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Author Topic: Working on Oblivion TC HRP : Remastering my old TC as it turned 10 years old-  (Read 2815 times)

CryptoproctaFerox

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Remastering my old TC as it turned 10 years old upon its full release.

So it will run in Polymost mode, (better results)
Also 8bit mode is supported

1, It will have fixes, improvements etc
2, several current level expansions.. It wont make levelplay longer, these will be optional exploring deeper in the levels.. Ammos, Health etc can be found
3, 6 extra levels, 1 level for E4L12 (Darkwoods) and 5 levels for the Purgatory or Episode 6 (cannot be accessed by the menu but accessible by Episode 4.

Also comet Hale-Bopp will be Seen in E1, E2 and some of E3

So purpose of that will be to retrieve the "black chaos gem"
On Oblivion when we finish the mod, we see all the gems except the black gem.

Extra level names will be;

DEATH SEA - Darksea will be Aboard a strange large Ferry and must fight off monsters etc
DEATH ZONE - Is the island and will have somekind of a temple-pyramid like structure
DECEIT - A strange level that could cause deception to the player etc
TWISTED REALM - a more bizarre level
DARK VORTEX - a strange vortex with all kind of things etc
THE END OF TIME - A strange place with somekind of a fancy building or something

Now few shots of remastered levels of Episode 1 and some expansion


PS
old thread of the mod
http://www.amcwebforums.com/smf/index.php?topic=2521.0
Logged
OBLIVION'S STATUS. {FINISHED}..
Current status RELEASED
http://www.fileplanet.com/hosteddl.aspx?/hst/m/s/msandt/oblivionfinal.zip .

BTW  My website about the fossa at:
Fossa's Lair  and
My second site about fireworks at:
The Bomb Baron'

CryptoproctaFerox

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Expansion for E1L2.

Some mines we can explore


Logged
OBLIVION'S STATUS. {FINISHED}..
Current status RELEASED
http://www.fileplanet.com/hosteddl.aspx?/hst/m/s/msandt/oblivionfinal.zip .

BTW  My website about the fossa at:
Fossa's Lair  and
My second site about fireworks at:
The Bomb Baron'

CryptoproctaFerox

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Expansion of E1L9 (Level 8) or the Sea Temple in EP 1.
Added several rooms, doors that were unopenable (deco doors) now can be opened etc.


Also a short video of that Pseudo-TROR and shadow trick
https://www.youtube.com/watch?v=us6YHHbF-EA
Logged
OBLIVION'S STATUS. {FINISHED}..
Current status RELEASED
http://www.fileplanet.com/hosteddl.aspx?/hst/m/s/msandt/oblivionfinal.zip .

BTW  My website about the fossa at:
Fossa's Lair  and
My second site about fireworks at:
The Bomb Baron'

CryptoproctaFerox

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Pushed the PseudoROR to its limit.
The sea temple has no TROR (to preserves the player's and other sprites reflection in mirrors).
Nor ROR.

But has a crazy exploit to make it look like it has some.
Also improved the temple exterior and fixed some goofs / physics errors (example exterior structure less high than the opening door).

Marked some white lines to show sprites still showing "above" white lines etc.
Logged
OBLIVION'S STATUS. {FINISHED}..
Current status RELEASED
http://www.fileplanet.com/hosteddl.aspx?/hst/m/s/msandt/oblivionfinal.zip .

BTW  My website about the fossa at:
Fossa's Lair  and
My second site about fireworks at:
The Bomb Baron'

CryptoproctaFerox

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Improved the Scrap brain base or E1L6 (Level 9)
Like the pic says, added lots of lights, few extra optional rooms, lots of details, structure etc.
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OBLIVION'S STATUS. {FINISHED}..
Current status RELEASED
http://www.fileplanet.com/hosteddl.aspx?/hst/m/s/msandt/oblivionfinal.zip .

BTW  My website about the fossa at:
Fossa's Lair  and
My second site about fireworks at:
The Bomb Baron'

CryptoproctaFerox

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More shots of the Scrapbrain expansion / improvement.

There will be an alternate route which will eventually lead to the main base.
Alternate route can be accessible by a certain way (explaining in one of the pic).
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OBLIVION'S STATUS. {FINISHED}..
Current status RELEASED
http://www.fileplanet.com/hosteddl.aspx?/hst/m/s/msandt/oblivionfinal.zip .

BTW  My website about the fossa at:
Fossa's Lair  and
My second site about fireworks at:
The Bomb Baron'

CryptoproctaFerox

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Screenies of the Temple Pyramid located on a small island across the death sea.
A sea soo deadly that both player and enemies would die if they fall into this blood like substance.
Temple Pyramid is an enormous structure that is a temple with a pyramid in the middle.
Level will have some "Hubs",

After crossing the death sea by the ferry we head to the Temple Pyramid.
But the level will be "invisible" until we make it "appear".

« Last Edit: May 01, 2019, 12:12:17 AM by CryptoproctaFerox »
Logged
OBLIVION'S STATUS. {FINISHED}..
Current status RELEASED
http://www.fileplanet.com/hosteddl.aspx?/hst/m/s/msandt/oblivionfinal.zip .

BTW  My website about the fossa at:
Fossa's Lair  and
My second site about fireworks at:
The Bomb Baron'

CryptoproctaFerox

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Oblivion TC HRP trailer is out

A >35 Mins Trailer of Oblivion TC HRP.
Showing improvements, visuals effects,
Improvement of the Sea Temple (E1L9) or Level 8.
Floating island will have a beautiful visual effect instead of a plain blue sky.
Also a Very small amount of the Purgatory is shown in the trailer.
Temple Pyramid (underneath part), jumping to head to the Water Temple entrance part (Hub).

https://www.youtube.com/watch?v=qjwY0jsN5vc
Logged
OBLIVION'S STATUS. {FINISHED}..
Current status RELEASED
http://www.fileplanet.com/hosteddl.aspx?/hst/m/s/msandt/oblivionfinal.zip .

BTW  My website about the fossa at:
Fossa's Lair  and
My second site about fireworks at:
The Bomb Baron'

CryptoproctaFerox

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More screenies of the Temple Pyramid

Also the mod will have a few batch files.
One for (lower amount of voxels and "reduction in wall resolution" for slower machines)
one with all (for decent to high ends machine)
and is playable in classical mode but in HRP we get better results
etc

Also there will be an EP7 (not really an episode) but rather a "test" level to test the tolerance of computer on "voxel volume" like  the ribcage etc.. Like rooms with "Sector work" "voxel work" "sprite work etc".
so the player when he's soo far doesn't get lag with slower machine... ribs are small sized tho, ~36kb
In voxel reducing batch for slower machines it will be a flat sprite for the ribcage example.

Now the screenies.

Logged
OBLIVION'S STATUS. {FINISHED}..
Current status RELEASED
http://www.fileplanet.com/hosteddl.aspx?/hst/m/s/msandt/oblivionfinal.zip .

BTW  My website about the fossa at:
Fossa's Lair  and
My second site about fireworks at:
The Bomb Baron'

CryptoproctaFerox

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Screenies of the Stone Hub of E6L2.
Hub will be a large segment similar to the main E6L2 and second part will be inside the rocky parts so will be more of a cave'ish hub in later part.
The current part of the hub will have lots of stairs etc to reach the ribcage bridge (posted above) screenies to the lower part of the island.

Logged
OBLIVION'S STATUS. {FINISHED}..
Current status RELEASED
http://www.fileplanet.com/hosteddl.aspx?/hst/m/s/msandt/oblivionfinal.zip .

BTW  My website about the fossa at:
Fossa's Lair  and
My second site about fireworks at:
The Bomb Baron'

James

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looking forward to playing it Zaxtor, keep up the good work (y)
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CryptoproctaFerox

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thx and

Episode one remastering is officially finished.
Done work in other episodes at the same time

Now little work to be made in Ep2,
Some in Ep3
Work in EP4 is mostly finished, included the E4L12 that is about 1/2 finished (Dark forest)

some for EP5 or arch episode
Then work in Ep6 (atm the E6L2  is finished) all is left are its 5 hubs
then rest of 6

now screenies of Scrapbrain 2 (E1L10), 1st one was finished. 1st has lots of expansion can only be accessed by the alternate route from skipping a boss in the previous level.
2nd part is pretty same size, except extra details added.
Logged
OBLIVION'S STATUS. {FINISHED}..
Current status RELEASED
http://www.fileplanet.com/hosteddl.aspx?/hst/m/s/msandt/oblivionfinal.zip .

BTW  My website about the fossa at:
Fossa's Lair  and
My second site about fireworks at:
The Bomb Baron'
 

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