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Author Topic: Oh jeez...  (Read 18086 times)

Gambini

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Re: Oh jeez...
« Reply #15 on: February 10, 2011, 02:12:45 AM »
lol the only thing you could prove is that polymer has a short draw distance. and in huge maps it "runs" barely faster because doesnt even render half the sectors poymost does.
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Sang

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Re: Oh jeez...
« Reply #16 on: February 10, 2011, 03:03:48 AM »
Who cares about "certain maps"... From my experience with Polymer it makes things run slower than they should in many maps (I have also played Polymer maps without a noticable decrease in performance but those hardly used the dynamic lighting it offers..)
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"heh, a sidenote, Id not mind to clean her ass with my tongue after she takes a shit. " - Gambini

"Like a gay couple both have a penis but one will have to crouch and put the ass or it simply wont work." - Gambini

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Zilla

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Re: Oh jeez...
« Reply #17 on: February 10, 2011, 04:26:42 PM »
That specular maps are awesome!  :mellow:
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MSandt

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Re: Oh jeez...
« Reply #18 on: February 12, 2011, 01:43:27 AM »
Hi! I vaguely remember some project you were working on, but can't remember any specifics :/
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Zilla

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Re: Oh jeez...
« Reply #19 on: February 22, 2011, 09:12:25 PM »
It was a TC and some maps, and of course, all of them abandoned.  :/

I moved on developing other stuff, mainly with Multimedia Fusion 2. Still going there.
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Revenant

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Re: Oh jeez...
« Reply #20 on: March 17, 2011, 08:11:11 AM »
Quote
I moved on developing other stuff, mainly with Multimedia Fusion 2. Still going there.
Have they improved the collision detection system since the previous version? I remember trying to create a platform game only to give up a few days later from twisting my mind trying to figure out how to get a smooth, but basics platform physics code going. If you have any finished work, please share. I would like to take a look.
Oh, welcome back by the way  ^_^
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Sang

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Re: Oh jeez...
« Reply #21 on: March 18, 2011, 12:02:56 AM »
Have they improved the collision detection system since the previous version? I remember trying to create a platform game only to give up a few days later from twisting my mind trying to figure out how to get a smooth, but basics platform physics code going.

Funny you say this because I implemented this in a game (a school project) just yesterday in C#.. It's really rather easy. Don't know how Multimedia Fusion works though (hell I don't even know what it is but I'm guessing some kind of tool la Unity to make games)
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"heh, a sidenote, Id not mind to clean her ass with my tongue after she takes a shit. " - Gambini

"Like a gay couple both have a penis but one will have to crouch and put the ass or it simply wont work." - Gambini

Last.fm
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