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Author Topic: [RELEASE] Adg06  (Read 4262 times)

Maartn

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Re: [RELEASE] Adg06
« Reply #15 on: April 23, 2017, 08:43:12 PM »
Played it, lots of fun! It almost felt like it is your most "happy/fancy" map, especially since it seems to have more colours.
Fun map to play & awesome unreachable parts, it felt realistisc (Y) Great come back!
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Mikko Sand, back then in the the history of 2002:
(...) in 2005, and I hardly think anynone plays duke then

XTHX2 @ msn:
I want to see DavoX finding something sexual
at that sentence


Merlijn on MSN:
oh well with Davox around...
I mean he could even find some sexual context if there was a discussion about coffee-pads ;)

alejandro

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Re: [RELEASE] Adg06
« Reply #16 on: April 24, 2017, 05:20:27 AM »
Thanks! :)

Next one will be more colorful anyway haha
But first I gotta get my arm fixed from elbow fracture :S
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Gambini

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Re: [RELEASE] Adg06
« Reply #17 on: April 24, 2017, 10:29:37 AM »
WTF?

And i was begging for pity all around because i crushed my thumb with an engine.
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Forge

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Re: [RELEASE] Adg06
« Reply #18 on: January 12, 2018, 11:40:23 AM »
necro

Finally played this.

Visually it was pretty stunning. Nice clean design. Good texture choices & nice sector / sprite architecture & construction. [Echo] The 'live' back ground scenery was fucking boss. [/Echo].
Gameplay wise - meh. The action is pretty consistent, but it lacks variety & I'm not a big fan of behind-your-back-respawns.
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Gambini

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Re: [RELEASE] Adg06
« Reply #19 on: January 15, 2018, 01:14:25 PM »
Maybe your post motivates him to keep working on his next level.
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