SomeThingEviL, Here with some info on my map progress. Its been slow, and it even stopped for a few months. But IT WILL NEVER COME TO A END...Not until I've finished all the maps that need to be worked on.
Its hard for me to put a lot of time into one mod or map project. I always find something that's fun or interesting and get sidetracked.
Lately its been starcraft 2 that's had my attention. A month or two before the release of starcraft 2, I Found a way to play the beta offline(with A.I) without a cd key. The beta also had a build editor for starcraft 2!!! That Is way there hasn't been any info or updates about my duke nuke 64 maps. It is also why I have not done any work on the maps. It was just to much fun to play with the starcraft 2 beta and map editor(and before the game was even out). Now that I've had my fun with the Full Starcraft 2 game and map editor I'll get back to my Duke 64 maps.
Anyway for all you patient Duke Nuke 64 fans Here are 2 maps. They are Work in progress and not finished. The first is L.A Rumble. The other is Rabid Transit.
L.A Rumble WIP
http://www.megaupload.com/?d=PX4US7AZRabid Transit WIP
http://www.megaupload.com/?d=XN7DTV8OL.A Rumble Is about 75 to 85 % done.
Rabid Transit Is about 15 to 20 % done.
I am also working on area 51. There are not many changes in that one. So its hard to say how far done it is. I'm not uploading that one right now(to few changes).
I also need some help with the UFO on L.A rumble. The problem is with the speed sprite that makes the UFO spin at the right speed. The sectors right below the UFO need to drop to the ground at the same speed as the building sector around them. But the sectors under the UFO drop to slow, they already have a speed sprite in them that makes the UFO spin at the right speed. IS THERE A WAY to use 2 speed sprites in one sector,one that makes the ceiling rotate at the right speed and one to make the floor drop at the right speed. I just don't know how to have the sector that's rotating on the ceiling also drop the floor down, at different speeds.
If you do not understand, say so and I'll try and explain it better, maybe with pictures.
Anyway, If someone could recreate the effect on a new map, so I could see how to do it, or tell me if it cant be done the same in the PC Duke Nukem. It would be a big help.