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Author Topic: DN3D Extended CLUT Pack  (Read 6784 times)

CraigFatman

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DN3D Extended CLUT Pack
« on: June 20, 2010, 05:42:28 AM »
My recent mini-mod has been released. It provides modified lookup.dat and palette.dat files with more look-up pals and some cool effects, as well as a demo map. See the "readme" for details.

http://lzg.duke4.net/extclut.htm

I've created this after developing the LNGA's color system, but this mod is done for the conventional Duke palette and is fully compatible with Duke maps; so I hope it will serve for mappers.
« Last Edit: July 06, 2010, 07:33:13 AM by CraigFatman »
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Eddy Zykov

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Re: DN3D Extended CLUT Pack
« Reply #1 on: June 20, 2010, 06:06:42 AM »
Looks just amazing.






Guys, you have to see this.

No sarcasm.

« Last Edit: June 20, 2010, 07:39:30 PM by Eddy Zykov »
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CraigFatman

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Re: DN3D Extended CLUT Pack
« Reply #2 on: June 20, 2010, 06:22:28 AM »
Thanks for screens Eddy, here's one moar:

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Gambini

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Re: DN3D Extended CLUT Pack
« Reply #3 on: June 20, 2010, 08:20:36 AM »
Looks cool!
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Sang

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Re: DN3D Extended CLUT Pack
« Reply #4 on: June 20, 2010, 06:47:46 PM »
Thanks for screens Eddy, here's one moar:

So you're not gonna troubleshoot the problems that Eddy is having? :o
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Eddy Zykov

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Re: DN3D Extended CLUT Pack
« Reply #5 on: June 20, 2010, 06:58:09 PM »

So you're not gonna troubleshoot the problems that Eddy is having? :o

What problems?  :/
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Sang

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Re: DN3D Extended CLUT Pack
« Reply #6 on: June 20, 2010, 07:09:23 PM »
Oh.. I thought your post was sarcastic and that you were having bugs, I figured having those funky colours wasn't really the point of the mod? :o
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Geoffrey

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Re: DN3D Extended CLUT Pack
« Reply #7 on: June 20, 2010, 07:49:56 PM »
icon_shocked.gif

read the thread


EDIT productive post: it looks pretty interesting. The colors are a bit too hard or dirty for me to actually use in a map, but it's great to see what you're doing with Duke. I'd say mappers like the Oostrums can put this to good use though.
« Last Edit: June 20, 2010, 08:28:22 PM by Geoffrey »
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Sang

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Re: DN3D Extended CLUT Pack
« Reply #8 on: June 20, 2010, 09:16:26 PM »
read the thread

Heheh, oops. Thought this was his mod with the cool SOS tricks and all that :D
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CraigFatman

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Re: DN3D Extended CLUT Pack
« Reply #9 on: June 21, 2010, 01:06:36 AM »
The colors are a bit too hard or dirty for me to actually use in a map, but it's great to see what you're doing with Duke.
Perhaps this is why Duke3D came out with only 26 pals. Definitely, not all the custom pals usually have a good look, but there are many palettes to choose (e.g. as many as 70 color lighters). Imho, sunlit areas like one on the highway are great. And those funky "toon" palettes are designed primarily for weird locations or some uber-hi-tech stuff.

Heheh, oops. Thought this was his mod with the cool SOS tricks and all that :D
I apologize if it wasn't clear enough, but ExtCLUT mod is standalone and uses no scripting, being just a couple of DAT files. I've posted it 'cause LNGA mod is still really really far from being released..
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Trooper Dan

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Re: DN3D Extended CLUT Pack
« Reply #10 on: June 21, 2010, 01:22:55 AM »
This could be a valuable resource for the community.  Do you mind if people use it with their mods?
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Sang

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Re: DN3D Extended CLUT Pack
« Reply #11 on: June 21, 2010, 02:05:53 AM »
I apologize if it wasn't clear enough

Nah I was just assuming stuff without bothering to really read anything, so if anyone should apologize it should be me ;)
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"Like a gay couple both have a penis but one will have to crouch and put the ass or it simply wonŽt work." - Gambini

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CraigFatman

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Re: DN3D Extended CLUT Pack
« Reply #12 on: June 21, 2010, 06:48:48 AM »
This could be a valuable resource for the community.  Do you mind if people use it with their mods?
I designed this pack to let ppl utilize it for their maps and modz. ;] So just use it; and list the mod in credits. Still I need to do something with the corrupt logo colors, so be prepared to a fixed release.
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CraigFatman

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Re: DN3D Extended CLUT Pack
« Reply #13 on: July 06, 2010, 07:35:28 AM »
Ok, I've updated the first post with a new link. Here is what's new:

- 3DRealms logo palette fixed to avoid using the reserved colors (tiles009.art included).
- The reserved colors were removed from the logo animation palette (logo.anm included).
- Pal #121 now gives negated logarithm instead of converting the self-luminous colors; this pal was used in the test map to show textures correctly in white fog.
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Trooper Dan

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Re: DN3D Extended CLUT Pack
« Reply #14 on: July 31, 2010, 09:55:28 AM »
I think I want to use this with my Attrition mod.  Then I can have a larger and better looking variety of monster colors.  It should also help with making better effects for pulsing, teleporting, ghost monsters, etc.  I don't mind losing HRP compatibility, but I do want to preserve full Polymost and Polymer compatibility, so I can't use all the effects.  I'll begin with picking some pals in the 35-49 range for different monster types.
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