Nuclear Showdown V2
First of all, thanks to Nightfright for patching what he could of my old code and trying to keep the mod alive. This version was based off his version. also thanks to M210 for hosting NS on his site and also trying to fix a few bugs.
Finally thanks to Oporix for releasing 'Block ignite
' a usermap for Nuclear Showdown which inspired me to patch it so it's functional and relatively bug-free. I've included the map with the mod in a new episode titled 'Nuclear Showdown', it's made for polymer mode (although the mod itself is classic mode, it still works fine in polymer) so give it a play and leave him some feedback in his topic.
-fixed custom switches, locks and toolboxes from not opening doors
-fixed pipebomb being thrown along with prox dynamite
-fixed plasma cannon not working
-fixed jibs not spawning
-added additional shotgun animation tile by Minigunner
-added ammolots tile by Reaperman (originally posted by Hendricks266)
There's a lot of quality of life stuff I'd like to do (a more organic way of activating the new inventory items) but AMC TC is always beckoning in the background; however if people like the mod enough and make more usermaps than I would definitely do more stuff with the TC.
Note that I highly recommend grabbing the Duke Nukem PSX version soundtrack from here:http://hendricks266.duke4.net/music_packs_psx.php
The included ns.def with NS will use this music so just place the highres folder in the same directory as Nuclear Showdown and rename ns.def to duke3d.def