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Author Topic: Strange behavior of Star Trek Door  (Read 7049 times)

blizzart

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Strange behavior of Star Trek Door
« on: October 26, 2011, 02:33:44 PM »
Hi,
I wanted to ask here, because I don´t know how to reproduce this.

I want to tell you what I want to do:
Many years ago a good friend of me worked on a star trek map. So he placed a star trek door in his map,but this door had a strange behavior.
When you first hit it, it opened a little bit, the second hit closed it, the third hit opened it some more and the fourth hit finally opened it completely (it did it randomly).

Unfortunately this was over 10 years ago and the map is gone and I never could re-produce this behavior in this way or another.

A while back I read something about this issue so this thing came back to my mind. It has something to do with a lo- or hitag left 0, IIRC. It would be nice if someone could tell me how to re-produce this.
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micky c

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Re: Strange behavior of Star Trek Door
« Reply #1 on: October 26, 2011, 05:20:18 PM »
This sounds somewhat familiar. Have you read the section in the infosuite?

Link: http://infosuite.duke4.net/index.php?page=ae_doors_nomap1

There's a note on the SE 10 and star trek doors. It doesn't sound exactly the same, as you described, but given how your memory could have changed over 10 years, this might very well be it.

Quote
Note: If you use this effect with Sliding Doors or Star Trek Doors, they will open and close automatically forever. This sparked some ideas, so I played around with this feature and came up with a neat trick. Give the S a null Delay value and link the door to a Switch, and you'll have a stubborn malfunctioning door which takes multiple switch presses to jar open! For another trick that exploits the same feature, see "SFX - A6 : Staged Sounds".
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It's quiet... a little... *too* quiet.

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blizzart

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Re: Strange behavior of Star Trek Door
« Reply #2 on: October 26, 2011, 05:53:54 PM »
This sounds somewhat familiar. Have you read the section in the infosuite?

Link: http://infosuite.duke4.net/index.php?page=ae_doors_nomap1

There's a note on the SE 10 and star trek doors. It doesn't sound exactly the same, as you described, but given how your memory could have changed over 10 years, this might very well be it.

Quote
Note: If you use this effect with Sliding Doors or Star Trek Doors, they will open and close automatically forever. This sparked some ideas, so I played around with this feature and came up with a neat trick. Give the S a null Delay value and link the door to a Switch, and you'll have a stubborn malfunctioning door which takes multiple switch presses to jar open! For another trick that exploits the same feature, see "SFX - A6 : Staged Sounds".


Thanks, Micky.

That is actually the place where I read something about it. I ´ll have to test it, if it´s the thing I´m searching for, but it sounds very familar.
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Eddy Zykov

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Re: Strange behavior of Star Trek Door
« Reply #3 on: November 04, 2011, 05:38:02 PM »
I remember an old map called Anrctica, it used some kind of star trek door trick. There was even an explanation of this.
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