http://naferia.duke4.net/ - 5.20.06112010 released.
I know this release is about a month late compared to my usual updating schedule of roughly 2 months, but real life since mid March has been non-stop hectic, and my internet service downgraded a good deal [my uploading time for 5.20 was nearly 1 hour and 45 minutes, compared to 20-35 minutes for most previous versions]. With things the way they are in general, I don't know when 5.21 will be up, and furthermore, I have not had as much to add for 5.20 in changelog updates, so bear with me.

* CHANGELOG *
=SINCE 5.19=
+ Jumping: Characters will jump proper heights out of knee-high water [sectors with a lotag of 1] instead of the original hardcoded value, set to about 2/3's of their normal jumping strength.
+ New Features: "Healing Sectors" can be made with the HEALING_SECTOR(#5628) sprite. Instruction for the effect are listed above.
+ Displays: Most stats now have colored meters behind them, including EXP, Rank, HP, AP, AB%, FA, EP, EnergyShield. This also applies to Vehicle HP/AP/FA and AB% as well.
+ Displays: Energy Points now display on the character stat displays in the main game.
+ Displays: Lisa's Bio Energy shield has a display amount when available showing the total points of damage it can suffer versus the current amount it has left.
+ Energy Points: EP will now slowly regenerate for all characters.
+ Characters: Lisa now has the ability to fix/repair broken Cola/Snack Machines and ATM Machines for a cost of some EP and money depending on the machine in question.
+ Characters: Ami's VR Visor now has a slow drain on her EP, and cannot be used when at 0 EP.
+ Shop System: Multi-Buy/Multi-Sell is now available. You use the "Previous_Weapon/Next_Weapon" keys to cycle the amount one at a time, or use the number keys [1 to 0] to set the amount to increments of (10*keynumber) [0 will set it to 100, the maximum you can buy/sell of an item at once]
+ Rank System: If a character dies, you will receive a rank deduction of at least 1275 to 11250 points [depending on the difficulty level AND the level of the character who died], or even more based on a % of your Rank if it's higher than that. This is to encourage trying to keep all your characters alive more often to keep your rank up for shop bonuses and EDF-payments.
+ Rank System/Shops: RANK also now has a small effect on the price of all items for buying and selling in shops. It will be shown at the top of the shop's menu what your Ranking Letter is, and your benefit/penalty in the shop.
+ Rank System: RANK now has a few uses beyond actual score now. Your rank will determine how much any active character in your group is paid every 15.75 minutes by the EDF. All payouts go into the characters' ATM accounts [not your on-hand cash], and the payment is PER character.
+ Displays: EXP and RANK moved up above HP further, EP stat shows now on the main screen, colored meters show for EXP, RANK, HP, AP, EP, AMMO, PARTY ALIVE, etc.
+ Environmental Items: Many environmental "containers" [trash cans, barrels, vases, etc] can sometimes drop a random item or two when destroyed now. For CANWITHSOMETHING and friends, the original item set to drop will still spawn along with any random items it might spawn. Affected actors: FIREVASE, FIREVASE_OUT, FIREBARREL, FIREBARREL_OUT, CANWITHSOMETHING, CANWITHSOMETHING2, CANWITHSOMETHING3, CANWITHSOMETHING4, CANWITHSOMETHING5, CANWITHSOMETHING1NEW, CANWITHSOMETHING2NEW, CANWITHSOMETHING3NEW, CANWITHSOMETHING4NEW, TRASHCAN1, TRASHCAN2, TRASHCAN3, TRASHBAG1, TRASHBAG2, TRASHBAG3, TRASHBAG4, NUKEBARREL, MAILBAG, RUBBERCAN, FLOORBASKET, BOTTLE7, MONK, SPACEMARINE, LUKE, INDY, JURYGUY, SNAKEP, PIRATE1A, PIRATE2A, PIRATE3A, PIRATE4A, PIRATE5A, PIRATE6A, PIRATEHALF, ROBOTPIRATE, ROBOTMOUSE, JOLLYMEAL, BOTTLE11.
+ New Item: "Mystery Box". Can be shot to reveal random items [kinda like the ? Barrel in Megaman 3, except with the potential for many items at once].
+ NPCs: Many NPCs [civilians, animals, DEALER, babes, etc] have had their HP/AP revised to be much higher than it used to be so they don't seem like total pushovers to kill, but at the same time, it's randomized to some degree, like monsters' stats are.
+ Bugfix: "Used" Armor items now give only partial amounts of AP to non-selected characters like they should [via inventory use], instead of 100% AP.

+ Bugfix: Energy Drinks are fixed to prevent use on dead characters in the inventory menu.
+ CON-File Structure: SCRIPT.CON's contents were merged into the end of GAME.CON to cut down on the number of needed CON files.
+ CON-File Structure: USER.CON, DEFS.CON and ENHANCE.CON have been merged into "USERDEFS.CON" to cut down on the number of needed CON files.