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Author Topic: AMC TC bugs  (Read 89072 times)

James

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Re: AMC TC bugs
« Reply #15 on: April 25, 2012, 02:58:57 PM »
Woah boy, definitly got my work cut out for me (and definitly remind me to send you a copy of v1.20 before release) Thanks for the reports (y)
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Somagu

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Re: AMC TC bugs
« Reply #16 on: April 26, 2012, 08:18:50 AM »
Most of the bugs in that post are older unfixed bugs, but there are a few important things.

Bollocks! I can't buy any new weapons in this version, for some reason. I'll look into it more, but I just blew 80k trying to buy the new weapons for Sang, and it ate my money for both of them!
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James

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Re: AMC TC bugs
« Reply #17 on: April 26, 2012, 03:15:56 PM »
What does the console/log say? If it says something about arraysize than I know what's causing it:

http://www.mediafire.com/?y29oo74hubvkcyo

That patch should also fix the following errors:

-Fixed MP40/M16 not showing up in base armoury
-Fixed being able to select null characters
-Fixed being able to use melee attacks whilst checking PDU
-Fixed being able to roll whilst sliding
-Fixed being able to slide with very low stamina
-Fixed spawning heartleech for free by weapon switching
-Fixed RPK's max magazine size, subsequently fixing being able to reload whilst full
-Fixed RPKM not removing PKM's equipped status when equipped itself

But of course I know that's wishful thinking so let me know if any of those still aren't fixed (y)
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Somagu

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Re: AMC TC bugs
« Reply #18 on: April 26, 2012, 04:29:14 PM »
What does the console/log say? If it says something about arraysize than I know what's causing it:
Lots of invalid array errors.

Confirmed as fixed though, I can buy things again. Too bad about that 80k!


-Fixed MP40/M16 not showing up in base armoury
They're showing up in the story mode armory, but the M16 seems to be missing from the classic collection armory.

-Fixed being able to select null characters
Confirmed

-Fixed being able to use melee attacks whilst checking PDU
Confirmed

-Fixed being able to roll whilst sliding
Confirmed

-Fixed being able to slide with very low stamina
Confirmed

-Fixed spawning heartleech for free by weapon switching
Still not fixed

-Fixed RPK's max magazine size, subsequently fixing being able to reload whilst full
Confirmed

-Fixed RPKM not removing PKM's equipped status when equipped itself
Don't have the weapon, but I'll confirm this sometime tomorrow.


Thanks for the quick work! I appreciate your continued efforts very much.
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James

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Re: AMC TC bugs
« Reply #19 on: April 26, 2012, 04:56:21 PM »
I appreciate your bug reports (y) many of these bugs I wouldn't of found myself and while some aren't too bad others are pretty serious and needed fixing.

I think I've fixed the heart leech error now in anycase - and the M16's been added to the mission select map.
« Last Edit: April 26, 2012, 05:01:17 PM by James »
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James

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Re: AMC TC bugs
« Reply #20 on: April 27, 2012, 09:01:07 PM »
Quote
Reloaded a shitload and got very irritated at John's lack of capability to deal with warlocks
I've just coded in a new ability for John - when faced with a supernatural enemy he'll use the GDF plasma rifle (his slot9 weapon) instead of his default rifle, meaning he's not useless against them on Expert or above. I'm going to have to work on the special NPC allies anyway to make them stand out more from normal allies (Maybe make him use his AA-12 shotgun for close enemies or his M203 if against a big guy)
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Somagu

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Re: AMC TC bugs
« Reply #21 on: April 27, 2012, 11:38:28 PM »
I'll start off with a few smaller aesthetic ones today.

The ticker in the food court in AMC Base underground jumps abruptly, I assume because the tile was intended for the little circular ticker.

The EDF troops, if that is in fact what they are, in the food court still use the old sprites for them. If they are intended retroactively as a new 4th type of troop, that's fine. But if they were intended to be off-duty EDF soldiers, that's a little more odd, as they're still brandishing their rifles.
« Last Edit: April 28, 2012, 12:13:27 AM by Somagu »
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James

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Re: AMC TC bugs
« Reply #22 on: April 28, 2012, 12:04:44 AM »
Yeah they're off-duty, but all soldiers still carry their guns since I'm not good enough to make good weaponless art (I should of coded different appearences though so they're not all white brown haired guys)
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Somagu

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Re: AMC TC bugs
« Reply #23 on: April 28, 2012, 12:13:35 AM »
Sequence

Breaking

I do have a request re: sequence breaking: Don't give up on the architecture because of this! Please. William Gee ended up snuffing a beautiful waterfall because of me and I still feel awful for it, so try not to molest the landscape too much just to prevent this.

Something that's bugged me for a long time, hitting strafe right in the mission select gui usually tends to screw with the movement. I hadn't realized until much later on down the line that turn left and right work fine.
« Last Edit: April 28, 2012, 12:15:40 AM by Somagu »
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James

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Re: AMC TC bugs
« Reply #24 on: April 28, 2012, 12:22:41 AM »
Yeah with Rusty's map it's gonna be pretty impossible to stop it without blocking everything off which I didn't want to do, so we'll just have to trust that new players won't do that :D

The mission select thing needs overhauling in the future anyway, since I'm going to change things up a bit for Episode 2.
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Somagu

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Re: AMC TC bugs
« Reply #25 on: April 28, 2012, 12:55:39 AM »
You can STILL wallkick off of nothing if you kick off of a wall at least once, and then continue wallkicking as long as you don't turn at all. Persistent little bug...
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James

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Re: AMC TC bugs
« Reply #26 on: April 28, 2012, 01:31:09 AM »
I don't know how to fix it in this case then, I've tried pretty much everything and no matter how I look at it the code just seems to make it only work sometimes and no others :/
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Somagu

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Re: AMC TC bugs
« Reply #27 on: April 28, 2012, 01:34:13 AM »
Oh well! It's a lot less exploitable than it used to be, that'll do for now.

I think you can fix this one without screwing up the landscape too much.
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James

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Re: AMC TC bugs
« Reply #28 on: April 28, 2012, 01:46:14 AM »
I'll see what I can do about that (y)
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Somagu

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Re: AMC TC bugs
« Reply #29 on: April 28, 2012, 02:27:07 AM »
A friend of mine suggests making it so you can't wallkick multiple times in the air, and while that WOULD solve most sequence breaking problems, I don't like the idea of removing something that could be used legitimately. I suppose you could do that.

John's a traitor!

Metal Gear Dumbass
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