Home : Downloads : Forums : Contact Us Copyright

AMC Web Forums

  • July 21, 2017, 11:34:47 AM *
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10

Author Topic: Southernmost Combine - A Half Life 2 Episode 2 modification  (Read 96320 times)

DavoX

  • Paradise worlds mod
  • Member
  • Offline Offline
  • Posts: 2543
  • Level Designer
    • View Profile
    • WWW
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #105 on: December 12, 2011, 07:25:06 PM »
That could easily be cut by 5-6 minutes. I liked the intro bit even if some of the text wasn't visible because of the background.

I'll wait for a modified trailer then :P
Logged

Trooper Dan

  • Mario Nukem Team
  • Member
  • Offline Offline
  • Posts: 4239
  • EDuke32 Special Forces -- Code Ops
    • MSN Messenger - deeper-thought@hotmail.com
    • View Profile
    • Email
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #106 on: December 12, 2011, 10:53:26 PM »
Really awesome level design, but the teaser is too long and the music doesn't fit.
Logged
"Democracy never lasts long. It soon wastes, exhausts and murders itself. There was never a democracy that did not commit suicide." John Adams


Fissile Materials

Gambini

  • Member
  • Offline Offline
  • Posts: 3295
  • The madness never had a mentor
    • View Profile
    • Email
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #107 on: December 13, 2011, 08:33:10 AM »
With the exception of your first four words, your comment sums up all the feedback i got for this video.

Thanks anyway. I know the trailer is terrible but when I was working on it I thought the response it would get would boost my will to get the mod finished. Funnily enough it did completely the opposite.
« Last Edit: December 13, 2011, 08:34:48 AM by Gambini »
Logged

DavoX

  • Paradise worlds mod
  • Member
  • Offline Offline
  • Posts: 2543
  • Level Designer
    • View Profile
    • WWW
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #108 on: December 13, 2011, 06:55:08 PM »
Ok I'll watch the video at work today in a couple hours and boost your will :)
Logged

Gambini

  • Member
  • Offline Offline
  • Posts: 3295
  • The madness never had a mentor
    • View Profile
    • Email
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #109 on: September 02, 2013, 07:32:01 AM »
Despite that last Source SDK update has broke many many things, there are a few things it fixed which save me some time.

This mod has been a drag in my life, so much time spent on it. But Im finally working on getting it done. If there are weak points, that I have been unable to improve in five years, then its not worth keep trying. Im getting over everything I hate from it and just finish it as it. In other words Im being my own Randy Pitchford finising DNF.

After this I have serious doubts Ill keep modding. Lets hope the bug itchs me again at some point. I wont try to handle a project of this magnitude anymore, thats for sure...

Its sad but in the last months I lost all interest on modding. Havent checked any release in centuries and I dont even find worth reading the forums anymore. I guess everything gets old with the time. I have returned to a lot of my RL old activities. That is good, but when the night comes and everybody is asleep, i miss those inspired long hours of creative modding. It was a good escape valve.

Well, very little has to do that with the mod per se. The thing is, the mod already has menu, background, music and the 2nd level is %99.99 finished. Then the first level is getting done, only a lot of scripting to do. The third level is the one which will require more work but nothing really bad considering my new -much more humble- goals. I post no screens because there are almost no new areas to show.
Logged

MSandt

  • AMC Staff
  • Member
  • Offline Offline
  • Posts: 8820
  • Je peux enfin respirer dans ce dsert de neige
    • MSN Messenger - mikko.sandt@satabaana.net
    • View Profile
    • WWW
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #110 on: September 02, 2013, 06:29:28 PM »
You're just burned out. I haven't touched any editors since we finished DNF while you've kept working even since then despite the fact that the whole DNF thing got pretty hectic.

So once you'll get the mod out of the door, you'll still be playing games and driving your routes every day, getting inspiration in the process. Then it'll be like a fresh start with no past dragging you down.
Logged
"What is my joy if all hands, even the unclean, can reach into it? What is my wisdom, if even the fools can dictate to me? What is my freedom, if all creatures, even the botched and the impotent, are my masters? What is my life, if I am but to bow, to agree and to obey?"

Gambini

  • Member
  • Offline Offline
  • Posts: 3295
  • The madness never had a mentor
    • View Profile
    • Email
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #111 on: September 03, 2013, 08:10:51 AM »
Thanks! Yeah, I like the idea of a fresh start and the best way is "leaving the past behind". That is why I really want this mod out of the way. So much time working around the same two or three ideas.
Logged

DavoX

  • Paradise worlds mod
  • Member
  • Offline Offline
  • Posts: 2543
  • Level Designer
    • View Profile
    • WWW
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #112 on: September 03, 2013, 06:46:21 PM »
You'll always come back, I did after 3 years of nothing :D
Logged

Gambini

  • Member
  • Offline Offline
  • Posts: 3295
  • The madness never had a mentor
    • View Profile
    • Email
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #113 on: September 03, 2013, 06:49:28 PM »
Yes, but you were actively working on commercial games. Your comeback is plenty of new experience and learnings. My comeback wont bring anything more than rust and decadency  ^_^
Logged

DavoX

  • Paradise worlds mod
  • Member
  • Offline Offline
  • Posts: 2543
  • Level Designer
    • View Profile
    • WWW
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #114 on: September 04, 2013, 07:41:25 AM »
Rusty and decadent locations are part of your best levels :D
Logged

Gambini

  • Member
  • Offline Offline
  • Posts: 3295
  • The madness never had a mentor
    • View Profile
    • Email
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #115 on: November 29, 2013, 12:40:07 PM »
Tonight it was a surprisingly productive night for this mod, too bad time flied and most of these great ideas i had will have to wait for tomorrow (when ill likely forget about them). I came with solutions to annoyances that were chasing me for months... meh would love to preted im stick and stay at home tomorrow doing them  :/
Logged

micky c

  • AMC TC member/guest
  • Member
  • Offline Offline
  • Posts: 2585
  • math man
    • MSN Messenger - mickel999@gmail.com
    • View Profile
    • WWW
    • Email
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #116 on: January 12, 2014, 07:35:31 AM »
If you're worried you might forget them, write them down. Just the other day I wrote a 2500 word design document for an episode 3 AMC TC map :P
Logged
Herbs? Tell me more!

It's quiet... a little... *too* quiet.

Contenido no disponible. La pgina que intentas ver no se encuentra disponible por el momento. Por favor regresa ms tarde.

Gambini

  • Member
  • Offline Offline
  • Posts: 3295
  • The madness never had a mentor
    • View Profile
    • Email
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #117 on: January 12, 2014, 08:18:20 AM »
Yeah when I get a brainstorm at work, i just draw it or write it whatever. Problem is that those documents lose their charm if you dont remember what made them sound good. There are specific details in potentially generic ideas which are the prime factor of their "greatness". BTW that post is very old and I think I managed to implement a lot of what I thought that day.
Logged

Gambini

  • Member
  • Offline Offline
  • Posts: 3295
  • The madness never had a mentor
    • View Profile
    • Email
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #118 on: June 05, 2014, 12:14:24 PM »
More of the same thing for many, but Ive made a new trailer for the mod, featuring quite a lot of new content -of course-. This one is in HD and lasts the worldwide accepted trailer average lenght of 2 minutes. Its the first piece of a large media production Im planning to do for it, and I was going to wait to have all that done before publishing it, but here at AMC people get the premise:

https://www.youtube.com/watch?v=FQ0acU3dtuM
Logged

James

  • Administrator
  • Member
  • Offline Offline
  • Posts: 13189
    • MSN Messenger - Jstanf36@ntlworld.com
    • View Profile
    • WWW
    • Email
Re: Southernmost Combine - A Half Life 2 Episode 2 modification
« Reply #119 on: June 05, 2014, 03:10:17 PM »
Damn, looks pretty fantastic! (y) definitely looks like all your hard work has paid off.
Logged
Pages: 1 ... 6 7 [8] 9 10
 

(C) 2009, Alejandro Glavic. http://www.amcwebforums.com Go top