made Doom64 work on the PC FYI. -_-
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Telee

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Re: Duke 64 Mod...
« Reply #14 on: June 07, 2007, 12:38:37 PM »
Wow cool, now you and the New Doom forums have something to compete with, they made Doom64 work on the PC FYI. -_-

Doom 64 had entirely new levels, enemies, weapons - pretty much everything. Duke64 just had the original maps and enemies with some changes, and an entire new arsenal. So basically this is just a gameplay mod, whilst Doom 64 is a TC ;)
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