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Author Topic: 3D studio help  (Read 2122 times)

Gambini

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3D studio help
« on: April 01, 2008, 05:57:12 AM »
Folks, i´m starting to make some models in 3d studio that possible i will use in a new little-mod for duke, i have some experience in 3dstudio but i have some doubts about a few tips:

the first one, and the most important:

- how fuck i can make that my object´points aling directly to the grid (like in mapster or Valve Hammer)?

and one too very important:

the models that i will make, will be exported to .MD3 format

- i must make them using maya?

since someone reply at least the first question, i´m clogged.

Roma Loom

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Re: 3D studio help
« Reply #1 on: April 01, 2008, 03:48:07 PM »
« Last Edit: April 01, 2008, 07:17:56 PM by Roma Loom »
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Gambini

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Re: 3D studio help
« Reply #2 on: April 02, 2008, 03:08:22 AM »
Thanks! thousand thanks!!

how i must create the models to be exported to md3? can i use correctors, mallas, nurbs, splines, etc or just basic geometric forms?

DavoX

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Re: 3D studio help
« Reply #3 on: April 02, 2008, 07:42:29 AM »
I think the only thing you'll be able to export is the geometry and the animation frames (once exported the bones will not exist anymore, just the frames for animation).

You can create any shape you want, just bear in mind how many polies you add to them, don't add polies like a HL2 game or anything like that.
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Gambini

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Re: 3D studio help
« Reply #4 on: April 02, 2008, 01:17:44 PM »
Thanks friend, i know about using a content number of polys but. It have a limit? i will make simply stuff but too i wanna make complicated objects.

another question:

can i add the texture skin using the UWB mapping of 3DS or these textures i must add later when the model is converted to .MD3

DavoX

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Re: 3D studio help
« Reply #5 on: April 02, 2008, 07:34:10 PM »
I think that if you UV map the coordinates and add the texture in 3ds, make sure it looks good in there. I think the coordinates are exported too to the md3 model so you will only have to define the model, which skin it uses and that's it.

About limits...there is a limit on how many polies an md3 file can have but if you reach it, it won't let you export it I guess. I think for really complex models you could use 1000 polies, only if there aren't many on screen at the same time. For characters you could use 2000 if there aren't going to be all over the screen. For little things like lamps, pipes , etc you could use to 300 or even 400 (that pushing it a little bit...). Just make sure you make the models with the least polies as possible.-Remember that not everyone has a quad core like me lololololllll.
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Gambini

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Re: 3D studio help
« Reply #6 on: April 02, 2008, 07:40:33 PM »
Quote
Just make sure you make the models with the least polies as possible

Yes, i know, i ever try to make the models simply, but a wanna make trucks and things like that requires more polygons.

i think that with those explanations i´m in the way, thanks!

Gambini

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Re: 3D studio help
« Reply #7 on: February 01, 2009, 04:49:25 AM »
New 3dS question: is there any way to lock the background image with the zoom? I mean. , i´m modeling over a picture and i´m basing the model measurements on it, if i need more accuracy and zoom in the image just keeps its proportion with the view.

Roma Loom

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Re: 3D studio help
« Reply #8 on: February 01, 2009, 07:51:44 PM »
I usually make a plane (FRONT view), attach an image to it, then freeze it unchecking "Show Frozen In Grey" in plane's properties and start making a mesh right upon that plane showing the image.
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Gambini

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Re: 3D studio help
« Reply #9 on: February 01, 2009, 08:00:52 PM »
I usually make a plane (FRONT view), attach an image to it, then freeze it unchecking "Show Frozen In Grey" in plane's properties and start making a mesh right upon that plane showing the image.

Thanks buddy, i´ll try to manage to do the same in my bad translated spanish version, there no seems to be a plane tool or whatever but i´ll just try with everything until something works.  (y)
 

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