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Author Topic: Doom mapping  (Read 58475 times)

Fernito

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Re: Doom mapping
« Reply #75 on: June 05, 2011, 07:01:28 AM »
Oh, I thought it comes down along with the red key. I guess I just never felt the need to check that area again, not until finding the H (I think) letter, and from afar the red key pillar blocks the view so I didn't see it come down.

I think I'll put a letter on that switch/platform too then :P
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Loke

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Re: Doom mapping
« Reply #76 on: December 31, 2011, 07:55:00 AM »
Sorry for bump but are you still working on this?
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Fernito

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Re: Doom mapping
« Reply #77 on: December 31, 2011, 10:44:44 AM »
Yeah, I do! I had been kinda out of inspiration during the year, but lately I've been mapping for this project. I'm currently working on E1M6 (I'd say it's 60% done), so the only remaining maps to finish the episode are this and E1M8.
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Fernito

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Re: Doom mapping
« Reply #78 on: March 07, 2013, 12:13:19 AM »
Hey guys, I finally finished the episode. Mikko is already beta-testing it, but if anyone else wanted to give it a try too, I'd be very grateful.
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Gambini

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Re: Doom mapping
« Reply #79 on: March 07, 2013, 06:13:03 AM »
Glad to know you finished it! I´m not into Doom at all so it would be awkward to pretend I want to betatest it.
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Loke

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Re: Doom mapping
« Reply #80 on: March 11, 2013, 09:23:36 AM »
If you're still looking for some additional help I'd be happy to try it out.
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Fernito

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Re: Doom mapping
« Reply #81 on: March 11, 2013, 07:19:10 PM »
If you're still looking for some additional help I'd be happy to try it out.

Thanks a lot! I'll send you a link to the updated version when I get home :)
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micky c

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Re: Doom mapping
« Reply #82 on: March 12, 2013, 03:31:48 PM »
I'm also not into doom (gameplay too repetitive and level design usually too abstract) but I might play this when it comes out. Unless it's abstract  :/
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Fernito

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Re: Doom mapping
« Reply #83 on: March 12, 2013, 06:00:54 PM »
I'm also not into doom (gameplay too repetitive and level design usually too abstract) but I might play this when it comes out. Unless it's abstract  :/

hahaha, well, compared to Duke Nukem maps my levels might look a little bit abstract, but they're not abstract at all for a Doom WAD.
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James

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Re: Doom mapping
« Reply #84 on: March 12, 2013, 06:53:45 PM »
You're playing the wrong doom wads if you think most of them are abstract :P Go to Doomworld.com and check out the Cacoawards, all of them, for the best of the best to look at. I love our Duke, but the Doom community has us beat for quality and quantity (And the majority of Doom level editors still aren't as easy as Mapster32)
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micky c

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Re: Doom mapping
« Reply #85 on: March 12, 2013, 07:33:58 PM »
Yeah I've seen some very impressive stuff produced the the doom community. A lot of those levels are very visually spectacular, and I've tried a few of those maps and mods, but ultimately IMO the gameplay let them down for me.

Mostly they were pretty fun for a while, but then I'd come across a difficult point, die a few times, quit, and not feel motivated enough to come back to it.
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Loke

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Re: Doom mapping
« Reply #86 on: March 12, 2013, 09:46:32 PM »
(And the majority of Doom level editors still aren't as easy as Mapster32)

Really? I've made two wads using the Doom Builder editor and it was very easy to use.
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Fernito

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Re: Doom mapping
« Reply #87 on: March 12, 2013, 10:58:00 PM »
(And the majority of Doom level editors still aren't as easy as Mapster32)

I strongly disagree with this statement! Doom Builder 2 is very easy and intuitive to use. The best thing about DB is the copy/paste support, is WAY better and easier than Mapster32's.
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MSandt

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Re: Doom mapping
« Reply #88 on: March 13, 2013, 04:23:06 AM »
I've played tons of high-quality Doom wads but I kinda agree with MickyC. I don't think I've ever been amazed by a Doom mod.
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James

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Re: Doom mapping
« Reply #89 on: March 13, 2013, 04:27:55 AM »
That's good to hear about Doom editors, I tried a 3D WYSIWYG one ages ago and had some success with it but ultimately I decided to go back to Build. Maybe one day I'll give it another shot.
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I've played tons of high-quality Doom wads but I kinda agree with MickyC. I don't think I've ever been amazed by a Doom mod.
Well, I've been amazed by Doom mods much more than Duke mods - but that IS mostly because I stick to mods and TCs more than standard WADS. Alot of Zdoom features are things that you can do in normal Duke, but I think actual strong storyline maps like the RED series are few and far between.
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