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Author Topic: Good Classics For Xmas Eve And Xmas.  (Read 8379 times)

Cody

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Good Classics For Xmas Eve And Xmas.
« on: December 23, 2008, 11:04:58 PM »
These maps are great and were released on this day of various years, Get into the Xmas spirt and give them a blast. Text is copyed from DNR.

FbSp003: City Under Siege - 23rd December 2004

http://dukerepository.com/maps/FbSp003:_City_Under_Siege

Map Name: FbSp003: City Under Siege
Author: Geoffrey van Dijk (Fakir)
Released: 23rd December 2004
Rating: 97

Review by Kim Robinson on 1st August 2007

FbSp003: City Under Siege is pretty much exactly that, a city in the process of becoming another alien stronghold. As usual it's your job to do the down and dirty, getting in there and clearing out the invaders. Gameplay is superbe. There's a reasonably high number of baddies for you to contend with and sometimes it's just not feasible to run in, guns blazing. There's plenty of nooks and crannies to duck into to attack from, which while adding that extra aspect to the playing style also increases the 'siege' atmos tremendously. Design is, as is usual from Fakir, top notch. The new, optional skybox fits the level really well. A little empty in parts but you won't be hanging around for long anyway. A real masterpiece - take a gander!

Christmas 2001 - 23rd December 2001

http://dukerepository.com/maps/Christmas_2001

Map Name: Christmas 2001
Author: Kevin Cools
Released: 23rd December 2001
Rating: 94

Review by Kim Robinson on 2nd August 2007

A fun map with decent gameplay, well conceived layout and a bit of length to boot, Christmas 2001 is set in some kind of icy industrial area where things have, as has come to be generally expected, gone awry. The length of the level hasn't been compromised by the detail - although a lot of it is key-hunting. No real puzzles, just a solid half hour play if you want to look at everything.

LA-XXX - 23rd December 2004

http://dukerepository.com/maps/LA-XXX

Map Name: LA-XXX
Author: RH
Released: 23rd December 2004
Rating: 91

Review by Kim Robinson on 25th November 2007

LA-XXX is a rather well designed city level with all the right stuff - realistic shadows, nice lighting, little to no oversizing and a terrific fun-factor. There's nothing quite like tackling half a dozen fat commanders in a church to get the adrenaline going. The level progresses very nicely and there's not much backtracking to do, so there's always new scenes of destruction to create and new waves of enemies to overcome. It all culminates in an enormous firefight in an alienesque area which is accessible from a portal in a graveyard - clichéd but done to perfection. At around 15-20 minutes gameplay and 150 odd enemies, it's more fun than you could poke a stick at. Cheers to Puritan for sending this one in.

The Havoc - 23rd December 2005

http://dukerepository.com/maps/The_Havoc

Map Name: The Havoc
Author: Kitty Co
Released: 23rd December 2005
Rating: 87

Review by Kim Robinson on 8th August 2007

A short but enjoyable goodie which will take you hanging around for at least five minutes. Taking the scenario to a sewer processing facility, The Havoc is very straightforward, except in a bit outside, but none which will utter you confused. Architecture is quite average but pleasant and the gameplay pleases nicely too since it charms quite good as well - after all, it is a goodie not to be missed by anyone.

Earth Base - 24th December 2004

http://dukerepository.com/maps/Earth_Base

Map Name: Earth Base
Author: Mikko Sandt
Released: 24th December 2004
Rating: 95

Review by Kim Robinson on 12th August 2007

Mikko's latest contribution to the Duke community, Earth Base is right up there with the best of them - this particular level making full use of JonoF's port, weighing in at around 1700 sectors. Because of this you will need the port to play the level (included in the archive), a small price to pay for you DOS users out there. Frankly, the map is magnificent - well designed, shaded, gameplay and fun-factor not lacking - Mikko knows what makes a Duke level work. The atmosphere is rich, helped a lot by the great skybox but the ongoing storyline helps as well. Playing time is around fifteen minutes, and given the smooth gameplay means there's quite a lot to see. Grab your copy today!

JFCBP2 - 24th December 2007

http://dukerepository.com/maps/JFCBP2

Map Name: JFCBP2
Author: Community
Released: 24th December 2007
Rating: 91

Review by Forge on 27th August 2008

The aliens have taken over a moon base and it's up to Duke to terminate their occupation with extreme prejudice.

A large, space base styled map. Game play is linear due to the simplicity of the layout. Areas range from narrow to wide corridors, air ducts, small to large rooms, and wide open outdoor areas. Shading and texturing along with some good architecture create a very nice lunar atmosphere, although the depth of the background in some outdoor areas looks odd because it appears closer than it's supposed to. Detailing is minimal but sprite work is well placed and not over done to prevent hindering movement.

Not a very difficult map. Most of the aliens encountered consist of troopers and enforcers with some commanders and octabrains added in for good measure. For the most part they're well placed in strategic locations but there are a couple of instances where commanders must be fought in tight spaces. If you've found the shrinker by then you'll be able to take them out quickly before they paint the walls with your blood. Being shot at by turrets becomes the norm after awhile and can pretty much be expected in most rooms or corridors. All the weapons can be acquired and there's plenty of ammunition for everything in your arsenal. There's also plenty of health to be found but placement could have been a little bit better. Usually after a good fight when it's needed you might have to backtrack a bit to find some because you can't count on getting any by going forward. There were no difficult puzzles to solve, the theme mainly revolved around finding keys or throwing switches to open doors or drop force fields in order to progress. The end battle with the Overlord is incredibly easy. It can't fit through the doorframe to the room from which it is initially engaged. It sits helplessly right in front of the door while being shot and it damages itself by launching rockets into the wall in front of its face.

Overall it's a decent looking map with a few good firefights but the ending was a disappointment.
« Last Edit: December 24, 2008, 12:32:22 PM by The Commander »
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Gambini

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Re: Good Classics For Xmas Eve And Xmas.
« Reply #1 on: December 24, 2008, 05:57:24 AM »
Text is copied from DNR and idea too, we talked about some christmas themed maps days ago, you saneked guy :P
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Cody

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Re: Good Classics For Xmas Eve And Xmas.
« Reply #2 on: December 24, 2008, 07:04:27 AM »
Text is copied from DNR and idea too, we talked about some christmas themed maps days ago, you saneked guy :P

The idea was? My bad, I don't really read the DNR map topics to much. Plus a not everyone from AMC frequents DNR. :P

And the maps arnt all Christmas themed, just the ones released on/near christmas day.
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Trooper Dan

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Re: Good Classics For Xmas Eve And Xmas.
« Reply #3 on: December 24, 2008, 11:37:28 AM »
I should have added an easter egg in Wonderful Christmas Time for Duke Plus, but I have to leave town soon and now it's too late.  So play it on Christmas Eve, close your eyes and imagine that a giant Christmas tree sprouts out of the ground and you can climb the branches to the star at the top which takes you to a super secret area.  Or something.
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Cody

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Re: Good Classics For Xmas Eve And Xmas.
« Reply #4 on: December 24, 2008, 12:33:18 PM »
Added Earth Base and the JFCBP2.
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Eddy Zykov

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Re: Good Classics For Xmas Eve And Xmas.
« Reply #5 on: December 28, 2008, 07:53:15 AM »
Hey guys, that you think about posting classics New Year maps?
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