Home : Downloads : Forums : Contact Us Copyright

AMC Web Forums

  • September 03, 2014, 08:32:56 AM *
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 5

Author Topic: Dynamic lighting in Eduke32  (Read 3830 times)

DavoX

  • Paradise worlds mod
  • Member
  • Offline Offline
  • Posts: 2541
  • Level Designer
    • View Profile
    • WWW
Dynamic lighting in Eduke32
« on: April 11, 2008, 10:21:34 PM »

I'm just tired, TIRED of waiting for a caritative soul to implement it on Eduke32. So I talked to my C teacher, who happens to make games with engines very similar to the likes of Doom3 (not the artistic direction but the dynamic light, shaders, bump mapping, etc) and I told him that the community's been waiting for something like that for AGES. He pointed at me an example like Doom to Quake map translation of data but we both agreed that something more recent would be more efficient. So Quake 1 engine is out of the question. We've been considering Quake 3 engine (talking about free source codes) but it all ended up that I should give him the source code of Eduke32 so he could take a look at it.

He was quite surprised that someone didn't take the time to do it already as it didn't seem much work to him...

The bottom line of this, is that I have to pay him, of course, it's his time and he does this for a living. Yes I have the money and I will pay him, sit tight.
Logged

Cody

  • Member
  • Offline Offline
  • Posts: 3196
  • Ling Ling Into Battle Go!
    • MSN Messenger - codynz3000@hotmail.com
    • View Profile
    • WWW
    • Email
Re: Dynamic lighting in Eduke32
« Reply #1 on: April 11, 2008, 11:08:19 PM »
It cant be... They said it was impossible, well almost?
Logged

DavoX

  • Paradise worlds mod
  • Member
  • Offline Offline
  • Posts: 2541
  • Level Designer
    • View Profile
    • WWW
Re: Dynamic lighting in Eduke32
« Reply #2 on: April 11, 2008, 11:13:25 PM »
How can something be "impossible" ? Hard maybe, but that doesn't even seem to be the case also.
Logged

Cody

  • Member
  • Offline Offline
  • Posts: 3196
  • Ling Ling Into Battle Go!
    • MSN Messenger - codynz3000@hotmail.com
    • View Profile
    • WWW
    • Email
Re: Dynamic lighting in Eduke32
« Reply #3 on: April 11, 2008, 11:16:36 PM »
Man, Id have to see it to beleave it. But it will be grand if it does come out. Model collision detection would be a bonus to  (y)
Logged

James

  • Administrator
  • Member
  • Offline Offline
  • Posts: 11367
    • MSN Messenger - Jstanf36@ntlworld.com
    • View Profile
    • WWW
    • Email
Re: Dynamic lighting in Eduke32
« Reply #4 on: April 11, 2008, 11:31:25 PM »
I think the primary problem is related to stuff like moving sectors and stuff. I can't remember the specifics but I know that it's not going to be as simple as adding it to Doom since potentially the whole of a Duke level could move around.
Logged

DavoX

  • Paradise worlds mod
  • Member
  • Offline Offline
  • Posts: 2541
  • Level Designer
    • View Profile
    • WWW
Re: Dynamic lighting in Eduke32
« Reply #5 on: April 11, 2008, 11:35:46 PM »
I'm pretty sure model collision is a given. My teacher seems to be a detail freak, talking about how little rocks in the ground cast shadows as well (I'm talking about a game he is coding right now, not Eduke32). I really hope he goes and includes Bump mapping, that would certainly be interesting. Imagine the ease of Mapster in conjunction with lightsources  :wacko:.

What I'm wondering now is...should full 3D mapping be implemented in Mapster? Since it would be using polygons I think room over room could be possilble already by translating map data to full 3D. But that would mean tweaks in Mapster32 as well.


@James, I think I should ask my teacher if something like keeping the Map data intact for original maps and use Full 3D for new maps via an option in Mapster32 or something. Anyway I'm sure he can find the sweet spot.
Logged

Trooper Dan

  • Mario Nukem Team
  • Member
  • Offline Offline
  • Posts: 4209
  • EDuke32 Special Forces -- Code Ops
    • MSN Messenger - deeper-thought@hotmail.com
    • View Profile
    • Email
Re: Dynamic lighting in Eduke32
« Reply #6 on: April 11, 2008, 11:42:45 PM »
If he's serious, he should talk with Plagman, since Plagman knows the ins and outs of the EDuke32 renderer better than anyone and is aware of the difficulties.

A dynamic lighting implementation that either does not work with existing maps or causes a big hit on performance (which is already less than stellar in large maps, as you know) would probably not be a welcome addition.
Logged
"Democracy never lasts long. It soon wastes, exhausts and murders itself. There was never a democracy that did not commit suicide." John Adams


Fissile Materials

Sang

  • Moderators
  • Member
  • Offline Offline
  • Posts: 17253
    • MSN Messenger - sangmahn@hotmail.com
    • View Profile
    • Email
Re: Dynamic lighting in Eduke32
« Reply #7 on: April 11, 2008, 11:54:26 PM »
Well Build has its limits, you can't just look at the code and say "hey lol it's not much a problem coding this and that into it" without f*cking something up.
Logged
"heh, a sidenote, IŽd not mind to clean her ass with my tongue after she takes a shit. " - Gambini

"Like a gay couple both have a penis but one will have to crouch and put the ass or it simply wonŽt work." - Gambini

Last.fm

Trooper Dan

  • Mario Nukem Team
  • Member
  • Offline Offline
  • Posts: 4209
  • EDuke32 Special Forces -- Code Ops
    • MSN Messenger - deeper-thought@hotmail.com
    • View Profile
    • Email
Re: Dynamic lighting in Eduke32
« Reply #8 on: April 11, 2008, 11:58:24 PM »
Well Build has its limits, you can't just look at the code and say "hey lol it's not much a problem coding this and that into it" without f*cking something up.

Don't worry, no serious coder is THAT stupid.
Logged
"Democracy never lasts long. It soon wastes, exhausts and murders itself. There was never a democracy that did not commit suicide." John Adams


Fissile Materials

Cody

  • Member
  • Offline Offline
  • Posts: 3196
  • Ling Ling Into Battle Go!
    • MSN Messenger - codynz3000@hotmail.com
    • View Profile
    • WWW
    • Email
Re: Dynamic lighting in Eduke32
« Reply #9 on: April 12, 2008, 12:33:30 AM »
heh, I wounder

Is that your dream DavoX?
« Last Edit: April 12, 2008, 12:35:02 AM by The Commander »
Logged

Trooper Dan

  • Mario Nukem Team
  • Member
  • Offline Offline
  • Posts: 4209
  • EDuke32 Special Forces -- Code Ops
    • MSN Messenger - deeper-thought@hotmail.com
    • View Profile
    • Email
Re: Dynamic lighting in Eduke32
« Reply #10 on: April 12, 2008, 12:49:19 AM »
Do you think it's clever to trot out that old render that Parkar made a few years ago which everyone has already seen 100 times and then make a quasi-insulting remark to DavoX about it?
Logged
"Democracy never lasts long. It soon wastes, exhausts and murders itself. There was never a democracy that did not commit suicide." John Adams


Fissile Materials

Cody

  • Member
  • Offline Offline
  • Posts: 3196
  • Ling Ling Into Battle Go!
    • MSN Messenger - codynz3000@hotmail.com
    • View Profile
    • WWW
    • Email
Re: Dynamic lighting in Eduke32
« Reply #11 on: April 12, 2008, 12:55:11 AM »
No, It was a joke. Just imagine if it did look like that.
Logged

zchri9

  • Member
  • Offline Offline
  • Posts: 57
    • MSN Messenger - zchri9@hotmail.com
    • View Profile
    • Email
Re: Dynamic lighting in Eduke32
« Reply #12 on: April 12, 2008, 01:46:25 AM »
Excellent,
I hope this comes out well -_-
Logged
=

Geoffrey

  • AMC Staff
  • Member
  • Offline Offline
  • Posts: 10709
  • elitist faggot
    • View Profile
    • Email
Re: Dynamic lighting in Eduke32
« Reply #13 on: April 12, 2008, 11:46:53 AM »
I think it'd take some serious fanboyism to add something this difficult to a 27-year old game so a community of around 50 people can enjoy it. (overstating just to make my point clear)

But hey I'd say best of luck to the both of you, hope it goes somewhere :)
Logged
We'll build our own Tripods. Ours will have 4 legs...

Sang

  • Moderators
  • Member
  • Offline Offline
  • Posts: 17253
    • MSN Messenger - sangmahn@hotmail.com
    • View Profile
    • Email
Re: Dynamic lighting in Eduke32
« Reply #14 on: April 12, 2008, 03:52:16 PM »
a community of around 50 people can enjoy it

This doesn't really seem much like an over/understatement at all :)
Logged
"heh, a sidenote, IŽd not mind to clean her ass with my tongue after she takes a shit. " - Gambini

"Like a gay couple both have a penis but one will have to crouch and put the ass or it simply wonŽt work." - Gambini

Last.fm
Pages: [1] 2 3 ... 5
 

(C) 2009, Alejandro Glavic. http://www.amcwebforums.com Go top